Spoiler de Drums of War
(156/156) + 2
Promo (2)
Death of Rosoku (Action - Pre-Release) Coste: 0; Focus: 3. Open: Target a Personality. Give him -2F. After the next time this game he enters a discard pile, remove all destroyed Personalities from the game. The Emperor rushed to Rosoku's side, heedless of the danger or his own guardians, but it was too late to save Shinsei’s son.
Obsidian (Action – Booster Boxes) Coste: 0; Focus: 4. Reaction: After another player's action destroys a Shadowlands Personality you control: Target a Personality that player controls. That player may permanently give the Personality the Shadowlands trait if he doesn't haven it. If this does not give him the trait, permanently give him -4C.
Strongholds (3)
Dragon’s Heart Dojo (F) (Dragon) 7PS / 4G / 5FH. You may not win via Enlightenment. Reaction: After you assign a Monk Personality: Put a Ring into play from your hand.
The Hall of Ancestors (F) (León) 7PS / 3G / 6FH. Other player’s actions do not affect Dead Personalities you own. After Strongholds are revealed, search your deck for a non-Unique Lion Clan Personality and put him in your discard pile, Honorably Dead. Limited: Target a Personality you control. He copies an ability or boldface trait from a dead Lion Clan Personality.
Junghar Encampment (F) (Unicornio) 7PS / 5G / 4HR. Once per battle, if you control any units at an adjacent battlefield, after you announce a Battle action at the current battlefield, you may take and resolve it as if the Defender’s army had at least one unit. (This does not create any units for costs or targeting.)
Personalities
Crab (6)
Hida Daizu (R)
5F / 4C
0HR / 9G / 2PH
Crab Clan Samurai • Yu 6 • Hero • Experienced • Unique. Reaction: Before another player’s action destroys a Crab Clan Personality at Daizu’s location, permanently give Daizu –2C: Negate the destruction. “The strength of shadow is a lie. Darkness only hides weakness.”
Hida Haruo (U)
5F / 3C
0HR / 8G / 2PH
Crab Clan Samurai • Yu 4. Reaction: Before one or more cards in a unit in Haruo’s army would be destroyed during the Battle Action Segment: Activate their Yu traits as if they were losing at the end of battle. “There shall never be peace with the Shadowlands.”
Hida Kaihei (U)
4F / 3C
0HR / 7G / 2PH
Crab Clan Samurai • Yu 3. Reaction: After Kaihei is targeted with a Heroic action: Target an opposing card with equal or less gold cost than Kaihei’s unit. Bow or straighten it. “Kuon and Kisada stand as one against the Lost.”
Hida Kengo (C)
5F / 2C
–HR / 8G / 0PH
Crab Clan Samurai • Shadowlands • The Damned. Battle: Target an opposing unit with total Force less than or equal to Kengo’s unit’s Force plus his Yu: Bow the unit’s Personality. The Damned buy redemption with the blood of demons.
Hida Nichie (C)
4F / 2C
–HR / 7G / 1PH
Crab Clan Berserker • Bushi. Nichie has +5 Force during the Battle Action Segment. “The Crab do not defend the Wall. The Crab ARE the Wall.”
Kyofu (R)
6F / 4C
–HR / 10G / 0PH
Crab Clan Onisu of Fear • Cavalry • Shadowlands • Nonhuman • Experienced 2 Hida Kuroda • Unique • Lose 4 Honor. Crab Clan Personalities you control have the Cavalry trait. Personalities in Kyofu’s army (including Kyofu) have the ability, “Battle: Fear 5. This affects Personalities as if they were Followers.” “Okura stole back her honor. Can I not do the same?”
Crane (6)
Asahina Hira (R)
2F / 4C
6HR / 9G / 3PH
Crane Clan Shugenja • Keeper of the Void • Enlightened • Experienced • Unique. Limited: Target one of your decks. Look at its top 5 cards. You may discard any number of them. “Even I see the threat an empty throne poses.”
Asahina Sekawa (R)
4F / 5C
6HR / 9G / 3PH
Crane Clan Shugenja • Jade Champion • Air, Earth, Fire, Water, Void • Keeper of Five • Enlightened • Experienced 3 • Unique. Crane Clan Personalities you control have the Enlightened trait. Battle: Straighten another target Keeper. 2005 World Championship • Scott Rixson
Doji Chieri (C)
1F / 2C
6HR / 6G / 3PH
Crane Clan Courtier. Chieri may overlay any Crane Clan Courtier you control. While Chieri overlays another card, she has +1 Personal Honor and the ability, “Political Reaction: After a Province or unit is destroyed during an attack, bow Chieri: Gain 2 Honor.”
Kakita Daiki (C)
2F / 4C
4HR / 7G / 3PH
Crane Clan Samurai • Duelist. Daiki may overlay any non-Unique Crane Clan Personality you control. While Daiki overlays another card he has +2F and the ability: “Battle: Target an opposing Personality. Daiki issues him an unrefusable challenge.”
Kakita Korihime (U)
3F / 5C
8HR / 9G / 4PH
Crane Clan Samurai • Courtier • Duelist • Loyal • Champion of Chugo • Experienced • Unique. If Korihime wins a duel by 4 or more points, negate the effects of winning, gain 3 Honor, and bow both Korihime and the other Personality in the duel. “She lives for the Crane, and for one Scorpion.” –Doji Seishito
Yasuki Gakuto (U)
1F / 3C
4HR / 5G / 3PH
Crane Clan Courtier • Governor. Reaction: When paying a Gold cost of 10 or more, bow Gakuto: Produce 4 Gold. Domotai marched on the Lion, expecting their wrath for Masote’s death. Instead, she found an undefended border. –The Ikoma Histories
Dragon (6)
Hitomi Mineyo (U)
4F / 3C
4HR / 7G / 2PH
Dragon Clan Monk • Tattooed. Open: Once per game, reveal a Kiho from your hand and remove it from the game: One Battle action from the Kiho is “tattooed” onto Mineyo. She permanently gains it as an ability only she may cast. “The Crane call her ‘the laughing ghost.’” –Mirumoto Mareshi
Hitomi Suguhara (F)
5F / 4C
–HR / 8G / 1PH
Dragon Clan Monk • Tattooed • Experienced • 10th Legion Commander • Unique. Battle: Bow a Ring you control: Suguhara issues an unrefusable challenge to a target opposing Personality. If you win, search your deck for a Ring and put it into play. Until it leaves play, this Ring does not count toward Enlightenment.
Hitomi Tatsumi (U)
4F / 3C
0HR / 7G / 2PH
Dragon Clan Monk • Tattooed. Reaction: After one of your Kiho resolves, if Tatsumi is at the current battlefield: Target up to two Monk Personalities at the current battlefield. Straighten their units. “No one chooses my path. No one.”
Hitomi Tsubo (C)
2F / 2C
5HR / 5G / 1PH
Dragon Clan Monk. Limited: Give control of Tsubo to a target player. After the end of the turn, you regain control of Tsubo. “Her thirst for knowledge may be more powerful than her loyalty to the Dragon?” –Hitomi Kobai
Kitsuki Orika (C)
3F / 4C
5HR / 8G / 3PH
Dragon Clan Samurai • Courtier • Magistrate. Political Reaction: After an action another player took destroys a Personality or causes him an Honor loss: The player loses 2 Honor. Gain 2 Honor. “If it is guidance the Emperor seeks, who better to offer it than the Dragon?”
Togashi Mitsu (R)
7F / 4C
5HR / 9G / 3PH
Dragon Clan Samurai • Tattooed • Monk • Oracle of Thunder • Experienced 3 • Unique. Put 4 -1F Fire tokens on Mitsu after he enters play. Battle: Any number of times per turn, remove one of Mitsu’s Fire tokens: Ranged Attack with a strength equal to Mitsu’s Force (after the token is removed). “He is a god, and yet remains the same.”
Lion (6)
Heigai (F)
4F / 5C
0HR / 9G / 2PH
Lion Clan Monk • Shogun’s Advisor • Tactician • Gozoku • Experienced 5 Akodo Ginawa • Unique. After Heigai assigns, he and each Samurai in his army gain the ability, “Battle: Bow this Personality: Target an opposing unit. Send it home bowed. Tacticians do not need to bow as a cost.” “The throne is empty, Kaneka. Do what you must.”
Ikoma Fujimaro (R)
4F / 3C
5HR / 7G / 2PH
Lion Clan Samurai • Tactician • Champion of Gi • Experienced • Unique. Reaction: After all players pass consecutively in a battle Fujimaro is in (before delayed terrains resolve): Play a Terrain or Formation. If you played a formation, you may immediately take a Battle action printed on the Formation. The Moto commander died looking surprised. Champion of Bushido • Miguel Angel Aja
Kitsu Fukashi (U)
2F / 3C
5HR / 5G / 2PH
Lion Clan Shugenja. Battle: Target a dead Personality you own: He enters play in your current army, ignoring costs, and issues a target opposing enemy Personality an unrefusable challenge. Remove your Personality from the game (after the duel, if any). “His mother was an Ikoma. Do not trust him.”
Kitsu Katsuko (U)
2F / 2C
5HR / 6G / 3PH
Lion Clan Shugenja • Kitsu Family Daimyo. Open: Target a Lion Clan Personality in a discard pile and a Samurai you control: The Lion becomes Honorably Dead and the Samurai gains the Tactician trait or +3F. The eldest of Juri’s daughters, she is the only one that remains.
Matsu Benika (C)
3F / 3C
0HR / 6G / 3PH
Lion Clan Samurai • Beastmaster. Matsu Benika has +1F for each Creature card at her battlefield. Limited: Pay 2 gold: Target up to two Personalities you control. Attach a 1 Force Creature Follower token to each. Few can carry such a proud tradition.
Matsu Yokuya (C)
1F / 3C
6HR / 5G / 2PH
Lion Clan Samurai • Tactician. “His feral roar masks a keen mind. Fools underestimate him, but only once.” –Ikoma Otemi
Mantis (6)
Tsuruchi Chikuma (U)
4F / 3C
0HR / 8G / 2PH
Mantis Clan Magistrate • Samurai • Naval. Other players’ Ranged Attacks targeting cards in Chikuma’s army have –2 strength. Battle: Twice per turn, discard a card: Ranged 4 Attack. “I shall not forsake my duty foe war.”
Tsuruchi Jougo (C)
2F / 2C
0HR / 6G / 2PH
Mantis Clan Samurai • Magistrate. Battle: Bow Jougo: Ranged 3 Attack. You may then target a Mantis Clan Personality in one of your Provinces. Reduce his Gold cost by 2 (minimum 3). “A Minor Clan? Then die on a Wasp’s arrow!”
Yoritomo Bunmei (C)
2F / 2C
–HR / 5G / 1PH
Mantis Clan Pirate • Naval. Raid Battle: If this is a Raid Battle: Target a Human Personality in one of your provinces. Reduce his cost by 3. “They say he carved those dice from the bones of a dead Fortune. I’ve seen him play. I believe it.” –Yoritomo Katoa
Yoritomo Hanayo (U)
4F / 3C
–HR / 7G / 1PH
Mantis Clan Samurai • Storm Rider • Naval. Limited: Discard Hanayo from a province: Target an Orochi in another province. Reduce the target’s cost by 2. “Only give me leave, Naizen-sama, and I shall set the Agasha lands to burn.”
Yoritomo Kitao (R)
6F / 4C
–HR / 10G / 0PH
Mantis Clan Samurai • Shadowlands • Naval • Pirate • Experienced 3 • Unique • Dark Wave. Limited: Pay 4 Gold, Dishonor one of your Personalities, then destroy this unit; Destroy a target unit with lower total Gold cost than your destroyed unit. “War makes Kumiko foolish. Be ready.”
Yoritomo Yashinko (R)
2F / 3C
–HR / 7G / 1PH
Mantis Clan Courtier • Unique. Reaction: When paying a Gold cost, bow Yashinko: Produce 6 Gold. The Mantis hold several Phoenix islands, but have made little headway on the coast.
Phoenix (6)
Agasha Chisuzu (U)
2F / 3C
5HR / 6G / 2PH
Phoenix Clan Air Shugenja • Cavalry. Reaction: After a Spell, Kiho, or Ranged Attack targets a card you control, bow and destroy Chusuzu or one of her spells: Negate the action’s effects on your card. “We must not return cruelty in kind.”
Asako Meisuru (C)
3F / 4C
0HR / 7G / 3PH
Phoenix Clan Water Shugenja. Elemental Battle: Target a number of cards in Meisuru’s army up to her Chi. Straighten them. “This war is but a distraction. We should turn our minds to Rosoku’s teachings, and seek true Enlightenment.”
Isawa Aiya (R)
2F / 4C
4HR / 8G / 4PH
Phoenix Clan Earth Shugenja. Reaction: Before a Phoenix Clan Personality is destroyed by an effect, even if Aiya is Dead, remove Aiya from the game: Negate the destruction. “This is madness. How long must we slaughter one another?”
Shiba Arihiro (U)
3F / 3C
4HR / 7G / 3PH
Phoenix Clan Samurai. Reaction: Before a Shugenja you control is destroyed as a cost: Arihiro is destroyed instead, paying the cost. Reaction: After a Shugenja bows, if Arihiro is Honorable Dead: Straighten the Shugenja. “Push them back to the sea,” he shouted.
Shiba Danjuro (R)
3F / 3C
4HR / 7G / 3PH
Phoenix Clan Samurai • Champion of Ji • Experienced • Unique. Reaction: Any number of times per turn, even if Danjuro is bowed, before an action targets a Shugenja at Danjuro’s battlefield: Redirect it to a Samurai it could legally target. “I will not mediate while my brothers die.” Champion of Bushido • Jean Baptiste Laroche
Shiba Gyousei (C)
2F / 4C
3HR / 8G / 3PH
Phoenix Clan Ghost Samurai • Duelist. Reaction: After Gyousei dies Honorably during a battle: Target a Personality who opposed him when he died. At the start of your next turn, Gyousei enters play in your home and issues the target an unrefusable challenge. Destroy Gyousei (after the duel, if any). Not even death can defeat the Phoenix.
Ratling (6)
Nintai (R)
3F / 2C
–HR / 6G / 3PH
Ratling Spirit • Shugenja • Cavalry • Kitsu • Nonhuman • Experienced Tsuno Nintai • Unique. Battle: Move Nintai home from the current battlefield: Move another target Ratling Personality into the battle. “He is alone now, save for his Nezumi allies.”
Set’tch’chet (U)
3F / 2C
–HR, 5G, 2PH
Ratling • Broken Shinbone Tribe • Chieftain • Rememberer • Bushi • Creature. Battle: If Set’tch’chet is opposed by a unit with 4 or more Force: Give all Ratling cards in this army +1F. “Dragon no fear the mountains. Broken Shinbone keep safe for all Dragon to kill Lion and Crane.”
Shinbone Pack (U)
9F / 2C
–HR / 10G / 1PH
Ratling • Broken Shinbone Tribe • Creature. May not challenge or be challenged. May not be brought into play by Battle actions. Open: Pay 2 Gold: Search your Dynasty deck, then discard pile, for a Shinbone Warrior. Bring it into play at this location, ignoring costs. “Fierce warriors. Loyal allies. The Draon shall not forget.”
Shinbone Warrior (C)
2F / 2C
–HR / 4G / 2PH
Ratling • Bushi • Broken Shinbone Tribe • Creature. You may have up to 10 copies of Shinbone Warrior in your deck. Open: Target and destroy 3 Broken Shinbone Tribe cards you control: Search your Dynasty deck, then discard pile, for a Shinbone Pack. Bring it into play at this location, ignoring costs.
Tch’tek (C)
2F / 2C
–HR / 4G / 1PH
Ratling Scout • Creature • Crippled Bone Tribe. Reaction: After a Terrain is played or a Recon action resolves: Target a unit. Give each Ratling in the unit +1F. “How can humans think of peace with dark ones? Dark ones always lie!”
Yoee’trr (R)
5F / 3C
–HR / 7G / 2PH
Ratling Adventurer • Bushi • Creature • Tattered Ear Tribe • Experienced • Unique. All Ratling cards in this army have the ability, “Battle: Bow this card: Produce a Ranged Attack with a strength equal to this card’s Force.” “I knew we’d see that beast again.” –Akodo Nakama
Scorpion (6)
Bayushi Muhito (R)
4F / 4C
–HR / 8G / 2PH
Scorpion Clan Ninja • Champion of Rei • Samurai • Duelist • Unique • Experienced. Reaction: Once per duel, before Muhito focuses, discard a card from your focus pool: Discard the card the other player last focused this duel instead of focusing. “I live for her. You die for my lord.” Champion of Bushido • Thomas Scheer
Shosuro Maru (R)
2F / 3C
–HR / 7G / 2PH
Scorpion Clan Courtier • Champion of Makoto • Experienced • Unique. Open: Bow Maru: Target an unbowed Personality. His controller may redirect this to a different personality he controls, who then becomes Dishonored. Bow the target. “You must stop the Khan’s march, Fujimaro.” Champion of Bushido • David Slater
Shosuro Nakako (C)
3F / 3C
–HR / 7G / 1PH
Scorpion Clan Ninja • Ninjutsu 1. Reaction: After another player targets Nakako with an action while she is in an army: The action costs 6 additional Gold. Give each card in this unit +1F. “We cannot defeat the Crab armies. Fortunately, we have no need to.”
Shosuro Rishou (U)
5F / 4C
–HR / 9G / 0PH
Scorpion Clan Ninja • Samurai • Ninjutsu 3. Reaction: After Rishou turns face-up during a battle: The enemy leader shows 3 random cards from his hand. If one is a Battle Action card, you may play it at your next chance to do so. He slipped from the Crab tent without even a whisper.
Shosuro Yudoka (U)
3F / 4C
–HR / 8G / 0PH
Scorpion Clan Ninja • Tactician • Ninjutsu 2 • Shosuro Daimyo • Experienced 2 • Unique. Reaction: After Yudoka gains a Force bonus of 1 or more from a Tactical action: All other Ninja in this army gain +2F. “My time will come soon. I pray only for a good death.”
Soshi Shuuko (C)
3F / 3C
–HR / 7G / 1PH
Scorpion Clan Ninja • Shugenja • Ninjutsu 1. Reaction: After Shuuko is targeted by another player’s action while he is in an army: Target up to 3 cards in Shuuko’s army. For each target, you may either straighten it or give it +2F. “We must welcome the Lost ambassador properly.”
Unicorn (6)
Horiuchi Wakiza (C)
1F / 3C
4HR / 5G / 3PH
Unicorn Clan Water Shugenja • Cavalry • Topaz Champion. Battle: If Wakiza is in the current battle, bow her: Move a target Personality you control into this battle. This may move a unit that has been in battle resolution this turn. “The Emperor is not greater than his Empire.” Test of the Topaz Champion 2006 • Killian Downey
Moto Wasaka (U)
5F / 2C
–HR / 9G / 1PH
Unicorn Clan • Cavalry. Battle: If Wasaka is opposed, target a Personality at a battlefield and bow Wasaka: Bow the target or destroy one of his attached cards. “It is Nimuro’s son!” Yasuka shouted. “He shall join his father,” Wasaka said with a smile.
Shinjo Dun (C)
3F / 2C
–HR / 6G / 1PH
Unicorn Clan • Cavalry. Shinjo Dun has +2F while you control one or more units at an adjacent province. “His loss at the Topaz Championship drives him to victory. He is determined to find it in the name of the Emperor.” Test of the Topaz Champion 2006 • Andy Tate
Shinjo Shono (F)
5F / 4C
0HR / 10G / 2PH
Unicorn Clan Samurai • Cavalry • Experienced 3 • Junghar Commander • Unique. Reaction: After a Personality you control at Shono’s location accepts a challenge, lose 3 Honor: Negate the duel. Destroy the challenger. Battle: Move Shono to the current battlefield, even if he has been in battle resolution this turn.
Utuku Uzuki (R)
4F / 3C
4HR / 8G / 3PH
Unicorn Clan Samurai • Cavalry • Battle Maiden. Reaction: After an attack phase ends in which battle resolution destroyed any of your Provinces: Straighten Uzuki. Declare an additional Attack Phase, in which you may only assign Uzuki to attack, and other units may not move into attacking armies. “The Lion stand in our way? Excellent.”
Utuku Yasuha (U)
2F / 2C
4HR / 6G / 3PH
Unicorn Clan Samurai • Cavalry • Battle Maiden. Battle: Bow Yasuha and move her home from the current battlefield: Target an opposing unit and another battlefield: Move the unit there. “Find a path free of Lion interference,” the Khan commanded. “I must reach Toshi Ranbo.”
Shadowlands (6)
Daigotsu Kaikou (U)
5F / 2C
–HR / 7G / 0PH
Samurai • Shadowlands • Lose 3 Honor. Battle: Target a card attached to an opposing Personality. Either move it to Kaikou or destroy it. The Maw’s armies pressed deep into Daigotsu’s territory, but were finally held at the Wall of Bone.
Daigotsu Masami (C)
3F / 2C
–HR / 3G / 0PH
Samurai • Shadowlands • Lose 4 Honor. After the first time each turn Masami leaves play, he permanently gains +1F. Limited: If Masami is Dead, discard a card in one of your provinces and refill it face up with Masami. “A Great Clan?” he laughed. “I should like that!”
Daigotsu Rekai (R)
4F / 4C
–HR / 8G / 1PH
Shadowlands Samurai • Cavalry • Unique • Experienced 3 Daidoji Rekai • Lose 4 Honor. Battle: Twice per turn, Ranged 5 Attack. The target unit’s Personality may bow and permanently gain the Shadowlands trait as a cost to redirect the Ranged Attack. “Sekawa shall suffer, as shall his Emperor.” Rebuilding the Imperial Courts • Jared Devlin-Scherer
Goblin Healer (C)
3F / 2C
–HR / 5G / 0PH
Goblin Shugenja • Shadowlands • Nonhuman • Lose 3 Honor. Reaction: After a Goblin you control is destroyed by an action, bow Goblin Healer: Target a Goblin Personality in your discard pile or one of your Provinces. Bring him into play at the location where the Goblin was destroyed, ignoring costs.
Goblin Sapper (U)
2F / 1C
–HR / 4G / 0PH
Goblin • Nonhuman • Shadowlands • Lose 4 Honor. Battle: Target another Goblin you control and destroy Goblin Sapper: If Goblin Sapper is in the current battle, target a different one of the Defender’s Provinces. Permanently reduce its Strength to 0. “With new magic mud, walls go BOOM.”
Omoni (R)
5F / 3C
–HR / 7G / 0PH
Goblin Sculptor of Flesh • Nonhuman • Shadowlands • Experienced 2 • Unique • Lose 5 Honor. Battle: Fear 4. Open: Destroy a target Goblin card you control: Bring a Goblin Personality in your discard pile into play at Omoni’s location, ignoring costs. “Hold…”
Unaligned (5)
Ichiro Kihongo (U)
4F / 3C
0HR / 6G / 2PH
Unaligned Badger Clan Daimyo • Samurai • Experienced • Unique. Costs 4 less Gold if you have had any Provinces destroyed this game. Battle: If you control a Ronin card: Target a unit at Kihongo’s battlefield. Move it home bowed. “We are forever in the Keeper’s debt.”
Ikuei (U)
2F / 2C
–HR / 4G / 2PH
Unaligned Samurai • Ronin. After each time Ikuei bows or is destroyed, no player may put cards into his hand for the rest of that phase. Open: Bow Ikuei: Give a target Personality +2F. “I protect this wandering ronin, but I know not his secrets.”
Tawagoto (R)
2F / 2C
–HR / 3G / 1PH
Unaligned Samurai • Ronin • Experienced • Unique. Reaction: When paying for a Human Personality with neither the Shadowlands nor your Faction trait, bow Tawagoto: Produce 4 Gold “Bushido leads only to sin and cruelty.”
Toturi Miyako (R)
3F / 4C
2HR / 5G / 3PH
Unaligned Monkey Clan Samurai • Duelist • Experienced • Unique. Cards focused by Miyako have a minimum Focus Value equal to the number of cards her opponent focused. Reaction: Before a Personality you control is challenged: Move Miyako to his location. She is challenged instead. “The First Legion’s commander tries to lead as Tsudao did.”
Void Dragon (R)
7F / 4C
10HR / 10G / 4PH
Unaligned Creature • Shugenja • Cavalry • Experienced 2 • Unique. Battle: If the Void Dragon is opposed, discard any number of cards from your hand. The Void Dragon gains a Force bonus equal to the number of cards discarded. Draw that number of cards. “Focus, my child.”
Holdings (7)
Arms Smugglers (U) Coste: 2. During any End Phase, only if you have no Gold-producing Holdings in play, you may bow your stronghold as a cost to search your Dynasty deck, then face-down Provinces, for a card titled “Arms Smugglers” and put it into play, bowed. If you find none, lose the game. This will not straighten before your third turn. Bow this card: Produce 3 Gold, which can not be used to pay for Holdings.
Broken Shinbone Warren (C) Coste: 2. Bow this card: Produce 2 Gold, or produce 3 Gold if it is the Attack Phase. Reaction: After an Attack Phase begins: Straighten this card. Bow this card after the Attack Phase ends. “Give them old weapons and they make perfect scouts.”
Corrupt Jade Vein (U) Coste: 2. Lose 2 Honor. Bow this card: Produce Gold equal to 2 plus the number of Shadowlands Personalities you control without the printed Shadowlands trait. If this pays for a Personality, permanently give him the Shadowlands trait. “I have a use for this,” Omoni laughed.
Hida Students
(R) Coste: 2. Retainer • Singular. Open: Bow Hida Students:
Target a Personality with an Honor requirement of 0 or greater. Give him the Hero
and Yu 2 traits, and either +3F or the Cavalry trait. “Kuon’s
son is a marvel.” –Toritaka Tatsune
Smuggler Agent (R) Coste: 3. Retainer. Costs 1 less Gold for Mantis Clan players. Bow this card: Produce 2 Gold. Reaction: Before the assignment phase of an attack: Attach a Follower or Item to a Personality you control, reducing its Gold cost by 1. “Do you like it? I know where to get more.”
Supply Smugglers (C) Coste: 1. During you End Phase, only if this copy of this card is not in play and you played no Gold-producing Holdings this turn, you may bow your stronghold as a cost to search your Dynasty deck, then face-down Provinces, for a card titled “Supply Smugglers” and put it into play, bowed. If you find none, lose the game. Bow this card, Produce 1 Gold, or produce 3 Gold if paying for a Holding.
Yotsu Dojo (C) Coste: 3. Costs 1 less Gold for Crane Clan players. Bow this card: Produce 2 Gold. Reaction: After an action on a card destroys a Personality, even if this card is bowed: Gain 1 Honor. Gain 4 Honor instead if the action was performed by a Dishonored Personality. Kurohito’s sacrifice earned their respect.
Events (3)
Second Doom of the Lion (R) After the next time this game one or more Personalities with more than 2 Personal Honor assigns to attack, you target each, Dishonor them, and choose which battlefield they assign to. After 1,000 years, the Lion have abandoned their hatred of the Crane.
Second Doom of the Phoenix (R) Target a Shugenja, or up to three cards in another player’s discard piles. Remove all targets from the game. “The Mantis are smaller and weaker, and yet utterly ruthless. How much must we sacrifice in the name of war?” –Isawa Sachi
Visions of Doom (U) Until the end of the game, each player may only take one action per phase that unconditionally puts one or more cards in his hand. “The Emperor has gone in search of Enlightenment,” Paneki whispered to Kaukatsu. “It falls to us to ensure the throne remains empty until his return.”
Regions (3)
City of the Rich Frog (R) Unique. Battle: Once per battle, if your Family Honor is more than 4 points greater than its starting value, give a target Personality you control at any battlefield +4F. It is a Lion city now, but with the throne empty many fear the Khan’s return.
Crossroads of Destiny (C) Singular. Other players’ actions may not remove Personalities aligned to your faction from your discard pile. Reaction: If you control a Personality, when paying for a non-Shadowlands Personality with no Faction traits in common with any you control: Reduce the Personality’s Gold cost by 2, to a minimum of 1.
Municipal Roads (C) Singular. Battle: Target a unit at any battlefield or in your home. Move it to the current battlefield if it would be opposed. “Phoenix against Mantis. Lion against Unicorn. Crane against Dragon. It is the people who suffer.” –Tawagoto
Actions (51)
All Things Have A Price (U) Coste: 0; Focus: 3. Reaction: After another player’s Events Phase ends: First you, then the current player, may target either a card with zero Gold Cost in a unit, or a Region. Destroy all targets. “Is this the price we pay for Enlightenment?” Masae demanded. “Is this the gift we bring to the Empire?”
Back to Back (U) Coste: 0; Focus: 3. Center Formation. Formed by three unbowed Personalities with different Faction traits. Battle: Target and bow a card you control at the current battlefield: Target a card opposing it with no cards attached. Destroy the opposing card. Not one, but two clans stand in the Khan’s path.
Bayushi Lineage (U) Coste: 0; Focus: 3. Reaction: After a target Personality becomes Dishonored, target a Scorpion Clan Personality in your discard pile: Bow or straighten the Dishonored Personality. If he bows, he may not straighten this phase. If he straightens, he may not bow this phase. “The Scorpion shall never waver.” –Bayushi Paneki
Border Conflict (U) Coste: 0; Focus: 1. Battle: If you are the attacker and the current enemy army has more units than your current army: Target three units at the current battlefield, at least one of which is in your army. Move them home. The lands between the Dragon and Crane have quickly become dangerous.
Broad Front (R) Coste: 0; Focus: 1. Battle:
Target two battlefields that have a unit you control. Move all units at the
first to the second. At the resolution of the second one’s battle, if the attacking
army exceeds the defending army’s Force by more than the combined Strength of
both Provinces, the battle destroys both Provinces.
Buying Time (U) Coste: 0; Focus: 4. Tactical Battle: Target and move a Tactician you control home from the current battlefield: Each Tactician you now control there may perform one additional Tactical action this battle. You may take an additional Battle action. “Go! We shall hold them here!”
Crippling Cut (U) Coste: 0; Focus: 4. A Personality who wins a duel in which this card was focused may not issue challenges for the rest of the game. Battle: Target a Personality you control: Target a Personality with less Chi or Force opposing him. Move the opposing unit home. “I may die today, but so too will your threat.”
Deadly Melee (R) Coste: 0; Focus: 3. Battle: If you are the
Attacker or Defender: Target any number of units in your current army up to the
number of Provinces you have. The enemy leader targets any number of units in
his current army up to the number of Provinces you have. Move home all other
units at the current battlefield. “Lost or oni, they are all prey.” –Hiruma Todori
Doji Lineage (U) Coste: 0; Focus: 4. Limited: Target a Human Personality you control and discard a card: Target
another player and a Crane Clan Personality in your discard pile. The other
player may discard a card with equal or greater focus value. If he does not,
gain 3 Honor. “Perfect gift, or perfect cut: We are Doji.” –Domotai
Eager to Fight (R) Coste: *; Focus: 3. Reaction: After a Maneuvers
Segment ends, pay Gold equal to the number of targets: Target any number of
units in your home. Straighten them. Assign them to one or more battlefields
where they would be opposed. They do not straighten during your next Straighten
Phase. “Enough bickering over theory! We are Lion – let us roar!” –Matsu
Yoshino
Embrace the Darkness (C) Coste: 0; Focus: 1. Open: If you control two or more Personalities: Target a non-Shadowlands Human Personality face up in a province. Lose 4 Honor. Permanently give the target the Shadowlands trait, “–” Honor Requirement, and –1 Gold cost. “Oaths in Rokugan are sworn to the death. Ours are sworn beyond, and are sworn in blood and bone.” –Daigotsu Soetsu
Face to Face (C) Coste: 0; Focus: 3. When this card is revealed as a focus in a duel, give +3 Force to a target Personality. Battle: Give each Personality you control at the current battlefield a Force bonus equal to the number of different alignment traits among Personalities in your current army. There are whispers of a Dark Prophet wondering the land.
Fields of Mercy (R) Coste: 0; Focus: 1. Immediate Terrain. Battle: At most one Personality may be destroyed per army by card effects. “Just as we move against the Dragon, the Khan shows his fangs. Even with the Crane at our sides, I fear this will end badly for us.” –Akodo Setai
Forest Thickets (C) Coste: 0; Focus: 1. Immediate Terrain. Battle: Ranged attacks at this battlefield have –3 strength unless they are performed by a Mantis Clan Personality. Phoenix supply lines are constantly harassed by the stealth and marksmanship of Tsuruchi infiltrators.
Gates of Jigoku (U) Coste: 5; Focus: 1. Battle: Target an Oni Personality you control. Move it to the current battlefield, even if it has been in an attacking army during battle resolution this attack. Straighten it. Remove the Oni from the game after the battle ends. The demons tore at the Wall of Bones, but the Chuda’s magic held it together.
Gozoku Distraction (R) Coste: 2; Focus: 3. Political Limited: Target a Human Personality you control and Dishonor him: While he remains in play, each player’s Honor gains in the Action and Dynasty phases are reduced to 1. “They are broken and scattered, but a few remain loyal.” Kaukatsu smiled. “How entertaining.”
Gozoku Meddling (U) Coste: 0; Focus: 3. Political
Gozoku Limited: Target a Courtier you control:
Target a Personality. Until your next turn begins, his controller bows all
cards in his unit after each time he assigns to a battlefield. “Let them
scheme,” Kaneka said. “They will learn that no son of Toturi will be their
puppet.”
Gozoku Strategies (U) Coste: 0; Focus: 2. Reaction: After another player draws one or more cards outside of an Attack
or End Phase: The player may Dishonor a different one of his Personalities for
each card drawn. If he does not or cannot, he discards two cards and may draw
no more cards this turn.
Grasp Destiny (C) Coste: 3; Focus: 4. Limited: Target a card in
any Province and a discarded card in its player’s Dynasty discard pile. Switch
them. “The Oracles may have the ability to see what is to come, but we have
the ability to change their perspective.” –Toturi Sezaru
Heroic Feat (C) Coste: 0; Focus: 4. Heroic Battle: Target an opposed unit you control. Straighten all attached cards in it. If the Personality is a Hero, straighten him. “I cannot find Enlightenment here, Kurako,” the Emperor said. “I must seek it where others have found it… in the Empire.”
Immobile Stance (R) Coste: 0; Focus: 4. Battle: Target a Personality you control at the current battlefield: Until the battle ends, he has +5F while opposed. While he is at the current battlefield and the enemy army has more units than his, effects cannot destroy him. If you would win a battle while he is there, it is a tie instead.
Joy of Plunder (U) Coste: 2; Focus: 3. Open: If you have won a Raid this turn (even against no units) or it is currently a Raid battle: Bow or straighten a target card. Narumi and Yaruko stood in the village’s center. “There will be no further banditry from this village,” Narumi said. “War or not, the Emperor’s law shall be obeyed.”
Kaneka’s Conflict (C) Coste: 0; Focus: 3. Political Battle: A target Samurai you control challenges an opposing target Personality, whose controller may only refuse by Dishonoring and moving home a different Personality in his army. Each Personality uses his Force in the duel if it is lower than his Chi.
Kitsu Lineage (U) Coste: 0; Focus: 4. Limited: Target one or more Lion Clan Personalities in your discard pile, and an equal number of Human Personalities you control. These Humans gain Cavalry if they have the printed Tactician trait, and Tactician if they do not. “You carry the favour of our ancestors,” Katsuko said. “They will speed your journey.”
Lateral Maneuver (U) Coste: 0; Focus: 3. Battle: Bow your Stronghold and a Gold-producing Holding you control: Target a unit you control in this battle. Move it to an adjacent battlefield. “They will be slaughtered!” Tsuken insisted. “I can help them!” Jun’ai shook her head. “We cannot help them by enabling their wars.”
Matsu Lineage (C) Coste: 0; Focus: 4. Limited: Target one or more Lion Clan Personalities in your discard pile, and an equal number of Human Personalities you control. After each target assigns to attack this turn, give him +2F/+1C and +1 Personal Honor. “Today,” Yoshino whispered, “I will earn my father’s blade.”
Memories of the Lost (U) Coste: 0; Focus: 3. Formation • Formed by 2 Shadowlands Samurai. Battle: Target a Personality you control at the current battlefield that this action has not targeted before: Target a Personality opposing him and an Open or Battle action on it. Your Personality performs the action as if it were on his card.
Mockery (R) Coste: 0; Focus: 2. When revealed as a focus in a duel, the
challenger loses Honor equal to the lowest Focus value he focused, and discards
2 cards if the other player focused a lower value. Reaction: After you
declare an attack, target a unit you control, and a unit with higher force that
the Defender controls: The Defender’s unit must assign to a different province
than your unit, if possible.
Naseru’s Conflict (C) Coste: 0; Focus: 3. Political Open: Bow a target Courtier you control: Before the next time this game a Personality would become Dishonored during battle, destroy him instead. If the Dishonoring was a cost, it is still paid. Despite his wanderings, Naseru found nothing. All hope hinged on a final journey.
Path of Jigoku (U) Coste: 0; Focus: 2. Battle: Target an Oni Personality you control at the current battlefield, and another battlefield. Move the Oni there. The enemy leader may target a unit he controls at the current battlefield. If he does, move it to the targeted battlefield. “I will not suffer defeat by fools!” the Maw roared. “Destroy them!”
Precise Strike (C) Coste: 0; Focus: 4. Battle:
Target a Personality you control, and bow him if you current army has more
units than the current enemy army: Target a card opposing your Personality that
has no unbowed cards attached. Bow it. “Kill the Lion!” Uzuki hissed. “We
will light the Khan’s path with burning Lion villages!”
Reckless Pursuit (C) Coste: 0; Focus: 2. While this card is focused in a duel, raise its Focus value by the number of different faction traits among all Personalities you control. Battle: Target two Personalities you control with different Faction traits at the current battlefield: Target a card opposing them. Bow it. Yasuha fled to warn the Khan as her comrades died.
Reinforcements Arrive (R) Coste: 3; Focus: 2. Battle: Target any number of units you control, each at a different battlefield. Give each unit two 1F Ashigaru Follower tokens. “Who shall show you the truth?” the prophet asked. “The same samurai who summon you to die in their wars?”
Relief Troops (C) Coste: 0; Focus: 2. Battle:
Switch the location of any number of your Personalities who have not been in a
battle resolution. The Khan’s forces expected no resistance on their march
to the capital. The sudden appearance of the Lion and the swiftness of their
attack gave the Unicorn no choice but to retreat. –The Ikoma Histories
Re-outfitting (C) Coste: 2; Focus: 2. Battle:
Target up to 2 opposed Personalities you control at the current battlefield.
Attach an Item from your hand or discard pile to each of them reducing its Gold
cost by 3 and paying all remaining costs. “Where do we strike, my lord?” “On
the east and west horizons, and everywhere in between.”
Run or Die (C) Coste: 2; Focus: 2. Reaction: Before a Personality you control is destroyed, target and destroy another Personality you control at this location with a different Faction trait: Negate the first destruction. “The Phoenix made this a matter of honor. Interfere in our war, and feel my wrath.” –Yoritomo Kumiko
Sezaru’s Conflict (U) Coste: 0; Focus: 3. Political Limited: Samurai and Shugenja Personalities gain the Courtier trait until the end of the game. “Emperor versus Shogun, Phoenix versus Mantis. I fear for the Wolf’s sanity.” –Isawa Ochiai
Serene Patrol (C) Coste: 0; Focus: 1. Immediate Terrain. Battle: Opposed Personalities and Followers at this battlefield have +2F while controlled by the player with the Imperial Favor. “When the throne stood empty, Toturi held it for the good of the empire. Does it not sit empty again, great Khan?” –Bayushi Saya
Shadowed Path to Victory (U) Coste: 0; Focus: 3. Battle: If you are the Attacker in a battle at a Province: Create two 1F/1C Personalities under the Defender’s control in the Defender’s army. “The Unicorn ride, and who will stop them? An army they have defeated once already?” –Shosuro Madoka
Shadow on the Court (U) Coste: 0; Focus: 3. Political Reaction: After another player’s Limited action targets a Personality you control, bow one of your Courtiers: The player must pay 6 Gold or negate the effects of the action. “Odd how quickly one can become accustomed to even the strangest things.”
Shamed by Valor (R) Coste: 0; Focus: 1. You can only play one Shamed by Valor
per battle. Reaction: Before battle resolution at a Province: The
attacker may choose to give the Province +8 Strength. If he does not, he loses
5 Honor and discards 2 cards from his hand at random. “Welcome, my friends.
I’ve been waiting for you.”
Shattered Defenses (C) Coste: 0; Focus: 2. Battle: Target two or more Personalities you control at different battlefields. Each gains +3F if opposed, or +1F if not opposed. “We cannot find the path when we are turned against one another.” –Kaiu Sugimoto.
Shoulder to Shoulder (C) Coste: 0; Focus: 2. Reaction: After a Cavalry Maneuvers Segment ends: Target a battlefield where you control two Personalities with different Faction traits. That battle is the first one fought this Attack Phase. You have the first opportunity to act during that battle. Lion and Crane. None can oppose them.
Silent Kill (U) Coste: 0; Focus: 4. Ninja Limited: Target a face-down Ninja Personality you control and a Holding another player controls. After the next time this game the Holding bows, flip your Ninja face-up, paying its Ninjutsu cost. Permanently remove all of the Holding’s abilities. “Only cowards strike from shadows.” –Hida Reiha
Song of Steel (C) Coste: 0; Focus: 3. Battle:
Raise the Force of each Personality you control with an Item at the current battlefield
by the total number of Personalities you control with an Item. Until the battle
ends, the next time a Personality with an Item at the current battlefield would
be destroyed, move him home instead.
Tsukuri (R) Coste: 0; Focus: 1. When you reveal this card and at least one other as focuses, the highest opposing focus is not included in the final total. (If more than one are tied, choose one.) Battle: Target two cards at this battlefield with the same Force. Bow one or both of them. “We will finish this like men, Scorpion. Like samurai.”
Turn the Tide (R) Coste: 5; Focus: 1. Battle: If your army has at least one unbowed Samurai and the enemy army has more unbowed Personalities than your army: The enemy leader must repeatedly target and bow a Personality in his army until this is not the case or until he can no longer do so. The mobility of the Moto gave them an early advantage, but they had not counted on the ferocity of the Matsu charge.
Unexpected Resources (R) Coste: 0; Focus: 2. Reaction: After another player’s action destroys an attached card you own: Attach it, and another attachment in your discard pile, to a different Personality you control in the same location, ignoring costs. The Dragon drew yet another blade and smiled. “You will not find me so willing a victim, friend Crane.”
Unstoppable Force (R) Coste: 0; Focus: 2. Battle: Target an opposed unit. Give each card in it +1F. The fist time this turn an effect from another player’s card or Stronghold would destroy a card in it, negate the destruction. “I have dealt with them as you requested, Maru-sama,” Muhito said. They are no longer a concern.”
Vengeance Cannot Wait (R) Coste: 0; Focus: 3. Limited: If a battle resolution destroyed one of your Provinces since your last turn ended: Target a Personality face up in one of your Provinces. Bring him into play in your home, reducing his Gold cost by 7 and paying all remaining costs.
Water Is My Steed (R) Coste: 0; Focus: 2. Reaction: After Infantry Maneuvers, if you assigned one or more Naval or Scout Personalities to attack: Target another Naval or Scout Personality you control. You may assign him in Cavalry Maneuvers. The horizon darkened with Mantis ships. “Send for reinforcements,” the Shiba commander said grimly.
Kihos (4)
Exchange Destiny (C) Coste: 0; Focus: 2. Kiho Battle: Target one of your Monks in this battle: Target two Personalities in the opposing army and one or more cards attached to one of them which could be legally attached to the other. Move the attached cards to the other Personality.
Flying Leap (C) Coste: 2; Focus: 1. Kiho
Reaction: After a Battle or Open action targets this Monk:
Negate the effects of the action. “These are grim times. How long before disagreements
about the True Path lead to split blood? There is no Enlightenment in death.”
–Seppun Kiharu
Lady Moon’s Prophecy (U) Coste: 0; Focus: 3. Elemental
Kiho Limited: Target and bow a Monk or Enlightened Personality you control:
Put this card into play in your home. It becomes a Ring until it leaves play.
Discard it after the next time this game a Ring enters play. Beware the
empty promises of a false path.
Mark of the Taint (C) Coste: 0; Focus: 4. Maho Kiho Battle: Target and bow a Shugenja or Monk you control at the current battlefield: Until the battle ends, Personalities have –1C while in the current enemy army. This is –2C instead while they are Shadowlands and/or Dishonored.
Spells (4)
Awaken the Sins (U) Coste: 2; Focus: 3. Can only attach to a Shadowlands Shugenja. Maho Limited: Bow this card: Target another player. Attach a number of 2F Shadowlands Lost Follower tokens equal to the number of Shadowlands Humans that player controls, in any arrangement, to Personalities you control.
Guarded by Chi (R) Coste: 4; Focus: 4. Singular. Reaction: Any number of times per turn, after a Battle or Open action taken by another player resolves, bow this spell: Ranged 4 Attack. Tongues of black flame leapt from the Chuda’s hands, consuming the oni.
Sezaru’s Burden (R) Coste: 6; Focus: 4. Maho Limited: Bow this Shugenja and destroy this spell: Starting with you, each
player shows the top card of his Dynasty deck, and puts it into play without
Gold cost if it is a Personality. Destroy this Shugenja if any of the
Personalities shown was more expensive than him.
Shiba’s Promise (R) Coste: 6; Focus: 1. Ritual Battle: If you control a Samurai in this army, bow and destroy this Shugenja and another Shugenja you control in this army: Target up to three units opposing the caster. Bow one of them. Destroy one of them. Send one of them home. “Our oath is to protect the Isawa, even from threats they do not acknowledge.” –Shiba Mirabu
Items (8)
Blade of Hubris (R) Coste: 2; Focus: 4. +2F / +1C. Weapon • Shamesword. Each turn, before your End Phase ends, if this Personality assigned this turn, gain 1 Honor and permanently give this card +1F; otherwise, lose 1 Honor. Jotaro struggled against the blade’s influence, desperate to remain in control of himself. Kotei Fantasy League • James Lippens
Blessed Yumi (C) Coste: 4; Focus: 3. +1F / +0C. Weapon. Costs 2 less Gold when attaching to a Personality without printed abilities. Battle: Bow the Yumi: Ranged 4 Attack. “It is time this war was ended,” Kumiko said. “Ready my personal fleet.”
Dark Moto Steed (U) Coste: 3; Focus: 2. +1F / +0C. Shadowlands. This Personality has the Cavalry trait. Battle: Bow this card: Move this unit to the current battlefield if it would be opposed. The Dark Moto are no more, but many fallen Unicorn carry on their tradition.
Kokujin’s Daisho (R) Coste: 6; Focus: 4. +3F / +1C. Experienced Weapon • Unique. Lose 5 Honor. Limited: Bow this card: Target a Personality. Lose 3 Honor. This Personality issues an unrefusable challenge to the target. Destroy the loser if he is Shadowlands, or permanently give him the Shadowlands trait if he is not. “Wield them, and know madness.”
Porcelain Mask of Fu Leng (R) Coste: 8; Focus: 4. +3F / +1C. Experienced 2 • Unique. Costs 2 less Gold for Scorpion Clan players. May not be moved. Shadowlands Personalities you own have your faction trait. Battle: Fear 5. “Free from the Taint, but no less dangerous.” –Shosuro Dazai GenCon SoCal 2005 • Tristan Muntsinger
Spiked Tetsubo (C) Coste: 3; Focus: 3. +2F / +1C. Weapon. After this Personality is challenged to a duel, the challenger loses the Duelist trait. “You missed the opportunity to kill me outright, Crane. Let’s see how you do it in real fight.” –Hida Kosedo
Toturi’s Battle Standard (R) Coste: 2; Focus: 4. +2F / +0C. Experienced • Unique. Non-Shadowlands cards with the Samurai, Ronin, or Ashigaru trait and without a Faction Alignment have +2F while in an army with this card. Open: Bow this card: Target a Dishonored Personality. Restore him to Honor. Permanently remove any Faction Alignment he has. Toturi’s Legacy • Steve Fazio
Weighted Yari (C) Coste: 4; Focus: 2. +2F / +1C. Weapon. Costs 2 less Gold when attaching to a Personality with a Gold cost less than 7. Battle: Bow the Yari: Target an opposing Personality. This Personality issues him an unrefusable challenge. The Unicorn charged, but it was too late.
Followers (8)
Crane Detachment (C)
2F / 0C
2HR / 3G
Samurai. Battle: If an action you took has destroyed an opposing card this battle, bow Crane Detachment: Draw a card. “The Lion seek no war, Domotai-sama,” Sekawa said. “To them, it is over. It is you who must release your anger.”
Focus: 3
Legion of the Sapphire Chrysanthemum (R)
3F / 0C
2HR / 5G
Samurai • Unique. Will only attach to a Human. This Personality has +1 Personal Honor. Battle: Target an opposing Personality. This Personality challenges the target to an unrefusable duel of Personal Honor. The winner gains 4 Honor. The loser is not destroyed. The most honourable samurai in the land are summoned…
Focus: 3
Lion Detachment (C)
2F / 0C
2HR / 3G
Samurai. Battle: If this card is attacking: Target an attacking Follower at a different battlefield. Give it +2F. “A vanguard,” Yoshino said to Fujimaro. “They pave the way for the Khan to march to Toshi Ranbo.” “We shall see about that,” Fujimaro growled.
Focus: 4
Mantis Detachment (U)
2F / 0C
0HR / 3G
Naval • Samurai. Reaction: After this battle’s resolution, if the battle is at a Province and it is not destroyed: Permanently give the Province –2 Strength. Straighten all cards in this unit. “The Storm Riders hold the Phoenix at bay, but it is Kumiko who shall decide this war.” –Yoritomo Naizen
Focus: 2
Phoenix Detachment (U)
1F / 0C
1HR / 3G
Samurai. Battle: Destroy this card and pay the Gold cost of an Honorably Dead Human Personality in your discard: Bring him into play in your current army. “The Isawa seek Enlightenment, the Asako seek peace, and the Agasha suffer. It is the Shiba who shall end this.”
Focus: 2
Shinsei’s Crow (R)
0F / 0C
1HR / 1G
Unique. Open: Bow Shinsei’s Crow: Straighten a number of non-Holding cards up to the number of Rings you control. You may put a Ring from your discard pile into your hand. It soars through the skies of Rokugan, seeking the successor of its old friend…
Focus: 4
Tanuki Spirit (U)
2F / 0C
0HR / 2G
Creature • Singular. Reaction: After this unit assigns to a battle, bow this card: The enemy leader reveals a random card from his hand. If it is a Battle Action card, then on his next opportunity that battle to take a Battle action, he must either play that card or pass; otherwise, he discards that card and draws a card.
Focus: 3
The Shogun’s Guard (R)
4F / 0C
1HR / 8G
Samurai. Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him. Reaction: Before an action targets a card in this army: Redirect it to this card. “While Kaneka controls Toshi Ranbo, he has sent his men in search of the Keepers. No one knows the reason.” –Doji Soh
Focus: 3