Spoiler de Forgotten Legacy

(90/90)

 

Strongholds (1)

 

The Forgotten Temple (7PS / 4G / -1FH) Forest • Temple. You do not gain Honor. You may not take Political actions. You do not lose Honor from cards you own. Before you lose Honor: Reduce the loss to 1, which may not be increased. Limited: Target your discarded Nonhuman Personality and discard a card in one of your provinces: Refill the province face-up with the Personality.

 

Crab (4)

 

Hida Fubatsu

6F / 3C

3HR / 10G / 3PH

Crab Clan • Naga • Samurai • Artisan • Blacksmith • Hero • Tactician • Experienced • Unique. Limited: Target your Personality: Create a 1F Armor or Weapon Item and attach it to him. Battle: Target an enemy card without attachments: Bow it. If it is an attachment, remove it from the game. “Something dark was born this day.”

 

Hiruma Nikaru

7F / 2C

-HR / 9G / 0PH

Crab Clan • Berserker. Battle: Target an enemy Personality: Bow him. He may not perform actions. All of Fubatsu’s students were dead and the Sensei was missing. The Crab swore that blood would flow for this, whether that blood be red or not.

 

Toritaka Chokichi

4F / 3C

0HR / 7G / 2PH

Crab Clan • Samurai • Scout. Battle: Bow your performing Follower: Ranged 4 Attack which may target a Personality with attached Followers if you have Reconnaissance. “We will find Fubatsu, or those who took him. We will not suffer a serpent to live...”

 

Yasuki Daiki

2F / 4C

-HR / 7G / 0PH

Crab Clan • Courtier • Merchant. Political Open: target another player’s Personality: His controller chooses to either pay 4 Gold, lose 2 Honor, or do neither. If he did not pay 4 Gold or lose 2 Honor, the Personality may not be assigned, and will not move, into attacking armies. “There are many ways to win a war.”

 

Crane (4)

 

‪ Asahina Shigemitsu

2F / 4C

6HR / 7G / 3PH

Crane Clan • Air • Shugenja. Open: Bow Shigemitsu or one of his Spells: Give each of your provinces +1 strength. If it is not your turn, before it ends, if none of your provinces were destroyed this turn, gain 1 Honor. “These are troubling signs, and our clan is still recovering from the troubles of the past. We must be vigilant so that our rebuilding is not jeopardized.”

 

Daidoji Takichi

4F / 3C

0HR / 7G / 3PH

Crane Clan • Samurai • Iron Crane • Scout. Battle: Target a Personality opposing Takichi at the current battlefield: Move the Personality and Takichi to the same adjacent unresolved battlefield. “I know little about the Naga, but were they men I would say they behaved as sleepwalkers do, moving through the world around them but unaware of it. Is this the action of the Akasha scholars speak of, or is some other force at work?”

 

Doji Hakuseki

4F / 5C

6HR / 10G / 4PH

Crane Clan • Samurai • Duelist • Magistrate • Experienced 2 • Loyal • Unique • First Magistrate. Open: Target a Personality: Choose one of his abilities; it may not be used. Battle: Target an enemy Personality: Hakuseki issues him an unrefusable challenge. The controller of the duel’s winner gains 2 Honor. Bow the duel’s loser, and destroy him if he is dishonorable.

 

Doji Rengetsu

0F / 4C

6HR / 6G / 4PH

Crane Clan • Courtier • Artisan. Political Open: Discard the Imperial Favor and target a Personality or Holding: Choose one of it’s abilities; it may not be used. “The new Imperial Governor must be someone of vision and boldness. Great things can come from these new lands, and we must not be timid in grasping them.”

 

Dragon (4)

 

Kitsuki Nubane

3F / 5C

5HR / 7G / 4PH

Dragon Clan • Courtier • Duelist • Magistrate. Open: Target an attachment: Bow it. The Kitsuki family interpreted their initial failure to explain the disappearance of Mirumoto Mareshi as a failure of their methods. Throughout the Empire, Kitsuki-trained magistrates attempted to find answers to the mystery.

 

Mirumoto Kojinrue

5F / 4C

4HR / 9G / 2PH

Dragon Clan • Samurai • Kensai. Battle: Bow Kojinrue or one of his Weapons, and target an enemy card without attachments: Destroy it. The history between the Dragon Clan and Naga race was turbulent. When the time came to take up arms against the children of the Black Pearl, some Mirumoto were eager for the chance to slay Naga.

 

Tamori Kazushige

3F / 4C

0HR / 7G / 3PH

Dragon Clan • Earth • Shugenja. Kazushige has +2F while defending. Open: If it is another player’s turn, target one of his Personalities: Before this phase ends, straighten him. Before this turn ends, if the Personality did not assign to attack this turn, gain 2 Honor. “You seek to cut the earth with a blade?”

 

Togashi Osawa

5F / 4C

1HR / 9G / 2PH

Dragon Clan • Air • Monk • Tattooed • Experienced • Unique. Battle/Open: Even if Osawa is bowed, target a Personality at Osawa’s location: Bow or Straighten him. The history between the Dragon Clan and Naga race was turbulent. When the time came to take up arms against the children of the Black Pearl, some Mirumoto were eager for the chance to slay Naga.

 

Lion (4)

 

Akodo Tsudoken

5F / 3C

7HR / 9G / 4PH

Lion Clan • Samurai • Commander • Tactician • Experienced • Unique • Head of the Second City Guardsmen. Battle: Even if Tsudoken is bowed: Straighten him. He rallies the guards. You may target a personality and bow or straighten him. “We will find the Governor’s murderer, or I will claim the lives of every man on duty the night he was slain. I will have answers!”

 

Ikoma Tsukasa

4F / 3C

0HR / 7G / 2PH

Lion Clan • Samurai • Scout. Battle: Target a card in a unit; the card must have no attachments unless you control a Terrain: Bow or Straighten the card. “No, I do not ride a horse. You assumed I would, and that is why I am victorious and you lay dying.”

 

Kitsu Kagako

1F / 4C

4HR / 6G / 3PH

Lion Clan • Water • Shugenja. Reaction: After Kagako enters play: She summons an ancestor. Create a 2F/2C/3PH Lion Clan • Samurai • Ancestor • Spirit Personality. Gain 1 Honor. “I implore aid, grandmother, though I am unworthy.”

 

Matsu Koyama

4F / 3C

7HR / 7G / 4PH

Lion Clan • Samurai • Paragon. Battle: Target an enemy unit: Reduce the Force of each Personality and Follower in it by Koyama’s Personal Honor. Bow any cards in the unit whose Force is now 0. “Endless years of peace when a warrior’s heart craves war, and now these attacks take place and the clans wish only to discuss it? Where is bushido’s fire?”

 

Mantis (4)

 

Kitsune Hisano

3F / 4C

2HR / 8G / 4PH

Mantis Clan • Earth • Shugenja • Naval • Scout • Experienced • Unique. Reaction: Once per game, after Hisano enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman • Fox • Spirit • Unique Personality with the ability, “Battle: Target an enemy attacking Personality: Move him home.” “I do not know what sank those ships, but I will not rest until we discover the cause.”

 

Moshi Sasako

4F / 3C

-HR / 7G / 1PH

Mantis Clan • Thunder • Shugenja • Naval. Battle resolution does not bow cards in this unit. “Something is disturbing the soul of the ocean. I can feel the turmoil in the waves; I hear trouble in the roar of the surf. Are the Phoenix causing it, or are they also puzzled by it?”

 

Tsuruchi Nobukatsu

4F / 3C

0HR / 7G / 2PH

Mantis Clan • Samurai • Bounty Hunter • Magistrate. Battle: Ranged 4 Attack. If the Ranged Attack destroyed a card, you may target and straighten a Holding. “There are two things I love above all else: money and justice. Truly my job is a blessed one.”

 

Yoritomo Haruhiko

4F / 3C

-HR / 8G / 1PH

Mantis Clan • Samurai • Scout • Naval. Battle: Ranged 3 Attack with +2 strength if you have Reconnaissance. “We found bodies on the beach, washed up with ship wreckage and seaweed. A few still breathed. When they finally awake, we will know who is attacking our ships, and who needs to be killed.”

 

Naga (3)

 

The Dark Naga

9F / 6C

-HR / 12G / 0PH

Nonhuman • Naga • Pearl • Shugenja • Champion • Unique. After The Dark Naga enters play: Lose 3 Honor. Reaction: After another player targets The Dark Naga with an action: You may bow one of your Forests. If you did, negate The Dark Naga’s destruction from the action’s effect. Battle: Target an enemy Personality: If he is Nonhuman, take control of him (he joins your army). If he is human, bow his unit. Destroy him before this turn ends.

 

The Shakash

4F / 2C

-HR / 7G / 0PH

Nonhuman • Naga • Commander • Conqueror. Enters play paying 1 less Gold for each Nonhuman you control, up to 3 less Gold. Battle: Target an enemy Personality: Bow him or move him home. “You set me free, dark master. Name your enemies and I will end them for you.”

 

The Sleepless One

4F / 2C

-HR / 7G / 0PH

Nonhuman • Naga • Pearl • Shugenja • Abomination. Enters play paying 1 less Gold. Battle: Twice per turn, bow one of your Forests or Pearls: Give each of your Nonhuman cards at the current battlefield +1F. “Before man walked the earth, we were cursed. Our greatest strength became our greatest weakness.”

 

Phoenix (4)

 

Asako Chukage

4F / 5C

6HR / 10G / 3PH

Phoenix Clan • Water • Monk • Shugenja • Cavalry • Henshin • Unique • Elemental Master. After Chukage enters play: Search your discard pile, then hand, then deck, for a Ring of Water. Put it into play or in your hand. Reaction: Even if Chukage is bowed, after the resolution of an action that moved your Personality: Move Chukage to the Personality’s location. Straighten Chukage’s unit if he moved. “Seek the ever-changing mysteries of water, and find yourself.”

 

Asako Kaitoko

4F / 3C

0HR / 8G / 4PH

Phoenix Clan • Void • Shugenja • Inquisitor • Magistrate. Battle: Target an enemy Personality: Reduce his Force to 0. Destroy a card without attachments in his unit if he is Kolat, Ninja or Shadowlands. “They are guilty, and their lives forfeit. Favors, status, statue in the Empire... They will be as nothing to you. Deal harshly with tsukai, for you protect the purity of the Empire.” –The teachings of Isawa Mitsuko

 

Asako Karachu

4F / 3C

2HR / 7G / 2PH

Phoenix Clan • Air • Monk • Golden Arm • Henshin. After Karachu bows: Straighten him. “The world asks questions of those who would listen. Discover the questions, and you can begin to seek the answers.” –The Lessons of Oyo

 

Shiba Sawaken

4F / 3C

6HR / 7G / 3PH

Phoenix Clan • Samurai • Duelist • Yojimbo. Iaijutsu Battle: Target an enemy Personality or Follower: Give it -5F. “I think it unwise to explore this ruin without first informing the clan of your discovery, my lord. My duty is to follow, however.”

 

Scorpion (4)

 

Bayushi Higaonna

5F / 3C

-HR / 8G / 1PH

Scorpion Clan • Samurai • Magistrate. Battle: Ranged 4 Attack. If the Ranged Attack destroyed a card, it’s owner loses 1 Honor. The magistrate held his badge of office for all to see. “I will say it once more,” he said quietly. “What happened here?”

 

Bayushi Toshimo

4F / 3C

-HR / 7G / 1PH

Scorpion Clan • Samurai • Bitter Lies • Kensai • Paragon • Yojimbo • Loyal. Battle: Target an enemy card without attachments: Bow it. If Toshimo has a Weapon or you control a Courtier, negate the card’s straightening. He held the item in his hand and felt a smile creep onto his face. He followed every order to the letter, even if he did not understand.

 

Shosuro Aroru

4F / 5C

-HR / 9G / 0PH

Scorpion Clan • Ninja • Duelist • Experienced 2 • Unique. Will not attach non-Ninja Followers. Reaction: When an action would target a Ninja at Aroru’s location: Choose another of your cards. The action targets it instead, if legal. After the action’s resolution, you may move Aroru to a different location. Battle: Other players may not take Reactions until this action ends. Ranged 5 Attack.

 

Shosuro Makiko

2F / 4C

-HR / 6G / 1PH

Scorpion Clan • Courtier • Seductress • Loyal. Political Open: Bow Makiko: Take the Imperial Favor. “Why, this is exactly what I needed. Thank you for helping me. I will be willing to help you in return if you would like…”

 

Spider (4)

 

Daigotsu Gyoken

7F / 3C

-HR / 10G / 0PH

Spider Clan • Shadowlands • Samurai • Commander • Conqueror • Dark Death • Paragon • Experienced 2 • Unique. After Gyoken enters play: Lose 2 Honor. Battle/Open: Target your Personality and a non-Unique attachment in any player’s discard pile: Attach it to the Personality, paying all costs and ignoring Honor Requirements. You may take an additional action appropriate to this phase.

 

Daigotsu Murota

4F / 3C

-HR / 7G / 0PH

Spider Clan • Shadowlands • Samurai • Conqueror • Dark Stalker • Paragon. After Murota enters play: Lose 2 Honor. Battle: Target an enemy card, which must have no attachments unless Murota has performed a Dark Virtue action this turn: Bow it. “I have never killed a Naga. I look forward to the experience.”

 

Ninube Shiho

3F / 3C

-HR / 6G / 0PH

Spider Clan • Shadowlands • Ninja • Shugenja • Unmaker. After Shiho enters play: Lose 1 Honor. Battle: Put Shiho on top of your Dynasty deck and target an enemy Personality: Put all cards without attachments in his unit on the bottom of their owners’ appropriate decks. “In a moment, it will be as if you never were.”

 

Yamazaki

4F / 3C

-HR / 7G / 1PH

Spider Clan • Monk • Kensai • Order of Venom. Open: Target your Holding: Yamazaki threatens the workers. Straighten it. Blackened flavour text.

 

Unicorn (4)

 

Iuchi Abodan

4F / 3C

0HR / 8G / 1PH

Unicorn Clan • Water • Shugenja • Cavalry • Death Priest. Battle: Choose a Personality in a discard pile, remove him from the game, and target an enemy Personality: Move him home. Bow him if the Personality you chose was dead. “This is an insult to our ancestors and our heritage. It must be answered with blood.”

 

Moto Xiao

6F / 4C

4HR / 10G / 3PH

Unicorn Clan • Samurai • Cavalry • Commander • Experienced • Unique. Followers in Xiao’s army have +1F. Battle: Target an enemy card without attachments: Destroy it. “The Unicorn armies raced across the plains, in pursuit of those they believed responsible. The enemies disappeared into the heart of the forest, where no cavalry could ever follow.”

 

Shinjo Junpei

3F / 4C

0HR / 7G / 2PH

Unicorn Clan • Samurai • Tactician. Battle: Even if Junpei is not at the current battlefield, target an enemy card without attachments: Bow it. If it is a Personality, negate his next movement. “We must understand our enemy before we blindly rush into combat. Who knows what secrets they may have ready to strike?”

 

Utaku Ji-Yun

5F / 3C

4HR / 8G / 4PH

Unicorn Clan • Samurai • Battle Maiden • Cavalry • Paragon. Negate Ji-Yun’s dishonoring from other players’ card effects. “When our hidden enemies destroyed the Shinomen Tower, they killed my brothers... I must keep my calm when we enter battle or I will lose everything.”

 

Holding (4)

 

Ageless Shrine Coste: 2. Forest • Temple. Bow this card: Produce 2 Gold, or 3 Gold when paying for a Nonhuman. Open: Bow this card and target a Nonhuman or Samurai: Straighten him. Straighten one of his attachments if he is Nonhuman. The Rokugani assumed the Naga temples to be ruined or abandoned. Their hubris proved costly.

 

Bamboo Harvesters Coste: 0. Forest • Experienced • Unique. This card will not straighten before your third turn. Bow this card: Produce 2 Gold. Limited: Bow this card: Draw a card. If you now have 6 or more cards in your hand, discard a card. In the wilderness, serenity. -Eternity card-

 

Border Keep Coste: 0. Experienced • Unique. Bow this card: Produce 2 Gold. Limited: If it is your first turn, twice per turn: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up. Limited: Once per game: Put one to three cards in your hand at the bottom of your deck. Draw cards equal to the number you put at the bottom. -Eternity card-

 

Colonial Harbor Coste: 6. Port. You may use your Stronghold’s abilities even if it is bowed. Bow this card: Produce 5 Gold. The years following the Mantis’ discovery of the new lands were prosperous for the Empire. Trade over and across the sea brought about new opportunities for the industrious. -Eternity card-

 

Event (3)

 

Assault in the Jungle

Unique. Until your Events Phase two turns from now begins, all players have the ability, “Battle: Choose your performing unbowed attacking Personality, bow all cards in his unit, and target an enemy card without attachments: Destroy it.” “The air was filled with flames, smoke, battle cries, the screams of the dying. It was glorious. Few escaped our righteous blades.” –Yamizaki

 

Burning Dreams

Unique

Any player who controls the Imperial Favor discards it. Until your Events Phase two turns from now begins, actions that discard the Imperial Favor as a cost have their effects negated if they target a Nonhuman Personality. Until the game ends, Nonhuman Personalities cannot perform Political Actions. “Mara’s body was not recovered from the ruins.”

 

Willing Spirits

Unique. After your next turn begins, permanently give each of your provinces +2 strength. “The people of the Empire, willing to uproot themselves and move across the world to enact the will of the Empress, are blessed among all mortal people.” –The Voice of the Empress To all of our volunteers who make this game great

 

Region (1)

 

The Second City   

Unique. Each of your cards that is a Courtier or Magistrate has +1F. Political Open: Bow this card and target a face-down card in a province: You claim a new tract of land. Turn it face-up. You may increase the province’s strength by 2. A shining jewel amid the wilderness.

 

Celestial (1)

 

Ryoshun’s Guidance

Kami • Unique. Your Personalities have +1C while they are not involved in a duel. Reaction: When another player’s action would target one of your cards, discard this card: Choose another of your non-Stronghold cards at the same location. The action targets it instead, if legal. “He guards the dead and guides the living.”

 

Strategy (31)

 

A Game of Dice Coste: 0; Focus: 4. Unique. Limited: Draw two additional cards during your next End Phase. “I enjoy a pleasant diversion, but who understands the games the Mantis play with these strange gaijin dice?” –Yasuki Daiki -Eternity card-

 

A Yojimbo’s Duty Coste: 0; Focus: 3. Open: Destroy your performing Yojimbo, and target your discarded Courtier or Shugenja: Bring him into play, paying all costs but reducing his Gold cost to enter play by your Yojimbo’s base Gold Cost plus 1. Battle/Open: Choose your performing Personality: Straighten him. You may take an additional action appropriate to this phase. “Look out, my lord! Move!”

 

Accidental Confession Coste: 0; Focus: 3. Imperial • Political. Open: Choose your performing unbowed Courtier, discard the Imperial Favor, and target a Personality: Dishonor him. His controller may not assign him, and he will not move, to battlefields this turn. “Your poem revealed that you knew too much about the incident at the temple. The magistrates will wish to speak with you now.”

 

Asset Denial Coste: 0; Focus: 1. Ninja. Open: Bow your performing Ninja Personality and target a Retainer: Destroy it. Battle: Choose your performing Ninja Personality with no non-Ninja Followers at the current battlefield: Move him to a different location. If he moved, straighten his unit. Discard a card in a province. “Your master will have to continue without you.”

 

Broken Alliance Coste: 0; Focus: 3. Battle/Open: Target an attachment and pay Gold equal to its Gold Cost minus two: Destroy it. Battle: If there are enemy units at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved. The Dragon felt little for the Naga. The Naga considered the Dragon to be abominations.

 

Cast Aside the Weak Coste: 0; Focus: 4. Dark Virtue • Strength. Open: Choose your performing Samurai: Straighten his unit. Battle: Choose your performing unbowed Samurai and target an enemy card without attachments: Bow it. Destroy it if your Samurai is a Paragon. “Your needs are inconsequential in the great scheme of things.”

 

Consideration Coste: 0; Focus: 3. Open: Choose your performing unbowed Tactician and target another of your Personalities: Give the Personality +3F. After the next time this turn another player’s action targets him, negate its effects. “We must double the guard if our next caravan is to reach the Second City. No expense can be spared.”

 

Creating Order Coste: 0; Focus: 4. Unique. Battle/Open: Target one or two Personalities: Either negate all current and new Force bonuses and penalties on them from actions, or straighten their units. “I do not care what serpents held sway here thousands of years ago. These lands were given to the Spider to bring into the Empire!”  -Eternity card-

 

Duel of Haiku Coste: 0; Focus: 4. Political. Open: Choose your performing unbowed Personality and target another player’s Personality: Your Personality duels the other. In this duel, each Personality uses their Personal Honor as his duel stat. The duel’s winner gains 1 Honor. Bow and dishonor the duel’s loser. “A masterful poem, my lady. If I may, I think I may have one you may enjoy even more.”

 

Economic Repercussions Coste: 0; Focus: 3. Political. Other player’s Personalities and Followers in play have -2 Gold Cost and all players have the ability, “Political Limited: Discard the Imperial Favor or pay 6 Gold: Discard a card titled Economic Repercussions from play.” Limited: Put this card into play. “I believe this bears your seal, does it not?”

 

Entrenched Position Coste: 0; Focus: 4. Reaction: After the Attacker has announced a Battle action before the Defender’s first normal opportunity to act or pass: Negate its effects. Battle: Target an enemy card without attachments: Bow it. If there was a legacy to the attack by the Destroyers, it was that the samurai of Rokugan knew how to defend their homes. -Eternity card-

 

Feint & Strike Coste: 0; Focus: 2. As a Focus Effect: After this duel’s resolution, its winner’s controller discards a card. Battle: Choose your performing Commander and target an enemy Personality: If your Commander has a Follower, you may target and destroy an attachment in the Personality’s unit. Move him home. “Tell me what you know of the attacks on the Crab, Dragon and Mantis... or only one of us shall leave this place.”

 

Fruitless Search Coste: 0; Focus: 4. Imperial • Political • Unique. Reaction: After engaging, if any enemy units are at the current battlefield: Create a 4F/4C/3PH Imperial • Samurai • Duelist • Magistrate Personality on your side there. Remove him from the game after this battle ends. “I seek information, fool. Can you satisfy my inquiry or shall I move on?”

 

Grateful Reward Coste: 0; Focus: 3. Bushido Virtue • Compassion. Reaction: After engaging, choose your performing Samurai at the current battlefield: Create a 1F Ashigaru • Cavalry Follower and attach it to him. If he is a Paragon, gain 2 Honor and draw a card. After the attack on the Second City, Rokugani of all castes wished to aid in the defeat of the enemy.

 

Gripped By Terror Coste: 0; Focus: 1. Fear. Battle: Choose your performing Personality and target an enemy Personality or Follower: Give it -4F. If your Personality is Nonhuman, give each of your Personalities at the current battlefield +1F. “There are things in this world of such horror that one can only scream.” –Ninube Shiho

 

Heart of Darkness Coste: 0; Focus: 4. Terrain. Before this battle’s resolution: Choose and bow zero to two cards at the current battlefield with 4 or greater Force. Battle: If no Terrain is at the current battlefield: Put this card into play there. Few can venture into the depths of the jungles and hope to survive.

 

Honor Never Falls Coste: 0; Focus: 3. Unique. As a Focus Effect: Delay all consequences of losing this duel (from any source) until the end of the turn. Battle: Choose your performing bowed Personality: Straighten him. If he is Unique you may take an additional Battle action to use one of his base abilities.

 

Intimidation Coste: 0; Focus: 1. Fear. Battle: Choose your performing Berserker Personality and target another player's Personality not at the current battlefield: Move them both there. Straighten each unit that this moved. “Do not just stand there, Phoenix! Make your peace, lift your blade, and test your strength!”

 

Never Beyond My Reach Coste: 0; Focus: 1. Battle: Even if you control no units at the battlefield, choose your performing Kensai, who may be at an adjacent battlefield to the current one if he has a Weapon attached: Range 6 Attack (against a target at the current battlefield). “Flee the region, flee the province, flee the entire Empire. You will ever be beyond my vengeance.”

 

Oblivious Coste: 0; Focus: 1. Open: Bow your two performing Nonhuman Personalities, and target a card without attachments in a unit and with a lower Gold Cost than the combined Gold Cost of the Nonhumans: Destroy the targeted card. “Fascinating that this temple has gone undetected all these years. There must be mystical concealment at work here. I wonder what other defenses might be in place?”

 

Pearls & Spirits Coste: 0; Focus: 4. Pearl. Battle: Bow your performing Shugenja, and destroy him unless he is Nonhuman: Ranged Attack with strength equal to his Force plus Chi. Battle: Bow your performing Shugenja: Ranged Attack with strength equal to his Force or Chi.

 

Petty Squabbles Coste: 0; Focus: 3. Limited: Target one or two face-down cards in provinces: Turn them face-up. Battle/Open: Target an attachment owned by another player: He may pay 4 Gold. If he did not, return it to its owner’s hand. “As the mystery of the missing ships deepened, tempers became shorter. Everyone agreed something had to be done, but no one agreed on what” –Legacy of a Pearl and a Dream

 

Returning Home Coste: 2; Focus: 4. Reaction: After a battle ends in which you destroyed a province as the Attacker: Create a Holding with the trait: “Bow this card: Produce 3 Gold” (it enters play bowed). Draw a card. “For too long our people have slept while the upstarts humans have carved out their empire from our lands. No more! We shall gather our people and rekindle their greatness, and then we shall wipe our lands clean of these invaders.” –The Shahismael

 

Rise of the Dark Naga Coste: 0; Focus: 1. Open: If you control two or more Nonhuman Personalities, choose your performing Nonhuman Personality face-up in your Province. Bring him into play, paying all costs. Refill the province face-up. The oceans turned against the Mantis and a nightmare emerged.

 

Seeking the Truth Coste: 0; Focus: 2. Recon. Reaction: After engaging, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance there. Put a non-Unique Battle Strategy in your discard pile into your hand. After this battle ends, if you did not destroy the battlefield’s province or an army, discard a card at random. “Poor, accursed creatures...”

 

Siege Volley Coste: 0; Focus: 3. Siege. Battle: Ranged 4 Attack. Battle: Even if you control no units at the current battlefield: Increase or decrease its province’s strength by the number of Castles you control. “Let’s see what their precious Void has to say about this. Threaten the Scorpion and you deal with the Crab!”

 

Steadfast Defense Coste: 0; Focus: 2. Kiho. Battle: Choose your performing Monk: Straighten him. If you control a Temple, you may target a Personality or Follower and bow or straighten it. They knew the disappearances were no accidents. Many felt the old Hitomi blood stir within them and were fueled to action with reckless abandon.

 

Sundering Strike Coste: 0; Focus: 3. Battle: Target an enemy Personality: You may target one of his attachments and pay Gold equal to its Gold Cost minus four. If you did, destroy it. Move the Personality home. “Hello, friend! You do not appear pleased to see me. Shall we discuss why your anger seems to overcome civility?”

 

Sword for Hire Coste: 10; Focus: 4. Iaijutsu. Limited: Target another player’s Personality: Create a 0F/3C/0PH Assassin • Duelist Personality. He duels the targeted Personality. Destroy the Duel’s loser. After the duel ends, remove the created Personality from the game. “Know me? No, you do not. But we have business together today regardless.”

 

The Perfect Moment Coste: 0; Focus: 4. Reaction: After the end of an Attack Phase in which you were the Defender: Create an additional Attack Phase with the previous phase’s Attacker as the Defender. During this Attack Phase, you will not destroy more than one of the Defender’s provinces, and your Personalities may not assign and will not move unless they are Paragons or Battle Maidens. “Even during the chaos of battle, there are times when opportunity presents itself”

 

Wanted for Questioning Coste: 0; Focus: 4. Battle: Choose your performing unbowed Magistrate and target an enemy Personality: Your Magistrate takes him into custody. If he is dishonorable, destroy his attachments. Move him home. “Murder? Arson? I will not have it! Bring me the scum from which one might typically expect such an act.”

 

Spell (4)


Pearl of Rage Coste: 2; Focus: 4. Pearl • Unique. This Shugenja has +1F for each Peal card you control and in your discard piles. Battle: Bow this card: Ranged Attack with strength equal to your Shugenja’s Chi, plus the number of Pearl cards you control and in your discard piles. Their combined power was great.

 

The Mountain’s Power Coste: 0; Focus: 3. Earth. While this shugenja is Earth and defending, negate his destruction from other players’ card effects. Battle: Bow this card and target an enemy card without attachments: Bow it. Gain 1 Honor. “You do not face a man. You face the mountain!”

 

Thunder’s Wrath Coste: 0; Focus: 2. Thunder. Battle: Bow this card and target an enemy Personality or Follower: Give it -4F. Battle: Destroy this card: Ranged 4 Attack with +2 strength if it targets a Follower. If this Shugenja is Thunder and the Ranged Attack destroyed a Follower, Ranged 4 Attack. “The seas shall be ours again!” –Yoritomo Naizen

 

Wind of the Moon Coste: 0; Focus: 2. Air • Political. While this Shugenja is Air, he straightens during each player’s Straighten Phase. Open: Bow this Shugenja and target a face-up Personality out of play: Give it +1PH or +1 Gold Cost. The black has eclipsed the gold, and Rokugan suffers for it.

 

Item (3)

 

Black Pearl Coste: 4; Focus: 4. +1F / +0C. Pearl • Experienced • Unique. Limited: Destroy this card and target a Personality in any player’s discard pile: Bring him into play (under your control), paying all costs, but paying 4 less Gold if the Personality is Nonhuman. The words haunted their dreams, recited perfectly in the Qatel’s voice. “What are they?” he asked. “What are they?”

 

Cursed Relic Coste: 8; Focus: 1. +4F / +0C. Cursed • Weapon. Battle: Any number of times this battle, give this personality -1C: Ranged 3 Attack. Battle: Bow this card, give this Personality -1C, and target an enemy card without attachments: Remove it from the game. “Some secrets of the kingdom are best left forgotten.” –Yoritomo Singh

 

Pearl of Embers ‪Coste: 0; Focus: 1 +0F / +1C. Pearl. Battle/Open: Bow this card: Straighten this Personality. “There is so much we could learn from these noble creatures,” Chukage said sadly. “If only Bairei-sama were still with us.”

 

Follower (3)

 

Hunter of Harmony

2F/ 0C

0HR/ 3G

Limited: Remove this card from the game: Choose a Kiho Strategy in your discard pile. Put it into your hand. “It is all the more important to keep calm in the times of great strife.”

Focus: 2

 

Scourge of the Sea

5F / 0C

0HR / 9G

Nonhuman • Orochi • Cavalry. This personality has Naval. The Orochi Riders of the Mantis made pacts with many of the strange beasts, but some Orochi are impossible to tame.

Focus: 1

 

The Vengeful

6F / 0C

0HR / 8G

Nonhuman • Naga • Unique. Battle: Ranged 7 Attack. Battle: Even if this card is bowed, if this Personality is Nonhuman: Straighten this unit. “They take our rightful place as masters of the world. We will correct this offense with their deaths!”

Focus: 4