Spoiler de The Harbinger

(166/166) + 1

Las cartas con un (*) delante no tienen confirmado su texto

 

Promo (1)

 

Humble House (Holding – Release events) Coste: 2. Sake House. Bow this card to produce 2 Gold. Limited: Bow this card: Target a Personality. He visits a Sake House. Give him a +1F Sake token. Remove it after your next Events phase. Enough to bolster courage, too little to dull reflexes.

 

Stronghold (3)

 

Last Step Castle (F) (Dragon) 6PS / 4G / 5FH. Open: Even if this card is bowed, bow your target personality: Give each of your provinces a strength bonus equal to his base Chi. If it is not your turn, before this turn ends, gain 2 Honor if none of your provinces were destroyed this turn.

 

Thunder Dragon Bay (F) (Mantis) 7PS / 4G / 2SH. Thunder. After the resolution of one of your Thunder actions: Give your target Personality +1F. Battle: Lightening strikes your enemies. Ranged 4 Attack. “Yoritomo guides us. Thunder sustains us. In turn, we honor both.” –Yoritomo Naizen

 

Twin Soul Temple (F) (Phoenix) 7PS / 4G / 6FH. Temple. Battle: Target your unbowed Samurai, and you may bow one of your Shugenja at any location: Target an enemy Follower or Personality without Followers. Destroy it if its Force is lower than your Samurai’s Force plus the Chi of any Shugenja you bowed.

 

Crab (7)

 

Hida Harou (R)

5F / 2C

-HR / 7G / 1PH

Crab Clan Samurai Commander. Battle: Straighten your target Follower. You may take an additional Battle action, which must be performed by that Follower. The Crab rebuild, as they always have, and Reiha holds vengeance in her heart.

 

(*) Hida Hebi (U)

8F / 3C

-HR / 9G / 1PH

Crab Clan Berserker. Hebi does not contribute Force to his army during battle resolution while there are two or more units in his army.

 

Hida Kosho (R)

6F / 3C

0HR / 9G / 3PH

Crab Clan Samurai Hero Experienced Unique Sumai Master. Battle: You may take this action even if Kosho is not at the current battlefield if you are the Defender: Bow a target enemy Personality or Follower with lower Force. “What, did you forget about me? Here, I’ll give you something to remember me by.”

 

Hiruma Gondo (C)

4F / 2C

-HR / 5G / 1PH

Crab Clan • Samurai • Berserker • Hero. After a battle’s resolution, if you lost the battle and its resolution destroyed any of your units or provinces: Destroy Gondo. “I am Hiruma Gondo, son of Hiruma Yugure, hero of Oblivion’s Gate! I fought at the Battle of the Burning Wall, I faced the Crane, and ten men have fallen before my blade! I have never known defeat - you have no chance!”

 

Hiruma Shigeo (R)

6F / 3C

0HR / 8G / 2PH

Crab Clan • Samurai. Open: Bow a target attachment. “Let’s make a deal. You keep speaking of the Wall falling, and I’ll break your skull. Sound good?”

 

Hiruma Toshio (R)

3F / 3C

2HR / 7G / 2PH

Crab Clan Samurai Scout. Recon Open: Target a province. After the next time this turn any of your Scout Personalities assign to that province’s battlefield, create two 1F Followers and attach them to any of those Scouts. Before this turn ends, remove those Followers from the game. “Call for reinforcements.”

 

(*) Toritaka Okabe (C)

3F / 3C

3HR / 6G / 3PH

Crab Clan • Samurai • Scout. Ranged Attacks from actions performed by cards in Okabe’s army have +1 strength. None match the Hiruma’s endurance or their knowledge of surviving the Shadowlands, but the preternatural understanding and keen senses of the Toritaka offer the Crab another line of defense.

 

Crane (7)

 

Asahina Ekei (R)

2F / 5C

6HR / 7G / 4PH

Crane Clan Air Shugenja Artisan Experienced Unique. Battle/Open: Even if Ekei is not at the current battlefield: Straighten a target Personality. “Do the Spider bring us closer to war or pull us back from the brink? We can but trust in the Empress to understand their game.”

 

(*) Daidoji Botan (C)

3F / 3C

0HR / 7G / 3PH

Crane Clan • Samurai • Iron Crane • Scout. Botan has +1F while defending and +1F while you control any Rings. Limited: If a province has been destroyed since your last turn began: Gain 2 Honor. “No one can reverse an order from the Empress, save the Empress herself.” Kotei 2009 Anthony Calabrese

 

Daidoji Yuki (R)

3F / 3C

0HR / 7G / 2PH

Crane Clan • Samurai • Iron Crane • Scout. After the resolution of a Recon action: Give Yuki +1F. Battle: Ranged 3 Attack with +1 strength for each Recon action that has resolved this turn. Gain 1 Honor. “We are told to seek out that which does not exist.”

 

Doji Kazuo (C)

2F / 3C

6HR / 5G / 3PH

Crane Clan • Samurai • Courtier • Duelist. After one of your Personalities loses a duel, or if another player ever has more Family Honor than you: Destroy Kazuo. “If samurai of other clans do not secretly wish themselves Crane, then they are fools.”

 

Doji Nenkai (R)

2F / 4C

6HR / 7G / 3PH

Crane Clan Courtier Magistrate Seductress. Open: Target a Personality with lower Personal Honor than Nenkai’s Chi. Set the targeted Personality’s Force equal to his own Chi. “Kurumi needs to learn the lesson of subtlety.” Winner’s Choice Dimos Limperis

 

Kakita Kado (U)

1F / 1C

3HR 5G 3PH

Crane Clan Samurai Duelist. After you focus in a duel involving Kado: Give him +1F/+1C. After a challenge is issued from an action Kado performed: Give him +1F “His skills are deceptive, He is deadlier than you would ever guess.” –Kakita Hideo

 

(*) Kakita Reisei (U)

1F / 3C

4HR / 7G / 3PH

Crane Clan • Artisan • Engineer. Limited: If Reisei is face-up in one of your provinces, discard her: Give each of your provinces +1 strength until your next turn begins. Reaction: After Reisei enters play: Permanently give each of your provinces +1 strength. “Her creations’ beauty is exceeded only by her own.” –Kakita Hideo MageCon 2009 Charity Auction Aubrey Immel

 

Dragon (7)

 

(*) Kitsuki Suiha (U)

3F / 4C

5HR / 7G / 3PH

Dragon Clan • Samurai • Magistrate • Poet. Open: If it is not your turn: Target one of the active player’s Personalities with lower Personal Honor than Suiha’s Chi. Before the next Dynasty Phase begins, if the Personality was never in an attacking army this turn, dishonor him. “Talk should always be followed by action.”

 

Mirumoto Bokusui (C)

3F / 3C

5HR / 4G / 2PH

Dragon Clan Samurai Duelist. After one of your Personalities loses a duel, or if another players ever controls more Rings than you: Destroy Bokusui. “We are the Dragon and our wisdom will never fail! After we have dealt with this ‘Army of Fire’ we will show the Empire how to purge the plague zombies.”

 

Mirumoto Dakotsu (U)

3F / 4C

5HR / 7G / 3PH

Dragon Clan • Samurai • Kensai • Hero. While Dakotsu has a Weapon, you may assign him even if he is bowed, and he contributes his Force to his army’s total Force even if bowed. “To me, Dragons! We shall show these interlopers what it means to face the fury of the Mirumoto!” Kotei 2009 Alberto Vazquez

 

Mirumoto Ichizo (R)

3F / 4C

5HR / 8G / 3PH

Dragon Clan • Samurai • Duelist • Experienced • Loyal • Unique. Iaijutsu Battle: Ichizo challenges a target enemy Personality. Destroy the duel’s loser. “What do you want?” the old monk said. “What any samurai wants.” Ichizo said. “To serve the Empress and my clan.” The monk smiled. “I have lived for many years, and I think I can offer you some helpful advice.”

 

(*) Mirimoto Meisetsu (C)

0F / 3C

-HR / 4G / 2PH

Dragon Clan Void Samurai Vigilant. Meisetsu has +1F for each Unique card you control. “It was nothing more than a border scuffle, my lady. Two groups of tired samurai, a few old grudges, some loose talk, and not enough thinking.” Kei frowned. “Do the samurai of the Dragon lack enough real troubles, that we have to go invent some?” Winner’s Choice Josh Griffis

 

Mirumoto Shiki (F)

5F / 4C

5HR / 9G / 3PH

Dragon Clan • Samurai • Cavalry • Imperial • Magistrate • Unique. After an action destroys an enemy card at the current battlefield, if Shiki is there: Gain 1 Honor, or 2 if the card was dishonorable before it was destroyed. Battle: Ranged 4 Attack that may target a dishonorable Personality with attached Followers.

 

Togashi Kyoshi (R)

4F / 4C

5HR / 8G / 2PH

Dragon Clan • Water • Monk • Tattooed. You may use your Stronghold’s abilities even if it is bowed. Battle: Give a target enemy Personality or Follower a Force penalty equal to Kyoshi’s Chi. If the targeted card’s Force is now 0, bow it. “Water shapes all and takes the shape of all.”

 

Lion (7)

 

Akodo Kin (C)

3F / 3C

7HR / 6G / 3PH

Lion Clan • Samurai • Commander. Battle: If you are the Attacker: Give +1F to each of your Personalities and Followers in Kin’s army. “The Wall is just stone and our blades are just steel. Neither is the true mettle of Rokugan.”

 

Akodo Ryozo (R)

3F / 4C

6 HR / 7GC / 4PH

Lion Clan Samurai Tactician Paragon Unique. Battle: Ranged Attack with strength equal to Ryozo’s Force or Personal Honor. “I care not what mon the samurai beside me wears. If he wields his weapons in defense of Rokugan, he is my brother.”

 

Akodo Senichi (R)

3F / 3C

0HR / 6GC / 0PH

Lion Clan Samurai Deathseeker. Senichi has +1F while attacking. Reaction: Before another player’s card effect destroys on of your Lion Clan Samurai Personalities in Senichi’s army, destroy Senichi: Negate the Personality’s destruction. Gain 3 Honor. “These mountains will not save you, gaijin!” Kotei 2009 Jehovah Netto

 

(*) Akodo Senzo (U)

4F / 3C

4HR / 7G / 2PH

Lion Clan Samurai Tactician. Battle: Target another Personality and choose one of his base abilities; he may use it a second time this turn. You may take an additional Battle action. “Whatever the Empress seeks, we must hope she finds it soon. There is such thing as a war without victory.” Kotei 2009 Jared Devlin-Scherer

 

Akodo Shigo (R)

3F / 3C

3HR / 7GC / 2PH

Lion Clan Samurai Cavalry Hero. Fear Battle: Give -3F to the Personality and each Follower in a target enemy unit. Give Shigo +2F. “A late-born son has nothing but his actions to carry him to great prestige.” –Akodo Shigetoshi

 

Matsu Akuto (C)

2F / 3C

7HR / 3G / 3PH

Lion Clan • Samurai • Paragon. After you lose Honor, or after a battle resolution that destroyed one or more of your units: Destroy Akuto. “Some have asked how he courted someone so lovely as Reisei. He replied simply that he was the only one worthy of her favor.” –Ikoma Asa MageCon 2008 Charity Auction • Nick Moran

 

(*) Matsu Kita (U)

3F / 3C

5HR / 6G / 3PH

Lion Clan Samurai Kensai. Battle: Target an enemy Personality or Follower with lower Force and with no Weapons or Armor. Bow the enemy card. “Some say her father was a Mirumoto. Others know that her mother was a Matsu. Nothing else matters.”

 

Mantis (7)

 

(*) Arjuna Singh (U)

4F / 3C

-HR / 8G / 2PH

Mantis Clan • Cavalry • Naval • Gaijin • Kshatriya. Singh does not bow from battle resolution. “I would be happy to teach your Empress of my homeland, if she would only ask.”

 

(*) Moshi Kazue (C)

3F / 4C

0HR / 7G / 2PH

Mantis Clan • Thunder • Shugenja • Naval. Reaction: After a Ranged Attack targets a card: Give the Ranged Attack +1 strength. “I’ve seen the Ivory Kingdoms with my own eyes. Something about these creatures remind me of their devilish ways...”

 

Moshi Sayoko (F)

4F / 4C

0HR / 8G / 3PH

Mantis Clan • Air • Thunder • Shugenja • Sensei • Storm Rider • Experienced • Loyal • Unique. Battle: Take two additional Battle actions. The sensei holds no qualms about sailing into the midst of her problems. She is much like her predecessor, which is perhaps exactly what the Moshi need to inspire them in these turbulent times.

 

Tsuruchi Gosho (U)

3F / 3C

-HR / 7G / 1PH

Mantis Clan • Thunder • Samurai • Naval • Scout. Battle: If the current battlefield’s province has been targeted by a Recon action this turn and Gosho is face up in your provinces: Bring him into play at the current battlefield paying 2 less Gold. Ranged 3 Attack. “What’s the problem? Zombies die to an arrow to the head just like everyone else.”

 

Yoritomo Eita (C)

3F / 2C

-HR / 4G / 1PH

Mantis Clan Samurai Naval Commander. After the resolution of the first Battle action taken in a battle, if another player took that action and there are now one or more units on each side at the current battlefield: Destroy Eita. “We are the undisputed masters of the seas. None can challenge our might.”

 

Yoritomo Takara (R)

5F / 3C

-HR / 8G / 2PH

Mantis Clan Samurai Naval Commander Unique. Battle/Open: Straighten your target Follower. Battle/Open: Transfer your target Follower to your target Personality. The Mantis navy redoubled efforts to scan the Rokugani coast. One thing was clear: most plague zombies could not survive to the Mantis islands.

 

Yoritomo Tatsuhiko (R)

4F / 3C

0HR / 7G / 1PH

Mantis Clan • Samurai • Naval • Magistrate. Battle: You may pay Gold equal to or greater than the target units Gold Cost minus 6 (minimum zero): Target a unit. If you chose to pay this action’s optional cost, and paid it, bow the unit. If you did not, straighten the unit. “Koku is a necessary evil. Just as well we understand it.”

 

Phoenix (7)

 

Agasha Kusadao (C)

2F / 3C

6HR / 5G / 3PH

Phoenix Clan • Air • Water • Shugenja • Alchemist. If another player ever controls more Rings or more Temples than you: Destroy Kusadao. “You worry too much, Takino-san. Even now our knowledge eclipses that of all the other clans. Who would doubt that we will soon find an answer to this plague?”

 

(*) Asako Mokichi (U)

0F / 5C

4HR / 8G / 3PH

Phoenix Clan Earth Shugenja Inquisitor Magistrate. Open: Bow Mokichi unless one of the targeted Personalities is a Shugenja: Give -2F to one to three of another player’s target Personalities, each with lower Personal Honor than Mokichi’s Chi. “A woman, tall, elegant, garbed in red. Find her.”

 

Isawa Mistuko (R)

4F / 4C

6HR / 8G / 3PH

Phoenix Clan Air Shugenja Inquisitor Magistrate Unique Elemental Master. Reaction: Even if Mitsuko is bowed, after the resolution of an action that bowed one of your Air Shugenja as a cost, once per phase: Straighten that Shugenja. Open: Straighten a target Holding. “The Empress has commanded all to search, and the Phoenix will not be found wanting!”

 

Isawa Takashi (R)

3F / 3C

6HR / 10G / 3PH

Phoenix Clan Void Shugenja Commander. Reaction: After Takashi enters play, once per game: Create two 2F/2C/2PH Phoenix Clan Samurai Yojimbo Personalities at Takashi’s location. “When one is attuned with the Void, eradicating creatures such as these is a trivial problem.”

 

(*) Isawa Takino (U)

3F / 3C

2HR / 6G / 2PH

Phoenix Clan Fire Shugenja. Your focused Rings in a duel involving Takino have +1 Focus Value. Battle: Bow Takino: Ranged 3 Attack + 1 strength for each Ring you control. “Fire destroys the zombies and purifies all from the plague. And yet I worry; must all the Empire be put to the flame?”

 

Masakazu (F)

8F / 3C

-HR / 11G / 2PH

Phoenix Clan Samurai Hero Yojimbo Experienced Loyal Unique Bully. Masakazu enters play paying 1 less Gold for each Shugenja you control. Battle: Bow a target card in the enemy army with lower Force than Masakazu’s Force. Bow the card’s unit if its total Force is lower than Masakazu’s Force. “They think I jest when I speak of her.”

 

Shiba Ikuko (C)

3F / 2C

0HR / 7G / 2PH

Phoenix Clan Samurai Duelist Yojimbo. Ikuko has +1F/+1C while you control any Shugenja. Iaijutsu Battle: Bow Ikuko or one of your Rings: Bow a target enemy unit with fewer cards than Ikuko’s Chi. “She fights without thought for herself, only her charge. She fights in memory of her fallen brother.” –Isawa Takino Kotei 2009 Lukas Voglsang

 

Ratling (1)

 

Br’nn (C)

2F / 2C

-HR / 3G / 0PH

Nonhuman • Ratling • One Tribe • Scavenger. Br’nn has +1F for each attachment in other players’ discard piles. “My people all gone. So few of us left behind. Nothing for us now, no tribe, no tomorrow. Humans only left. Should I hunt them, or help them?”

 

Scorpion (7)

 

Bayushi Hikoko (U)

4F / 3C

-HR / 7G / 2PH

Scorpion Clan • Samurai • Magistrate. Political Battle: You may dishonor Hikoko: Target an enemy Personality. Bow him if his Personal Honor is lower than Hikoko’s Chi. Dishonor the enemy Personality if you dishonored Hikoko. Try as they might, the magistrates could not find the source of the plague. Kotei 2009 Wayne Duyvestyn

 

Bayushi Kindebu (C)

3F / 3C

-HR / 5G / 2PH

Scorpion Clan • Courtier • Samurai. After your Dynasty Phase begins, if none of the other players control a dishonorable Personality: Destroy Kindebu. “The Crane are finished. The Scorpion domination of the courts cannot be shaken by those haughty condescending idiots.”

 

Bayushi Mago (U)

3F / 3C

-HR / 6G / 1PH

Scorpion Clan • Samurai • Kensai • Bitter Lies. Battle: Show the top card of your Fate deck: Target a card without attachments in an enemy unit. If your Fate card’s Focus Value is odd, or lower than the Focus Value of one of Mago’s Weapons, bow the enemy card. Soon the Scorpion were spread far too thin as they struggled to contain the outbreaks.

 

(*) Bayushi Momochi (C)

4F / 2C

0HR / 7G / 2PH

Scorpion Clan Samurai Junshin. Battle: Destroy a target enemy card with 4 or lower Force that is either a Follower, a Personality without Followers, or a dishonorable Personality. A Scorpion with relentless ethics is trusted by neither his brethren within the Clan nor those of other Clans. A junshin’s life is harsh, but fate is never forgiving.

 

Bayushi Suboru (R)

0F / 3C

-HR / 7G / 0PH

Scorpion Clan • Ninja. Battle/Open: Target a non-Unique Personality with the Ninja keyword or with a Poison token. Set Suburu’s Force and Chi equal to the other Personality’s base Force and Chi. Suboru copies the other Personality’s base abilities that do not themselves copy abilities. “He is whomever you require.” –Shosuro Toson

 

(*) Shosuro Akemi (R)

2F / 3C

-HR / 7G / 1PH

Scorpion Clan Courtier Rumormonger. Open: Bow Akemi: Target a dishonorable personality. His controller may choose to reduce his Force to 0. If he did not choose this, he loses Honor equal to that Personality’s base Personal Honor. “Find your opponent’s weaknesses. If he has none, create some.” –Tangen’s Lies

 

Soshi Miroki (R)

2F / 5C

-HR / 12G / 2PH

Scorpion Clan • Shugenja • Courtier • Unique • Air • Blade of Vengeance • Loyal. Limited: Destroy Miroki: She enacts vengeance upon her enemies. Destroy a target Personality with lower chi than Miroki. Blood spattered on her body as the prisoner grasped his ruined neck. She did not mind. He was simply one more answer toward her ultimate goal: the death of her sister’s murderers. Winner’s Choice Eric Hoath

 

Spider (7)

 

(*) Chuda Atsuro (U)

3F / 4C

-HR / 7G / 0PH

Spider Clan Shadowlands Shugenja. After Atsuro enters play: Lose 4 Honor. Maho Reaction: After Atsuro enters play from a province: Create a 2F/2C/0PH Shadowlands Undead Personality. “When the Empress returns from her islands hideway, she will find her Empire overrun.”

 

Daigotsu Azuma (U)

5F / 2C

-HR / 7G / 0PH

Spider Clan • Shadowlands • Samurai • Paragon • Dark Destiny. When Azuma enters play: Lose 4 Honor. Fear Battle: Bow a target enemy Follower or Personality with lower Force and no attachments. “Did you hear about Ruri? She married a Hida! Hida Ruri! I would laugh were it not is absurd!”

 

Daigotsu Koneru (C)

4F / 1C

-HR / 5G / 0PH

Spider Clan Shadowlands Samurai Paragon Dark Ambition. After Koneru enters play: Lose 4 Honor. After a battle’s resolution, if Koneru was ever at its battlefield during the battle, and you did not destroy any enemy players’ cards or provinces during that battle: Destroy Koneru. “I have the strength you lack to do what must be done. I will save the Empire for my lord.”

 

Daigotsu Yuhmi (R)

8F / 3C

-HR / 11G / 0PH

Spider Clan • Shadowlands • Nonhuman • Samurai • Infiltrator • Experienced • Unique. After Yuhmi enters play: Lose 8 Honor. Fear Battle: Bow each Follower and Personality with 7 or lower Force in a target enemy unit. “From my lords severed arm, I fashioned an Oni and from it sprang Yuhmi. Perfection always seeks its true form.” –Omoni

 

(*) Morru (C)

3F / 3C

-HR / 7G / 0PH

Spider Clan Shadowlands Nonhuman Goblin Shugenja Alchemist. After Morru enters play: Lose 5 Honor. Reaction: After a Goblin enters play from a Province, bow Morru: Refill the Province face-up. “His form of sorcery is nothing I recognize, and I cannot fathom how he accomplishes what he does.” –Chuda Mishime

 

The Dread Kar (R)

4F / 2C

-HR / 7G / 0PH

Spider Clan • Shadowlands • Monk • Kensai. After Kar enters play: Lose 3 Honor. Battle: Discard a card: Bow a target enemy card without attachments in an enemy unit. If you discarded a Kiho or Weapon, draw a card. “An enigma even among the Spider. Some say he hails from a distant land, but I think he merely has nothing to say.” –Tetsuo  Charity Auction Deane Beman

 

Yuhmi no Oni (R)

10F / 5C

-HR / 12G / 0PH

Spider Clan • Shadowlands • Nonhuman • Oni • Unique. Yuhmi has +2F while you control Daigotsu Yuhmi. Battle: Destroy a target enemy Follower or Personality with lower Force and no Followers. “Even chaos knows its master.” –Omoni

 

Unicorn (7)

 

Moto Chuluun (C)

3F / 2C

0HR / 5G / 1PH

Unicorn Clan • Samurai • Calvary. After a battle’s resolution, if Chuluun was ever ever opposed during the battle: Destroy Chuluun. “A race? Do you know who you face yet? I am Chuluun, grandson of Marik, the swiftest raider to ever live! Astride my steed, none will catch me, not while I still live!”

 

Moto Kang (R)

4F / 3C

0HR / 9G / 1PH

Unicorn Clan Samurai Cavalry Commander Villain Experienced Loyal Unique. Kang enters play paying 1 less Gold for each Shugenja you control. Battle: Attach a target attachment from your hand to your target Personality. You may take an additional Battle action to use an ability on the attachment. “Good, bad, we all die the same. Alone.” The Spirit of Steel • Andrea Civiera

 

(*) Moto Kushi (C)

4F / 3C

-HR / 8G / 2PH

Unicorn Clan • Samurai • Cavalry. Battle: Bow a target enemy card without attachments. His brother, Qu Yuan, has gained his family glory on the front lines of the Battle of the Burning Wall, but it was Kushi who developed the strategy used to rout the remaining Yobanjin.

 

(*) Shinjo Emiko (U)

4F /3C

4HR / 8G / 2PH

Unicorn Clan • Samurai • Cavalry • Scout. Recon Limited: Target a province. Other players may not use abilities on cards in play at other locations (except Strongholds) during battles at that province’s battlefield. “She fled the battle of Yashigi at her lord’s command, carrying the war banner of the Yobanjin with her. She is a hero, but she despises herself for surviving.” –Ide Eien Kotei 2009 Mikhail Solntsev

 

Shinjo Yamauchi (R)

4F / 2C

0HR / 8G / 2PH

Unicorn Clan Samurai Cavalry Commander Hero. Battle: Target your unbowed Personality or Follower, and bow it unless you are a defending player: Ranged Attack with strength equal to its Force. “My strategy? Shoot them in the eye. It is remarkably effective.” Kotei 2009 • Case Kiyonaga

 

Utaku Tairu (R)

3F / 3C

4HR / 7G / 2PH

Unicorn Clan Samurai Tactician. Battle: Even if Tairu is bowed, if there are any enemy units at the current battlefield: Move Tairu there. Straighten his unit if he moved. While not as famous as the Battle Maidens of the Unicorn, the Utaku infantry serve an essential role in all three Unicorn armies. Kotei 2009 • Petros Meletakos

 

Utaku Toshie (U)

3F / 3C

4HR / 8G / 4PH

Unicorn Clan Samurai Cavalry Battle Maiden Hero. Toshie has +1F for each Battle Maiden in her army. “The plague may have started in the lands of the Unicorn, but, I assure you, the heart of the Utaku remain pure. No bodily disease is a match for a pure soul.” Kotei 2009 – Bartlomiej Chrobak

 

Shadowlands (2)

 

Naggru (C)

3F / 1C

-HR / 3G / 0PH

Shadowlands • Nonhuman • Goblin. After Naggru enters play: Lose 3 Honor. Battle: Give Naggru +3F. Destroy him after the battle’s resolution ends. “Serve humans? Bah! Why do that? Stupid, weak, arrogant things. Only good to steal from, and to eat.”

 

Utogu no Oni (C)

7F / 3C

-HR / 7G / 0PH

Shadowlands • Nonhuman • Oni. After Utogu enters play: Lose 5 Honor. Battle: Destroy a target enemy Follower or Personality with equal or lower Gold Cost and no Followers. “Its hunger is limitless. It will consume you, your comrades, the ground you stand on... everything. Avoid them at all costs.” –Hiruma Todori

 

Unaligned (3)

 

Furumaro (R)

5F / 4C

-HR / 10G / 5PH

Monk • Hero • Paragon • Unique. Your Personalities without base abilities enter play paying 2 less Gold. Reaction: Before an action destroys Furumaro: Negate his destruction. Battle: Bow a target enemy card. Destroy it if it is Shadowlands. “Your destiny is at hand, young samurai.”

 

Seppun Tashime (R)

5F / 4C

0HR / 8G / 4PH

Samurai • Imperial • Magistrate • Paragon • Experienced • Unique. Battle: Bow a target enemy unit. “This magistrate has scoured the Empire in search of our order and the clan we serve. He is tenacious and resourceful and I grow weary of his efforts. Deal with him, Suikotsu, or allow him to deal with you. I do not care which.” –Michio

 

Tamago (R)

8F / 6C

0HR / 13G / 4PH

Ronin Samurai Duelist Tactician Experienced 2 Matsu Nimuro Unique. Your other Unaligned non-Shadowlands Personalities have +1F and Tactician. Iaijutsu Battle: Destroy a target non-Unique Personality. “My lover is grateful for what he has, but mourns what he has lost. His laugh is beautiful, but never reaches his soul.” –The Journal of Utagawa

 

Holding (4)

 

Newly-Discovered Mine (U) Cost: 2. Mine. Bow this card: Produce 1 Gold. Reaction: When paying a Follower’s Gold cost: Produce 3 Gold. An unexpected windfall may offer great resources to local daimyo, but, after the Empress receives her rightful share, many find all their profits going towards labor and security.

 

Offices of the Emerald Magistrates (C) Coste: 2. Bow this card: Produce 2 Gold. Reaction: When paying the Gold cost of an action on Strategy, if you control a Magistrate: Produce 2 Gold. “You worried you would be underfunded? What part of ‘any sacrifice’ did you not understand?” –Shosuro Jimen

 

Oyo Seido (C) Coste: 2. Temple. Bow this card: Produce 2 Gold. Limited: If you have not lost Honor from cards you own this game and your Family Honor is 5 or lower: Gain 2 Honor. In the heart of the Isawa Forest lies a temple for a forgotten madman. Only the Asako remember his name, but all who visit share in his inner peace.

 

Spider Cultist (U) Coste: 2. Retainer • Shadowlands. After this card enters play: Lose 3 Honor. Bow this card: Produce 2 Gold, or 3 Gold if paying for an Oni. “Those who seek power can have all their desires satiated. My aid is cheap, since my price is paid by simply using what I offer you.”

 

Event (5)

 

Generosity (R) Until your next turn begins, all players have the ability, “Reaction: When paying a Gold cost, once per game: Produce 3 Gold.” A samurai serves those under his authority as much as they serve him.

 

Last Line of Defense (U) Until the game ends, increase the strength of each of your provinces by 2 and, after each time an Attacker destroys one of your provinces during battle resolution, he draws 2 cards. As long as one samurai remains, Rokugan will not fall.

 

Reinforce the Line (U) Before your next Action Phase begins, you may bring into play a face-up Personality in one of your provinces. “I have fifty horses, General. Should we bolster your right flank?” –Akodo Shiro

 

The Badgers Live (U) All Crane Clan players gain 2 Honor and before the next time this game a non-Shadowlands Unaligned Human Personality is destroyed, negate his destruction. Their charge has changed, but their duty has not. Kotei 2009 Andrey Tretyakov

 

Wartime Allies (U) Create a 2F Cavalry Follower and attach it to one of your Personalities. Before this turn ends, remove the Follower from the game unless you are a Unicorn Clan player. The Shiba never forgot how the Unicorn came to their aid during the War of Dark Fire. Kotei 2009 • John Green

 

Region (3)

 

(*) Border Pass (C) Mountain. While there are two or more different Clan alignments among Personalities you control, this province has +3 strength. Battle/Open: Target your Personality and one of his attachments. Transfer it to another of your target Personalities. “Where men meet in peace, brotherhood prospers.”

 

Imperial Outpost (U) Imperial • Temple • Unique. Your non-holding Imperial cards enter play paying 1 less Gold. Reaction: After engaging in a battle at this province’s battlefield: The Defender, then Attacker, each choose and bow one unit in their own army. Very few are foolish enough to fight on Imperial ground.

 

(*) Senseki Province (C) Singular. Reaction: When paying for a Follower, bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player. The region of Bikami in the Senseki Provinces of the Unicorn is among the most fertile regions of the Empire. While the Empire sufferers from a plague originating in the lands of the Unicorn, and the Army of Dark Fire put the area to the torch, Bikani still provides for the Unicorn’s steeds and soldiers. Kotei 2009 • Case Kiyonaga

 

Celestial (2)

 

Emma-O’s Guidance (R) Fortune Unique. Open: Discard this card and destroy your target Personality: Bring into play a target dead Personality you own, reducing the amount of Gold you pay to put him into play by the first Personality’s Gold Cost. The Shi-Tien Yen-Wang’s ascension has lessened him, but he wields power still.

 

The Wrath of Kali-Ma (R) Shadowlands Unique. After this card enters play: You permanently may not win an Honor victory. Limited: Discard this card and destroy your rightmost Province: Search your Dynasty deck for any number of non-Unique Shadowlands Nonhuman Personalities. Bring them into play. Lose 10 Honor.

 

Strategy (55)

 

A Cleansing Death (U) Coste: 0; Focus: 3. Reaction: After the resolution of a Battle action that destroyed one of your Deathseekers: Bring a target face-up Personality in one of your provinces into play at the current battlefield, paying 3 less Gold. Gain 2 Honor. “Break that line, no matter the cost!”

 

A Paragon’s Strength (R) Coste: 0; Focus: 2. Battle: Target your unbowed Paragon: Ranged Attack with strength equal to his Force. Lose 4 Honor. Battle: Target your unbowed Paragon: Move a target enemy Personality with equal or lower Personal Honor home. Gain 2 Honor. “Die by my virtue.” –Daigotsu Bundoru

 

(*) Advanced Spellcraft (U) Coste: 0; Focus: 2. Open: Reduce the Force of another player’s target Personality or Follower by the number of different element keywords among cards you control. If you control an unbowed Alchemist, bow the targeted card. If its Force is now 0, gain 1 Honor. Innovation is its own reward.

 

(*) Alert the Guard (U) Coste: 0; Focus: 2. Heroic. Open: Target your Hero Personality: He may assign even if bowed and, if you are the Defender, may assign during Cavalry Maneuvers. He and any Followers now attached to him contribute Force to their army’s total Force even if bowed. “True heroes never sleep.” –Hida Kuon

 

Apprehending the Villain (C) Coste: 0; Focus: 3. Reaction: After the resolution of an action that was performed by an enemy Personality who is now dishonorable: Move your target personality to the current battlefield. Straighten his unit if he moved. Battle/Open: Straighten your target Magistrate. “Escape was impossible.”

 

Arranged Guilt (R) Coste: 0; Focus: 3. Political. Limited: Dishonor and destroy your target unbowed Courtier or Magistrate Personality: Dishonor another player’s target Personality. You, then that Personality’s owner, each lose 3 Honor. “If the Empress wishes evidence, we will make sure she gets it.”

 

Arrows Do Not Falter (U) Coste: 0; Focus: 1. Focus Effect: If your Personality in this duel is the challenged, and has a base Ranged Attack ability, destroy a Follower or Personality without Followers, with 4 or lower Force in the challenger’s unit. Lose 3 Honor. Reaction: After a Ranged Attack targets a card: Give the Ranged Attack +2 strength.

 

(*) Assault Without Finesse (U) Coste: 0; Focus: 1. Battle: Target your unbowed Personality: He challenges a target enemy Personality. Both Personalities use their Force as their duel stat. Bow the duel’s loser. Until this battle ends, negate his straightening. Sometimes the simplest approach can be the best.

 

 (*) Aura of Malice (C) Coste: 0; Focus: 2. Fear. Battle: Target your unbowed Shadowlands Personality, and bow him unless he is a Paragon: Target an enemy unit. Bow each Follower and Personality in it with equal or lower Force than your Personality’s base Force. Destroy any Followers with 2 or lower Force in that unit.

 

Banish All Doubt (R) Coste: 0; Focus: 3. Tactical. Limited: Target your unbowed Tactician: Look at the top 4 cards of your Fate deck. Leave one of them on the top of your deck, put the other three on the bottom of your deck in any order. Draw a card. “Food? Water? Fill your souls with bushido! Honor is all we require for victory!”

 

Burn the Village (R) Coste: 6; Focus: 3. Limited: Each player may target one or two Personalities, each of whose base Gold Cost is equal to or lower than his controller’s Stronghold’s gold production plus two. Destroy the targeted Personalities. Remove all of them that are Shadowlands from the game. Extreme times call for extreme measures.

 

Civility (R) Coste: 0; Focus: 3. Bushido Virtue. Open: Target your discarded (not dead) Samurai Personality: Bring him into play. “When you encounter your enemy on the road, treat him as an honored friend. One of you may not survive the next meeting.”

 

(*) Cowed by Wisdom (U) Coste: 0; Focus: 4. Reaction: Before an action’s resolution: Negate the action’s movement of Personalities that are not yours from the current battlefield. Battle: Target your unbowed Personality, and bow him unless your control a Ring; Bow a target card in an enemy unit.

 

Dance of Blades (R) Coste: 0; Focus: 3. Iaijutsu Kata. Limited: Put this card into play in your home. Discard any other other Kata cards you control. While this card remains in play, you have the ability “Reaction: After one of your Personalities wins a duel, if he has a Weapon: Draw a card.” Never step inside a duelist’s range.

 

(*) Deceit and Subterfuge (U) Coste: 0; Focus: 3. Political. Limited: Bow your target Courtier: Draw a card. Gain 1 Honor. Choose another player, who loses 1 Honor. “The best way to defeat an opponent is to convince him he has already won.” –Tangen’s Lies

 

Determined Force (R) Coste: 0; Focus: 1. Battle: Set this battlefield’s province’s strength equal to its base strength. Battle: Ranged 2 Attack. Reaction: Before the resolution of a Battle action taken by another player who controlled no units at the current battlefield when the action was announced, if none of the action’s effects can move the other player’s units to the current battlefield: The action’s effects do not happen. (Esta reacción ha sido modificada de la carta vista en las previews, y en la que saldrá físicamente. Este es su nuevo texto)

 

Enticement (R) Coste: 0; Focus: 1. Open: Pay Gold equal to the total Gold cost of the targeted Personality’s unit: Lose 3 Honor. Take control of the target Personality. While you control him, you may not assign his unit to attack and he will not move to attack. Before this turn ends, give control of him to his owner.

 

(*) Extensive Training (R) Coste: 0; Focus: 2. Reaction: Before another player’s action simultaneously destroys 3 or more of your Personalities: Negate their destruction. Battle/Open: Give your target unbowed Samurai the ability, “Battle: Ranged 4 Attack”. “Preparation equals victory.”

 

(*) Flashy Technique (C) Coste: 0; Focus: 4. Focus Effect: After this duel ends, its winner’s controller gains 1 Honor. Open: If you have not played another card titled Flashy Technique this turn: Personalities have -1F while attacking. “Cut off an enemy’s head, and his men will hesitate. This works both literally and figuratively.” –Kakita Hideo

 

Fortitude (U) Coste: 0; Focus: 2. Battle: Target your unbowed Berserker: Bow a target enemy unit with lower total Force then your Berserker’s base Force. Until the turn ends, negate all current and new Force penalties on your Berserker from actions. “You will have to do better than that!”

 

(*) Hold Them Off (R) Coste: 0; Focus: 2. Battle: Destroy your target Personality: Increase or reduce the current battlefield’s province’s strength by his Personal Honor. You may target a number of Personalities up to his Personal Honor; those Personalities may not use their base abilities this turn. “Go! I will buy you time with my life!”

 

Hope Against Hope (U) Coste: 0; Focus: 4. Battle: Destroy your target Unique Personality or Lion Clan Personality: Bow a target enemy unit. Draw a card if your Personality was a Tactician when this targeted him. “Slowly we are being pushed back. Shigetoshi’s genius knows no limits, but how long can we hold out against the darkness?” –Akodo Kin Kotei 2009 Reda Lounis

 

Intimidating Stance (U) Coste: 0; Focus: 4. Feat Iaijutsu. Battle: Target your unbowed Duelist: Move a target enemy Personality with equal or lower Chi home. The duelist casually slid into the open-handed stance of the Kakita, and the ronin immediately regretted taking on the Magistrate’s commission.

 

(*) Ki-Rin Tattoo (U) Coste: 0; Focus: 2. Tattoo. Open: Target your Tattooed Personality: He activates the power of the Ki-Rin tattoo. Give him +2F and Cavalry. “You say that you have no time for philosophy? How do you know that philosophy has time for you?” The Togashi monk leaped through the air, feet flashing. “We shall debate here, and decide who has time for what!”

 

Knowledge from Within (R) Coste: 0; Focus: 4. Void Kiho. Open: If you control a Ring, bow your target Shugenja or Monk: Draw 2 cards. The Togashi and the Asako are the most monastic families in the Empire, but even they differ in approach. The Asako view Enlightenment as a path along which one is elevated, while the Togashi begin from a position of strength and attempt to become one with the universe.

 

Learn by Doing (U) Coste: 0; Focus: 2. Kiho. Battle: Target your unbowed Monk without Weapons: Bow a target enemy Personality with Force equal to or lower than your Monk’s Personal Honor plus Chi. Draw a card. If this was taken as an additional action, give your Monk +3F. “Find strength in life!” –Togashi Taro

 

(*) Maws of Stone (C) Coste: 0; Focus: 2. Mountain Terrain. Battle: Before this battle’s resolution, destroy one Personality with the lowest Force at this battlefield (you choose in case of a tie). “The Army of Fire presses on the north, the hordes of the Destroyer attack the south. In between, the Empire is near-paralyzed by the plague. It will be a bad winter, and yet I fear for what the spring will unfold.” –Ikoma Otemi

 

(*) Negotiations at Court (C) Coste: 0; Focus: 4. Political. Limited: Straighten one or two target Courtiers. “Winter Court will be in the Mantis Isles?” Shigetoshi asked. Doji Domotai nodded. “A sensible choice, as they are untouched by war and clean of plague. A pity that they are also blessed by the Fortune of Ostentatious Display.”

 

No Hope (C) Coste: 0; Focus: 2. Focus Effect: After this duel ends, bow its winner. Limited: Until your next turn begins, Personalities and Followers have +1F while attacking. “Stand fast. Meet your end with honor.”

 

One with the Flame (R) Coste: 0; Focus: 1. Fire • Kiho. Battle: Bow your target Monk without Weapons: Give him +1C if he is Fire or has one or more Fire tokens. You may target and destroy an enemy Personality with equal or lower Chi than your Monk. “Your technique is strong, but no match for the Palm of a Thousand Burning Miseries!” –Togashi Taro

 

Pacify (C) Coste: 0; Focus: 3. Battle: Target your unbowed Samurai: Target an enemy Personality with lower Chi. Bow him, or bow all his attachments. “Tell me where to find the Spider, or I shall not be so lenient!”

 

Pinned Down (U) Coste: 0; Focus: 3. Reaction: Before the resolution of another player’s action, target your Kensai at the current battlefield and bow one of his Weapons: Choose an enemy Personality, and negate either his straightening or his movement from that action. Battle: Target your Personality and bow one of his Weapons: Bow a target enemy card with no Weapons.

 

(*) Poorly Chosen Allies (C) Coste: 0; Focus: 3. Political. Limited: Choose a player who has two or more different Clan alignments among Personalities he controls. He loses 3 Honor. “If we save our Empire but lose our honor, how can we say we have won?”

 

(*) Prayer to Hotei (U) Coste: 0; Focus: 3. Earth • Kiho. Battle: Target your unbowed Shugenja or Monk and bow one of your Temple Holdings: Increase or reduce the current battlefield’s province strength by 4. Open: Bow your target Shugenja or Monk unless he is Earth: Remove Calvary from one to three target Cavalry Personalities.

 

Prepare for the Worst (R) Coste: 0; Focus: 2. Recon. Open: If it is not your turn, target your Scout Personality: Target your Province that has not been targeted by another card titled Prepare for the Worst this turn. Attacking Personalities and Followers have -1F while at that province’s battlefield. Before this turn ends, if the province was not destroyed, gain 3 Honor.

 

(*) Preserving What Was Lost (C) Coste: 0; Focus: 3. Battle/Open: Attach a target Item in your discard pile to your target Personality, paying 3 less Gold if you are a Unicorn Clan player. “When Kyuden Isawa burned, we were there to save its wisdom. When Fukurokujin Seido was attacked, we gathered the Fortune’s blessings for future generations. What other clans may abandon, the Unicorn adopt.” –Utaku Tairu Kotei 2009 Leon Phillips

 

Riding in Harmony (C) Coste: 0; Focus: 3. Battle: Target your Battle Maiden Personality: Give her a Force bonus equal to her Personal Honor. Gain 2 Honor if she is opposed. “We fight with all of our skill, but we are few in number. We need reinforcements soon, or this section of the line will be lost.” –Utaku Yu-Pan  Kotei 2009 • Ridha Chelghaf

 

Saving Kazumasa (C) Coste: 0; Focus: 1. Battle: If you have targeted the current battlefield’s province with a Recon action this turn: Move your target Cavalry unit there. If it moved, you may straighten it, and you may straighten all Unaligned Human Personalities there. “I still live, I still serve.” –Kazumasa  Kotei 2009 • Aaron Boyhan

 

Search for Survivors (R) Coste: 0; Focus: 1. Recon. Limited: Target your unbowed Scout, and bow him unless he is Crab Clan: Target a province. After the province is destroyed this turn, you may target your discarded (not dead) Personality and bring him into play, paying 5 less Gold. “We leave no man behind.” –Hiruma Todori  Kotei 2009 • Salman Barakat

 

(*) Shadow Plays (U) Coste: 0; Focus: 4. Ninja. Battle: Target your Personality: Target an enemy attachment. You may transfer it to your Personality if he is a Ninja; otherwise, destroy it. You may move your Personality home. Battle: Give your target Ninja +2F. “No one will see. No one will hear.” –Shosuro Nitsu Kotei 2009 Evan Hixon

 

Snow-Swept Summit (C) Coste: 0; Focus: 4. Winter Terrain. Battle: You may take this action even if you control no units at the current battlefield while any Cavalry units are there: Before this battle’s resolution, reduce the Force of each Personality and Follower at the current battlefield to 3. In the icy mountains, cavalry ceases to be an advantage.

 

Stand Down! (R) Coste: 0; Focus: 2. Battle: Give all attacking Personalities at the current battlefield -1F. Battle: Gain 1 Honor. Reaction: After the resolution of an action that moved one of more Personalities to the attacking side at the current battlefield: Target and bow one of them.

 

(*) Stolen Property (C) Coste: 0; Focus: 4. Battle/Open: Target your Magistrate: Put another player’s target attachment into its owner’s hand. You may take an additional action appropriate to this phase. “You say you found it? Well then, you will not mind if I take it back.”

 

(*) Spinning Heel Kick (C) Coste: 0; Focus: 4. Air • Kiho. Battle: Target your Monk: Straighten him. You may take an additional Battle action, which he must perform. “Warrior monks began to save remote villages across the empire. They defeated the plague zombies and disappeared as quickly as they appeared.”

 

Strengthening Protection (U) Coste: 5; Focus: 2. This card has -1 Gold Cost for each Artisan Personality you control. Limited: You build stronger defenses. Permanently give each of your provinces +2 strength. The ravages of war reach all parts of the Empire. Those with resources to prepare are ready for the horrors to come.

 

Strike from the Shadows (R) Coste: 0; Focus: 1. Ninja. Reaction: After engaging, if you are the Attacker, target your Ninja Personality at the current battlefield: You have the first opportunity to take a Battle action in this battle, which must be performed by a Ninja. You may discard any cards in the current battlefield’s province; if this discarded a Personality, draw a card.

 

Subtle Sting (R) Coste: 0; Focus: 3. Fear Political Unique. Open: Bow a target Personality with 1 Personal Honor or higher. Lose Honor equal to his Personal Honor. The Spider are always near, but difficult to find.

 

(*) Temporary Truce (R) Coste: 0; Focus: 1. Bushido Virtue. Battle: Target your unbowed Paragon: Target an enemy Personality with lower Personal Honor. Move both Personalities home. If both of them moved, draw a card. The Lion sheathed his blade and promised the Unicorn that they would meet again, when they would both be ready.

 

The Dead Do Not Rest (U) Coste: 4; Focus: 3. Maho • Kiho. Battle: Bow your target Shugenja at any location: Move one to three target Undead Personalities in your home to the current battlefield, even if any of them have been in an attacking army at a battlefield during its battle’s resolution. Straighten their units if they moved. Destroy them after this battle’s resolution.

 

(*) The Light of Justice (U) Coste: 0; Focus: 4. Imperial – Political. Battle: If there are any enemy units at the current battlefield, target your Magistrate Personality at your home: Move him to the current battlefield. If he moved, straighten his unit. If there are any dishonorable Personalities now opposing him, you may take an additional Battle action.

 

The Thriving Light (R) Coste: 0; Focus: 2. Political Unique. Reaction: Before an action's resolution: Until that resolution ends, reduce the next Honor gain or loss by 5 (minimum zero). Battle: Destroy a target Terrain. Limited: Destroy a target Region. Open: Bow a target attachment.

 

Travel Swiftly (R) Coste: 1; Focus: 1. This card’s Gold Cost is 0 if you are a Crab Clan player. Reaction: After engaging, if there are any units in the current enemy army, target one to three Commander Personalities in your home: Straighten their units and move them to the current battlefield. Cards now in their units will not straighten during your next Straighten Phase. Kotei 2009 Andy Putra

 

Vigilant Eyes (C) Coste: 0; Focus: 4. Dark Virtue. Open: Target your unbowed Samurai: Give a target Personality a Force penalty equal to your Samurai’s Force. “The Scorpion keep abreast of any situation that may threaten their Clan or the Empire. The old ways require manpower, but their effectiveness cannot be questioned.”

 

Wind-Borne Aid (C) Coste: 0; Focus: 3. Battle: If there are any enemy units at the current battlefield and you control a Shugenja, target your Samurai Personality: If he is at the current battlefield, move him to any location, otherwise move him to the current battlefield. “We must keep units in the north, to guard against the new Army of Fire, and yet these zombies must be dealt with quickly.” –Asako Hoshimi

 

Yojimbo’s Glory (U) Coste: 0; Focus: 4. Battle: Target your Unbowed Yojimbo Personality: Move him to a location where you control a Shugenja. You may take an additional Battle action, which must be performed by the Yojimbo. “It seems as though no road in all the northern provinces is free from threat. No shugenja should travel without a Shiba to protect him.” –Shiba Nobuyuki

 

Spell (8)


Allure of Jigoku (U) Coste: 3; Focus: 3. Fear • Maho. After this card enters play: Lose 5 Honor. This Shugenja has a Force bonus equal to his base Chi. Battle: Bow this card: Bow a target card without attachments in an enemy unit. “Do you think it is so easy, to hunt my lord like he was a rabid dog?” –Chuda Hiroe

 

Flash of Bright Wings (C) Coste: 3; Focus: 3. Air • Political. Attaches to an Air Shugenja paying 1 less Gold. Open: Bow this Shugenja: Set a target Personality’s Force equal to his own Personal Honor. “Honor is not a weakness. Art is not useless. It is not the plague that threatens our clan’s life, it is forgetfulness.” –Kakita Omori

 

Groves of Stone (C) Coste: 3; Focus 3. Earth. Battle: Even if this unit is not at the current battlefield, bow this Shugenja unless he is Earth: Give the current battlefield’s province +4 or -4 strength. “Anyone who thinks we cannot hold a pass closed will shortly be terribly surprised.” –Isawa Emori

 

Heaven’s Tears (R) Coste: 0; Focus: 3. Water. Battle: If this Shugenja is unbowed, bow this card: Target an enemy Personality, who must be attacking unless this Shugenja is Water. Move the Personality home. Bow his unit if he moved. “This border brawl is ridiculous. Save your steel for the Empress’s enemies!” –Isawa Tanaka

 

In Aikune’s Name (R) Coste: 2; Focus: 4. Fire Unique. Focus Effect: If your Personality in this duel has the Fire keyword, give this card +1 Focus Value. Battle: Destroy this Shugenja: Destroy two target cards without attachments in the enemy army. “Power is to be used!” –Isawa Takino

 

(*) Let None Draw Near (C) Coste: 0; Focus: 2. Maho. Reaction: Before an action’s resolution, destroy this card, and bow this Shugenja unless he is Cavalry: Negate the action’s effects that move Personalities to the current battlefield. Permanently give this Shugenja Shadowlands. “Better to evade a battle than win one.” –Isawa Fosuta Kotei 2009 Mark-Anthony Fouche

 

Roaring Sky (U) Coste: 0; Focus: 2. Thunder. Battle: If this card is in your hand attach it to your target Shugenja: You may take an additional Battle action to use another ability on this card. Battle: Bow this Shugenja unless he is Thunder: Bow a target enemy card without unbowed attachments.

 

Wander Among the Stars (R) Coste: 0; Focus: 1. Void. Limited: Bow this Shugenja unless he is Void, and destroy this card: Draw a card. Reaction: Even if this card is in your discard pile, before another player’s action destroys three or more of your Personalities simultaneously, target your Shugenja and remove this card from the game: Negate their destruction.

 

Item (8)


(*) Blades of the Fallen Phoenix (U) Coste: 3; Focus: 3. +2F / +1C. Weapon. Attaches to a Scorpion Clan Personality paying 1 less Gold. Battle/Open: Even if this card is bowed: Transfer it to your target Personality. “Bayushi Iyona’s heroics at Yobanjin Mura may never be known to the rest of the Empire, but they will be forever remembered among the Phoenix. Kotei 2009 • Walter Ibarra

 

Chain and Sword (R) Coste: 3; Focus: 2. +3F / +0C. Weapon • Unique. Battle: Bow this card: Give a target enemy card -3F. Battle: Bow this card: Straighten this Personality. A master of weapons can use whatever exotic tools are at his disposal to mercilessly dispatch his foes.

 

Peasant Armor (C) Coste: 1; Focus: 1. +2F / -2C. Armor. After a battle’s resolution, if this card is at the current battlefield: Destroy this card. Limited: If this card is in your discard pile, pay 3 Gold; this cost will not be reduced: Put this card into your hand. “Light, cheap and plentiful - perfect to arm thousands of hastily trained peasants.” –Hida Fubatsu

 

Sadamune Blade (U) Coste: 3; Focus: 4. +2F / +1C. Weapon. Focus Effect: After this duel ends, if your Personality won it, you may attach this card to him, ignoring its Gold cost. “It is unthinkably Kaiu steel, yet I am unfamiliar with the crafter’s mark,” Hida Fubatsu exclaimed. He turned the blade from side to side and admired its perfect dimensions.

 

Scout Armor (C) Coste: 2; Focus: 1. +2F / +0C. Armor. Reaction: After the resolution of an action that bowed this personality, straighten him. “A scout’s protection is his speed and his stealth. His armor must not impede either, yet provide enough cover in case of emergencies.” –Hida Fubatsu

 

(*) Storm-Forged Blade (C) Coste: 2; Focus: 3. +2F / +0C. Thunder Weapon. Battle: Move this unit home. If it moved, straighten it. “Every aspect of its creation is performed during the greatest furies of Osano-Wo. Some believe that the Thunderer’s blessing resides within.” –Kakita Omori

 

(*) Talisman of Maigo no Musha (R) Coste: 3; Focus: 4. +1F / +0C. Unique. Open: Bow this card: Create a 0F Cavalry - Spirit Follower and attach it to your target Personality. Before this turn ends, remove the Follower from the game unless you are a Unicorn Clan player. The Realm of Lost Heroes is the realm of legends fallen astray. These victims are ready to lend their advice to those who listen - a fact Moto Hotei now understands. Gifts of Ryoshun • Reda Lounis

 

(*) Talisman of Toshigoku (R) Coste: 4; Focus: 4. +2F / +0C. Unique. Attaches to a Unicorn Clan Personality playing 1 less Gold. Reaction: After the resolution ofa Battle action that this Personality performed and that destroyed an enemy card, bow this card: Negate the next destruction of this Personality this turn. Gifts of Ryoshun • Case Kiyonaga

 

Follower (9)

 

(*) Bakemono Pups (C)

2F / 0C

0HR / 3G

Shadowlands Nonhuman Goblin. After this card enters play: Lose 3 Honor. Battle: Bow your target opposed Goblin Personality: Draw a card. “Wretched, insidious little things. Most seem almost mindless, but a scarce few are dangerously cunning and observant. I once saw them swarm over a wounded man in his sleep.” –Hiruma Todori

Focus: 1

 

(*) Elite Guard (C)

0F / 0C

2HR / 0G

Elite. Reaction: After the resolution of an action that was performed by this personality: Move him home. Regardless of family or clan, all generals maintain a cadre of elite men who protect them on the battlefield.

Focus: 3

 

Flawless Assassin (U)

2F / 0C

0HR / 4G

Ninja. Limited: Give a target a Personality without a Poison token a -1F Poison token. Reaction: After one of your Personalities moves to or from this unit’s location, if this unit has no non-Ninja Personalities or Followers: Move this unit to any location.

Focus: 2

 

Heavy Elite (R)

5F / 0C

0HR / 9G

Elite. Ranged Attacks targeting cards in this unit have -2 strength. Battle: Destroy a target enemy card with equal or lower Force and no attachments. Draw a card. The most skilled and experienced of troops, given the finest of equipment. They are the blade that destroys a commander’s enemies.

 

(*) Junghar Legion (C)

2F / 0C

2HR / 2G

Cavalry. This card has +2F while defending. The only army of the Khan’s three great military forces to survive Chagatai’s campaign on the Imperial City, the Junghar are tasked with the defense of the Unicorn provinces. Kotei 2009 • Case Kiyonaga

Focus: 2

 

Sister of the Sun (R)

3F / 0C

1HR / 4G

Enlightened Unique. This card has +1F for each Ring you control. Battle/Open: Straighten a target Ring. Former adherents of Amaterasu and later Lord Sun, they have embraced the reign of the Jade Sun. The benevolent Heavens have showered favor on them for their piety.

Focus: 4

 

(*) The Eighth Legion (R)

3F / 0C

3HR / 3G

Ignore this card’s Honor Requirement if it is attaching to a Mantis Clan Personality. Battle/Open: Attach this card from your hand to your target Personality. Before this turn ends, if this card is in play, you may put it in your hand. Kotei 2009 • Trevor Valentine

Focus: 1

 

Utaku Gunso (U)

2F / 0C

2HR / 3G

Cavalry • Battle Maiden • Gunso. Open: Transfer your target attachment to your target Personality. “We have suffered greatly at the hands of our enemies, and this winter shall be bleak indeed. But we shall not despair, for our souls are filled with honor and virtue. We shall endure, and serve the Khan in the honor of our ancestors. We are Utaku.” –Utaku Yu-Pan  Kotei 2009 Aaron Boyhan

 

Wanyudo (R)

3F / 0C

0HR / 4G

Shadowlands • Nonhuman • Oni. After this card enters play: Lose 4 Honor. Reaction: After the resolution of another player’s Battle action that destroyed this card or its Personality: Target a card without attachments in an enemy unit at the current battlefield. Remove it from the game.

Focus: 2