Spoiler de Stronger Than Steel
(156/156) + 2
Promos (1)
The Trackless Road (Action) (Box-Topper) Coste: 0; Focus: 2. Limited: One of your target Samurai Personalities permanently gains the trait, “After each turn ends in which this Personality was in a battle during its resolution: Give this Personality a +1F Mastery token.” War makes one forget the simple beauties of the world.
Panda Spirit (Follower) (Pre-release)
1F / 0C
1HR / 4G
Spirit • Nonhuman. This Personality cannot assign to attack the turn he attaches this card, as the tranquillity of the panda settles in. Battle: This Personality gains +3F. Their presence is the greatest of good omens.
Strongholds (3)
Brilliant Rebirth Temple (F) (Phoenix) 6PS / 4G / 6SH. Reaction: Even if this Stronghold is bowed, after you bring a Shugenja Personality into play: Create a 0F Yojimbo Follower and attach to him. Reaction: Once per battle, after you destroy a card in an enemy army: Each of your cards in your current army that is a Samurai or Yojimbo gains +1F.
Houritsu Mura (F) (Mantis) 7PS / 4G / 2SH. Personalities opposing one or more of your Magistrates have -1PH. Battle: Bow one of your target Personalities: Move home a target Personality opposing him with lower Personal Honor than your Personality’s Chi.
Vigilance Keep (F) (Lion) 7PS / 3G / 7SH. After you destroy a province as the Attacker: Gain Honor equal to the base Personal Honor of one of your Personalities at that battlefield. “War is the most noble pursuit of a samurai. It gives him purpose, and brings honor to his ancestors.” –Akodo’s Leadership
Personalities
Crab (7)
Hida Fumetsu (R)
6F / 3C
4HR / 8G / 3PH
Crab Clan • Topaz Champion • Samurai. Fumetsu has +3F during the Combat Segment (not battle resolution). The Topaz Championship is Rokugan’s most famous coming-of-age ceremony. The clans send their best to compete, and glory awaits the winner. 2006 Topaz Champion • Jason Aken
Hida Itsuma (C)
5F / 2C
1HR / 8G / 2PH
Crab Clan • Samurai • Hero • Shadowlands • Damned. Reaction: Before one of your other Samurai is destroyed, if it is not the Action or Attack Phase, destroy Itsuma: Negate the other Samurai’s destruction. “You’ve run out of time to talk, Crane.”
Hida Kashin (R)
4F / 2C
-HR / 7G / 1PH
Crab Clan • Samurai • Berserker. Kashin cannot assign to an army with Hida Fumetsu. Battle: Bow Kashin: Destroy one or more target Followers opposing him with a total Force less than or equal to Kashin’s Force. “Your precious reputation means nothing to me, Fumetsu.”
Hiruma Aya (R)
3F / 2C
0HR / 7G / 2PH
Crab Clan • Samurai • Scout. Recon Limited: Target a province. Your Personalities can assign to its battlefield during Cavalry Maneuvers this turn. The lost Hiruma Techniques have been found, and those who study them have already proven how deadly they are.
Kuni Takaniro (U)
4F / 3C
-HR / 7G / 1PH
Crab Clan • Shugenja • Shadowlands • Damned. Negate all effects of other player’s Fear actions targeting cards in this unit. Ranged Attacks targeting cards in this unit have -2 strength. “Of course the jade hurts, cousin. Otherwise, it would be hardly useful.”
Kuni Umibe (U)
4F / 3C
2HR / 8G / 2PH
Crab Clan • Shugenja • Earth. Your Crab Clan Personalities at Umibe’s location have Berserker if they are Shadowlands, and Hero if their Personal Honor is 1 or higher. “You are Crab, cousin, but I am watching you – and I will give you a Crab’s death if you stray.”
Toritaka Kaiketsu (C)
4F / 3C
3HR / 7G / 1PH
Crab Clan • Samurai • Scout. Recon Open: Bow Kaiketsu: Target a province. Units with one or more Spirit cards cannot assign to its battlefields this turn. After Cavalry Maneuvers this turn, bow a target unit there. “There is something amiss in the Empire, and we will find it.”
Crane (7)
Asahina Ekei (R)
2F / 4C
6HR / 7G / 4PH
Crane Clan • Shugenja • Air • Artisan. Limited: Target a Holding in your discard pile. Put it into play, bowed (paying all costs). “I do not understand the purpose of these wars. The Celestial Heavens will make their wishes known to us, and we shall bow to their will.”
Daidoji Kojima (U)
4F / 3C
2HR / 8GC / 2PH
Crane Clan • Samurai • Iron Crane. While defending, Kojima has +2F, and adds Force to his unit even while bowed. “I hear it is war with the Crab,” Gempachi said. “Yes,” Kojima replied. “Time to show them what we have learned.”
Daidoji Naoshige (C)
3F / 3C
0HR / 7GC / 2PH
Crane Clan • Samurai • Scout. Battle: Ranged 2 Attack, or Ranged 5 Attack if a Recon action has targeted the current battlefield or its province this turn. “We know the lands we are charged with defending. Let the enemies of the Crane come; we are ready to use that knowledge against them.”
Doji Masako (R)
2F / 3C
4HR / 8GC / 3PH
Crane Clan • Courtier. Political Reaction: After the Imperial Favor is discarded, bow one of your target Personalities with 4 or higher Personal Honor: Take the Favor. If the discarding paid a cost from one of your abilities not on a card, you can use that ability an additional time this turn.
Doji Nobuhide (R)
2F / 3C
6HR / 7G / 3PH
Crane Clan • Samurai • Courtier. Political Battle: Bow a target Personality with Force greater than his controller’s Family Honor and less than your Family’s Honor. “Lady Domotai, your father gave the Crab the chance to make peace, and they repay us with war. Now is the time to settle this.”
Kakita Amakuni (C)
2F / 3C
6HR / 7GC / 3PH
Crane Clan • Samurai • Duelist. Reaction: Before focused cards are revealed in a duel involving Amakuni: After Focus Effects resolve, each focused card that shares a base Focus Value with another of its player’s focused cards suffers -2 Focus Value.
Kakita Kensho-in (U)
3F / 4C
4HR / 7GC / 3PH
Crane Clan • Samurai • Artisan • Duelist. “The armies of the Daidoji are vital to the Crane defense, but the Kakita have a role to play as well. Let me show you the worth of my sword in combat...”
Dragon (7)
Mirumoto Ryosaki (R)
4F / 4C
8HR / 7G / 3PH
Dragon Clan • Samurai • Duelist • Experienced • Unique. Reaction: Before Focus Effects resolve involving Ryosaki: Raise the Focus Value of a focused card to 4. Battle: Move a target Personality controlled by the enemy leader to Ryosaki’s battlefield. 2006 Spared From Death • Patrick Zeuner, Jesus Mera, Franck Le Borgne, Jacek Jachymowski
Mirumoto Yozo (C)
4F / 4C
5HR / 8G / 2PH
Dragon Clan • Samurai • Duelist. After Yozo issues a challenge: Give him +2F. Reaction: Before Focus Effects resolve in a duel involving Yozo: Lower the Focus Value of any focused card to that of one of your focused cards. “One less Lion stands between me and revenge.”
Tamori Sugi (U)
3F / 3C
0HR / 7G / 2PH
Dragon Clan • Shugenja • Earth. Battle: Even if Sugi is not at the current battlefield, bow him: Raise or lower the strength of the current battlefield’s province by 4. “His soul brings with the unbridled essence of earth. Powerful, yes, but dangerous as well.” –Tamori Shaitung
The Rashana (R)
2F / 3C
0HR / 8G / 2PH
Dragon Clan • Naga • Greensnake • Nonhuman. Reaction: After you bring a non-Shadowlands Nonhuman Personality into play (including The Rashana): Permanently give The Rashana either +2F, Samurai, Monk or Cavalry. “I have come to study with The Mareshi.”
Togashi Kanaye (R)
3F / 3C
0HR / 7G / 4HP
Dragon Clan • Monk. Reaction: Even if Kanaye is bowed, after a Ring enters play: Choose another player. That player chooses whether you gain 2 Honor or you search your deck for a Ring, show it, and put it in your hand. “Be centered. Be whole.”
Togashi Remi (C)
4F / 4C
3HR / 8G / 2HP
Dragon Clan • Monk • Duelist. “All things change. Rocks to sand, men to corpses. Let me show you.”
Togashi Shichi (U)
2F / 2C
-HR / 5G / 1HP
Dragon Clan • Monk. Shichi cannot perform Kiho actions except during battle. Battle: Discard a Kiho Action card: Give Shichi +2F. “The body is a tool. Learn to use it, and it will not use you.”
Lion (7)
Akodo Hiroyuki (F)
4F / 4C
12HR / 6G / 4PH
Lion Clan • Samurai • Scout • Tactician • Unique. After engaging in a battle at Hiroyuki’s battlefield: Bow all Personalities in his army with 2PH or lower. Battle: Give another target Personality in Hiroyuki’s army a Force bonus equal to the target’s Personal Honor. Straighten him. ”Bushido guides my every action.”
Akodo Katsumoto (R)
4F / 3C
7HR / 7G / 2PH
Lion Clan • Samurai • Tactician. Tactical Battle: Bow one of your target Personalities: Bow a target enemy Personality with Personal Honor equal to or less than the Personal Honor of the Personality you bowed. “He refuses to retreat from battle until all hope is lost. Is he Akodo or Matsu?” –Ikoma Noda
Ikoma Tatsunori (R)
3F / 3C
5HR / 7G / 3PH
Lion Clan • Samurai • Tactician. Political Tactical Reaction: Before you gain Honor during a battle (including resolution): Negate the gain. Draw a card. “What would I sacrifice for the Lion? Better to ask what I would not sacrifice. The answer is nothing.”
Kafu (C)
5F / 3C
10HR / 8G / 4PH
Lion Clan • Fu Lion • Nonhuman • Cavalry. Fear Battle: Target an enemy unit. Bow all Followers and Personalities in it with Force less than Kafu’s Personal Honor. A powerful force defends the temples of the Lion from those who would defile them.
Kitsu Tenshin (U)
3F / 3C
4HR / 6G / 2PH
Lion Clan • Samurai • Scout. Reaction: After Tenshin enters play: A target Lion Clan Personality in your discard pile becomes honorably dead. “I chose the sword, but I do not reject my heritage.”
Matsu Kameko (C)
4F / 1C
3HR / 7G / 0PH
Lion Clan • Samurai • Deathseeker. Ignore Followers’ Honor Requirements of 3 or less when attaching them to Kameko. Battle: Bow Kameko: Ranged Attack with strength equal to her Force. Gain 1 Honor if the Ranged Attack destroyed a card.
Matsu Sakaki (U)
4F / 3C
7HR / 7G / 3PH
Lion Clan • Samurai. Battle: Bow a target enemy Personality with Force lower than Sakaki’s Personal Honor. “Yoshino-sama promised the Khan that he would march into the heart of the Unicorn lands. I will gladly give my life for the chance to prove the Lion’s strength over these traitors.”
Mantis (7)
Chutaro (C)
4F / 2C
-HR / 7G / 1PH
Mantis Clan • Budoka. After Chutaro enters play from a province: Refill the province face-up. Battle: Bow one of your Farms: Ranged 3 Attack. “He is young but skilled. He has earned the right to prove himself.” –Yoritomo Buntaro
Moshi Taya (U)
2F / 4C
2HR / 8G / 2PH
Mantis Clan • Shugenja • Water • Naval. Battle: Exchange the force of one of your target Naval Personalities with the Force of a target Personality opposing him. “I have no need of the mainland or its wars. This is my home.”
Tsuruchi Amaya (R)
2F / 3C
2HR / 7G / 2PH
Mantis Clan • Samurai. Battle: Bow Amaya: Ranged 4 Attack. Bow the Ranged Attack’s target if it is still in play. “The Lion and the Mantis both petitioned the Phoenix for control of the city. Their debate grew heated, and violence ensued. Should we be surprised?” –Tamori Nakamuro
Tsuruchi Fuyu (U)
3F / 3C
2HR / 7G / 2PH
Mantis Clan • Samurai • Magistrate. Battle: Target a Personality opposing Fuyu. The target’s controller may move him home and dishonour him. If he did not move, Ranged Attacks that target him this turn have +6 strength. “He enjoys his duty, perhaps too much.” –Tsuruchi Okame
Tsuruchi Masako (R)
4F / 3C
0HR / 7G / 2PH
Mantis Clan • Samurai • Magistrate. Reaction: After one of your Ranged Attacks targets a Follower or a Personality without Followers opposing Masako: Increase the Ranged Attack’s strength by 1. “There does not need to be an Emperor for us to enforce his laws.”
Yoritomo Daishiro (F)
4F / 4C
0HR / 8G / 3PH
Mantis Clan • Samurai • Magistrate • Naval • Unique. Battle: Target a Personality opposing Daishiro. Give +2F to each Mantis Clan Personality in this army with Chi greater than the target’s Personal Honor. “Steal from the Mantis and nothing can save you from me.”
Yoritomo Kane (C)
5F / 4C
0HR / 9G / 2PH
Mantis Clan • Samurai • Naval. Reaction: After Kane assigns or moves to a location: Move one of your target Ashigaru or Budoka Personalities to the same location. If the target moved into a defending army, straighten him. “Stand aside Lion. This city is ours as much as yours.”
Phoenix (7)
Agasha Tamaki (C)
1F / 3C
4HR / 7G / 3PH
Phoenix Clan • Shugenja. Limited: Even if Tamaki is bowed: Straighten one of your target bowed Temple Holdings that has not produced Gold this turn. If this straightened a Temple, straighten Tamaki. ”All that was broken, we shall see rebuilt.”
Asako Bairei (R)
2F / 5C
6HR / 8G / 3PH
Phoenix Clan • Elemental Master • Shugenja • Water • Scribe • Cavalry • Experienced 3 • Unique. Your Water Shugenja need not bow as a cost of performing Water actions. Water Battle: Even if he is not at the current battlefield, bow Bairei: Straighten up to 4 target bowed cards.
Asako Eichiro (C)
4F / 3C
2HR / 8G / 2PH
Phoenix Clan • Monk • Fire. Reaction: After a Fire action resolves that one of your Personalities performed, even if Eichiro is bowed: Straighten Eichiro. ”The Crab and the Crane waste lives in an ancient war over rice and territory. Would the Empire not benefit from our intervention?”
Isawa Emori (F)
5F / 4C
5HR / 10G / 3PH
Phoenix Clan • Elemental Master • Shugenja • Earth • Experienced • Unique. Your Earth Shugenja need not bow as a cost to perform Earth actions. Earth Battle: Bow a target unbowed card opposing Emori. Raise or lower the current battlefield’s province strength by the Force of the target.
Isawa Kajibara (U)
4F / 4C
5HR / 9G / 3PH
Phoenix Clan • Shugenja • Fire. Fire Battle: Even if Kajibara is bowed: Ranged 3 Attack. Straighten Kajibara. “The presence of the Fire Dragon has had a dramatic effect on the Acolytes who follow Ochiai. One can but hope they share her restraint.” –Shiba Ningen
Shiba Fusaburu (U)
4F / 3C
6HR / 7G / 2PH
Phoenix Clan • Samurai • Hero • Duelist. When the Lion and the Mantis attacked one another in the Imperial City yet again, it was the Shiba who interceded. Ever loyal, ever valiant, the Shiba take any risk so long as it benefits the Phoenix and the Empire.
Shiba Rae (R)
3F / 4C
4HR / 7G / 2PH
Phoenix Clan • Samurai • Yojimbo. Rae has +1F for each Spell in his army. Battle: Ranged 3 Attack. “There will not be fighting in the Imperial City,” he proclaimed. “Lady Ochiai regretfully must order you to leave Toshi Ranbo immediately.”
Scorpion (7)
Bayushi Arunsa (U)
4F / 3C
0HR / 8G / 2PH
Scorpion Clan • Samurai • Magistrate • Duelist. Battle: Move home a target dishonorable enemy Personality. If he moved, bow him. “I could kill you a dozen ways before you stand. The question is, are more useful alive?”
Bayushi Ryuzaburo (R)
4F / 4C
-HR / 8G / 2PH
Scorpion Clan • Samurai • Courtier • Magistrate. Before your turn ends, if you control any cards with the base Shadowlands keyword: Destroy Ryuzaburo or one of those cards. ““The wise dog sets the wolves against one another, and walks away with the prize unnoticed.”
Bayushi Shinobu (C)
4F / 4C
0HR / 8G / 2PH
Scorpion Clan • Samurai • Hero. Battle: Even if Shinobu is bowed: Bow a target Personality opposing him with lower Personal Honor. If this bowed a card, straighten Shinobu. “What good can come of squabbling with the Mantis, friend Akodo? Why not direct your energy to more fruitful pursuits?”
Shosuro Kyuichi (R)
2F / 4C
-HR / 7G / 0PH
Scorpion Clan • Ninja • Duelist. Reaction: After an action resolves that gave a Personality a Chi penalty (including penalties from tokens): Give the Personality a -1F/-1C Poison token. “There is a ronin merchant near the Yasuki border,” Maru whispered. “Mention the girl in the river, and he will tell us everything.”
Shosuro Takuro (C)
1F / 4C
-HR / 7G / 1PH
Scorpion Clan • Courtier. Reaction: After Takuro is destroyed by a card you do not own or by battle resolution: Create a 0F/2C/1PH Scorpion Clan, Courtier, Apprentice Personality. Choose another player, who loses 3 Honor. “A word please, on behalf of my lord Nomen?”
Soshi Ukon (U)
1F / 3C
0HR / 6G / 1PH
Scorpion Clan • Shugenja. After Ukon enters play: Permanently give him the Air, Earth, Fire or Water keyword. “A wretched creature, but very useful,” Uidori said. “He can find out anything we wish to know about Yoshino.”
Yogo Honami (R)
2F / 4C
-HR / 7G / 2PH
Scorpion Clan • Shugenja • Courtier • Spirit. Political Reaction: Before a player loses Honor, bow Honami: Increase the loss by 1. “She served the clan loyally for decades before her death. Afterwards, she continued to serve. That is the power of Scorpion loyalty.” –Bayushi Paneki
Spider (7)
Chuda Genkei (C)
3F / 3C
-HR / 7G / 0PH
Spider Clan • Shugenja • Shadowlands • Lose 4 Honor. Battle: Target a Personality: Give him a Force penalty equal to the entering-play Honor loss of a target Personality opposing him. “Let the Crab hunt us if they wish. They will find nothing but rumors and shadows.”
Daigotsu Junichi (U)
3F / 1C
1HR / 5G / 1PH
Spider Clan • Samurai • Magistrate. Cannot assign to an army with any Nonhuman Personalities. Battle: Bow a target Personality opposing Junichi with Personal Honor higher than Junichi’s Chi. “Justice is swift, ruthless, and without mercy. How suited we are to it.”
Daigotsu Susumu (R)
3F / 4C
-HR / 7G / 2PH
Spider Clan • Courtier. Political Fear Limited: Target a Human Personality with Force less than his controller’s Family Honor. His controller may target and bow a different one of hid unbowed Personalities. If he did not target anyone, bow the first target.
Datsue-ba (U)
2F / 4C
-HR / 7G / 0PH
Spider Clan •Shugenja • Shadowlands • Bog Hag • Nonhumen • Supai • Lose 4 Honor. Battle: Bow Datsue-ba: All Personalities at this battlefield suffer a Force penalty equal to their base Personal Honor. “Such a sweet, young face…”
Goju Ryuu (R)
3F / 3C
-HR / 7G / 0PH
Spider Clan • Ninja • Lose 4 Honor. Battle: Target a Personality or Follower opposing Ryuu. Set Ryuu’s Force to the target’s Force. Reduce the target’s Force by 4. “The Lotus Blade bandits have proven most uncooperative. Perhaps they will be more pliable with a new leader.”
Hiromasa (R)
2F / 3C
-HR / 6G / 1PH
Spider Clan • Monk • Shadowlands • Lose 2 Honor. Fear Battle: Destroy a Follower attached to a target enemy Personality. Give Hiromasa a +1 F token if this destroyed a Follower. “If any get too close to the truth, their lives are forfeit.”
Katashi (C)
4F / 3C
-HR / 7G / 1PH
Spider Clan • Monk • Shadowlands. Limited: If your Family Honor is lower than 0 and you control no Rings, bow Katashi: Put a target Ring from your hand or discard pile into play. ”Some secrets are worth dying for. Some are worth killing for.”
Unicorn (7)
Horiuchi Yoko (C)
3F / 3C
0HR / 8G / 2PH
Unicorn Clan • Shugenja • Water • Cavalry. If Yoko has a Spell attached or has performed an action on a Spell this turn, she has +2F/+1C. “Her spells were visual poetry, a feast to the eyes. Must I watch her artistry turn into a brutal method of war?” –Horiuchi Nobane
Ide Eien (U)
3F / 3C
2HR / 8G / 2PH
Unicorn Clan • Courtier • Ambassador • Cavalry. Reaction: Even if Eien is bowed, after another player performs a Political action: Straighten one of your target Personalities. Unicorn courtiers dispersed into the courts of the Empire. Word by word, favor by favor, they struggled to increase the Khan’s influence.
Moto Chai (R)
4F / 2C
-HR / 9G / 1PH
Unicorn Clan • Cavalry • White Guard. Battle: Bow a target non-Unique enemy Infantry Personality without Followers. If you are the Attacker and this is your first Battle action this battle, destroy the target. “Why choose such a famous name?” Chen asked. Chai grinned. “I will be the one remembered forever.”
Shinjo Kurimoko (C)
3F / 4C
4HR / 8G / 2PH
Unicorn Clan • Samurai • Magistrate • Cavalry. Battle: If there are any units opposing Kurimoko, pay 2 Gold: Create a 2F/1C/1PH Ronin, Samurai Personality in your current army. Remove him from the game after this battle ends. “Is it possible to follow the path of the Khan and the Empire at the same time?”
Shinjo Turong (R)
4F / 4C
-HR / 8G / 2PH
Unicorn Clan • Samurai • Cavalry • Naval • Experienced • Unique. If you are a Mantis Clan player: Turong costs 2 less Gold to bring into play. Battle: Straighten another target Cavalry or Naval card at this battlefield. 2006 World Championships Feature Match
Utaku Etsuko (R)
4F / 3C
8HR / 8G / 3PH
Unicorn Clan • Samurai • Cavalry • Battle Maiden. Battle: Bow a target enemy Infantry Personality with less Force and no Followers. “We have suffered a great defeat, but we will not be stopped. No man is strong enough to rule the Empire but the Khan.”
Utaku Takai (U)
1F / 2C
4HR / 5G / 2PH
Unicorn Clan • Ruby Champion • Samurai • Horse Master. Takai has +1F for each Cavalry Personality in his army. Battle: If there are any enemy units in the current battlefield, even if Takai is home: Move one of your target Unicorn Clan Personalities to the current battlefield. 2006 Ruby Champion • Pablo Rojo
Shadowlands (2)
Gagoze no Oni (C)
5F / 4C
-HR / 8G / 0PH
Shadowlands • Oni • Nonhuman • Lose 4 Honor. Battle: Bow Gagoze or one of his Followers: Target a non-Shadowlands Personality. His controller may permanently give him Shadowlands. If the target does not gain Shadowlands, give him -3F/-3C until the beginning of your next turn. “Such delights to be found in the forest.” –Shahai
Sentei no Oni (U)
16F / 5C
-HR / 16G / 0PH
Shadowlands • Oni • Nonhuman • Experienced • Unique • Lose 10 Honor. Reaction: Before a card’s effect bows Sentei, give him -8F: Negate the bowing. Reaction: Before Sentei is destroyed by another player’s card effect during battle, remove him from the game: Destroy all units in the current enemy army.
Unaligned (3)
Hisao (U)
4F / 4C
-HR / 7G / 2PH
Ronin • Samurai • Hero • Duelist. Hisao cannot gain any Clan alignment. Hisao and his Followers cannot bow from cards’ effects (but can bow to pay costs) while in an army. “A philosopher and a warrior. A puzzle and an answer.” –Tamago
Kitsune Aiko (C)
1F / 3C
2HR / 4G / 3PH
Fox Clan • Shugenja • Air • Scout • Kitsune • Nonhuman. Recon Open: Bow Aiko: Target a province. During battles at the province’s battlefields this turn, Ranged Attacks have -2 strength. “The sacred forest is threatened. No price is too high to keep it pure?”
Noburo (C)
3F / 2C
1HR / 5G / 2PH
Ronin • Samurai • Yojimbo. Reaction: When a Limited or Open action would target one of your Courtiers or Shugenja: The player performing the action may discard a card. If he does not discard, he chooses a different legal target among your Personalities. “Your bribe is pathetic. I serve my master loyally.”
Holdings (4)
City Gate (C) Coste: 2. Castle • City. Bow this card: Produce 2 Gold. Battle: If you have exactly one province, bow this card: Move home a target Personality attacking your province. “There are towns that must not be besieged.” –Sun Tao
Clan Estate (U) Coste: 2. Bow this card: Produce 2 Gold, or 3 Gold if paying for a Cavalry card. “My Khan, our efforts are already bearing fruit. My agents have been collecting a number of disturbing reports of matters going on far to the south of us.” –Shinjo Haruko
Haiku School (C) Coste: 2. Temple. Bow this card: Produce 2 Gold, or 3 Gold if you control a Courtier and the Imperial Favor. “A poem will not stop the Crab armies,” Hideo said. “No,” agreed Ayano, “but it will earn me a meeting with a lord who might.”
Temple of the Righteous Emperor (C) Coste: 2. Temple • Singular. Bow this card: Produce 2 Gold. Reaction: Before a player gains Honor from an Action card during the Attack Phase: Negate the Honor Gain. The player draws a card. All of Rokugan honors his memory.
Events (5)
A Gruesome Display (U) After the next time this game a Shadowlands card is destroyed, you gain 2 Honor, or 5 Honor if your Family Honor is below its starting value at that time. “What does it mean, my lord?” Hida Kashin asked. Benjiro grimaced. “I do not know who is responsible, but I know I do not trust their motives.”
Gujo Odori (C) Before your next Dynasty Phase begins, straighten all Port, Village and City cards in play. For thirty one nights, the townspeople gather and celebrate life. Samurai, peasants and merchants dance together in joyful harmony.
Power of the Masters (U) Until the end of the game, while you control exactly five Elemental Masters with five different elemental keywords between them, each of your Elemental Masters Personalities has the ability, “Open: Bow a target Personality.” “The fighting in the Imperial City stopped only with the strength of the Phoenix. We must use that same power to guide the Empire.” –Isawa Takesi
The Heavens Are Watching (U) After your next Action Phase begins, turn all cards in provinces face up, except the province from which this Event resolved. The realm of man erupted once more into war. The representatives of the Celestial Heavens took note of the chaos, and their disapproval grew.
The Throne Stands Empty (U) The player with the Imperial Favor discards it. Until your second Events Phase from now, no player can take the Favor, and Personalities cannot lobby. Dishonor Moto Chagatai. “The Empire will not be safe until it is claimed.” –Shoshuro Jimen 2007 Kotei Winners
Regions (1)
Toshi Ranbo (R) Imperial • City • Unique. During battles at this province’s battlefield effects of Political actions cannot be negated. Reaction: After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this Province’s battlefield.
Actions (49)
A Lion’s Roar (U) Coste: 0; Focus: 3. Battle: Bow one of your target Personalities with 3 or more Personal Honor: Ranged Attack with strength equal to his Personal Honor plus 2 if he is a Tactician. Even as the Akodo withdrew from the capital, the Matsu and Ikoma descended upon the Unicorn border like a wrathful storm.
A Matter of Honor (R) Coste: 0; Focus: 2. Political Open: Target a Personality whose Honor Requirement is 5 points or more lower than your Family Honor. After the next time this turn an action resolves that targeted one of your cards and that he performed, dishonor him and draw a card.
Calling in Favors (U) Coste: 0; Focus: 3. Battle: Target a Personality controlled by a player you invited to ally this turn whose units have not been in an enemy army this turn. If there are any enemy units at the current battlefield, straighten the target’s unit and move it to your side there. The unit’s controller gains 2 Honor.
Choose Your Ground (C) Coste: 0; Focus: 1. Battle: Target one of your Personalities with 3 or higher Chi: Destroy a target Terrain. Open: Pay 3 Gold: Destroy a target Region. The Unicorn marshalled their defences along the Lion border. All knew it was only a matter of time before the Lion began their assault.
Crosswinds Cut Style (R) Coste: 0, Focus: 4. Focus Effect: If your Personality in this duel is Unicorn Clan: Lose 2 Honor. When this duel resolves, the other player wins and you lose. Negate any effects for loosing the duel. Battle: Target one of your unbowed Cavalry Personalities: Bow a target Infantry card opposing him with lower Force.
Dastardly
Tactics (C)
Coste: 0; Focus: 3. Political Battle: Lower the Force of the Personality
and of each Follower in a target enemy unit to your current Family Honor or 0,
whichever is higher. “If you cannot defeat a man in a fair fight, find
another way.” –Soshi Tishi
Death of Virtue Style (R) Coste: 0; Focus: 2. Focus Effect: If your Personality in this duel is Spider Clan: Add 3 or this Personality’s entering-play Honor loss, whichever is lower, to this card’s Focus Value. Battle: Target one of your unbowed Spider Clan Personalities with 5F or higher: Destroy a target enemy card with 3F or lower and no attached cards.
Devious Explorer (C) Coste: 0; Focus: 3. Reaction: After you announce a Battle action: Target an enemy Personality. Your action’s effects that move him home cannot be negated. He cannot gain Force bonuses or move to battlefields this turn. “Find their weaknesses, little ones.” –Omoni
Drawing in the Strike (C) Coste: 0; Focus: 3. Kiho Reaction: After one of your Monks is targeted by an action on a card opposing him without attachments, target that Monk: Bow the opposing card after the action resolves. “You move like an old man.”
Establishing a Foothold (U) Coste: 0; Focus: 3. Recon Open: Bow one of your target Scouts: Enemy Personalities at a target province’s battlefields this turn have -1F. If you targeted that province this turn with Surveying the Land, your Personalities who assign there gain the ability “Battle: Bow this Personality: Bow a target enemy card without attachments.”
Evenly Matched (C) Coste: 0; Focus: 2. Battle: Bow one of your target Personalities: Straighten a target Personality. Reaction: After a player gives one or more of his personalities a Force bonus from an action: Bow each of them for whom the Force bonus was greater or equal to his current Chi.
Failure to Your Daimyo (U) Coste: 0; Focus: 2. Political Open: If it is not your turn: Target a Personality you control and a Personality with a lower Honor Requirement that you do not control. Straighten your Personality. “Those who betrayed the honor of Lady Doji were punished. The Daidoji will stand pure once more.” –Daidoji Fumisato
Falling Leaf Strike (C) Coste: 0; Focus: 3. Kiho Battle: Target one of your unbowed Monks: Give a target enemy Personality or Follower at the current battlefield -3F. Bow the enemy target if its Force is now 0. Move your Monk to the current battlefield. The Togashi came to the Wall, but found no darkness to combat.
Fight As One (C) Coste: 0; Focus: 2. Battle/Open: Bow one of your target Followers: Straighten his Personality. Battle/Open: Straighten all Yojimbo cards you control. “Hold on!” Kaoru shouted. “We will make it out of this together!”
Furious Assault (C) Coste: 0; Focus: 1. Battle: Target one of your Berserkers or bow one of your target Personalities or Followers: Lose 2 Honor. Target an enemy unit. Its controller may move it home and bow it. If it moved, it cannot move again this Combat Segment. If it did not move, destroy it after this Combat Segment ends.
Heart of the Katana Style (R) Coste: 0; Focus: 2. Focus Effect: If your Personality in this duel is Lion Clan: Add 3 or his Personal Honor, whichever is lower, to this card’s Focus Value. Tactical Battle: Bow one of your target Lion Clan Tacticians: Destroy a target enemy Personality with lower Personal Honor and no attachments.
Heated Discussion (U) Coste: 0; Focus: 2. Political Limited: Target another player’s Personality. Create a battlefield and assign him to defend there. Assign any number of your Courtier or Magistrate Personalities to attack there. The Defender may then assign any of his Courtier or Magistrate Personalities there. Fight the battle. During the battle, before any Personality is destroyed, dishonor him instead.
Hojatsu’s Legacy Style (R) Coste: 0; Focus: 4. Focus Effect: If your Personality in this duel is Dragon Clan: After the duel ends, you may put a discarded Kiho Action card or Ring card you focused on the top or bottom of your Fate deck. Battle: Bow one of your target Dragon Clan Personalities: Target an enemy Personality with equal or lower Chi. If he is bowed, destroy him. If he is not bowed, bow him.
Honor is Power (U) Coste: 0; Focus: 2. Political Battle: Bow one of your target Courtiers, even if he is at home: Target an opposed honorable Personality in another player’s army. His controller may choose to dishonor him and lose 2 Honor. If the Personality is still honorable, take the Imperial Favor and draw a card. “Who leads their forces? Oh yes, I know of him.”
Justly Earned Victory (R) Coste: 0; Focus: 2. Battle: Target one of your Personalities: Move home a target Personality opposing him with lower Force or fewer attached cards. Battle: Negate all current Force bonuses and penalties to cards at this battlefield from actions.
Kolat Forgery (U) Coste: *; Focus: 2. Kolat Limited: Pay the target’s base Gold Cost: Destroy a target attachment. Lose 1 Honor. “Ruined!” Kakita Kyruko hissed. “Do not worry,” Morito said. “Something can be salvaged.”
Mysterious Deaths (R) Coste: 6; Focus: 1. Unique. Kolat Limited: Lose 4 Honor. Destroy each player’s lowest Gold Cost unit. If any player has more than one unit tied for lowest Gold Cost, he chooses which one of his units is destroyed. Remove this card from the game.
Overwhelming Speed (U) Coste: 0; Focus: 2. Battle: Target one of your Cavalry units: Bow and move home a target enemy Infantry unit with less Force. “If they send one company, we shall send five. Leave nothing living. Teach them what it means to attack us.” –Moto Chen
Paragon of Honor (C) Coste: 0; Focus: 4. Open: Give a target Personality +1PH. Limited: Target an honorable Personality with 5 or higher Personal Honor. While he remains in play and honorable, he has the trait “Straighten this card after each phase ends.”
Parley (C) Coste: 0; Focus: 1. Political Battle: Target one of your unbowed Personalities: Target an enemy Personality. Give each target a Force and Chi penalty equal to his own Personal Honor; this cannot reduce Chi below 1. “I must speak with your general. Lead me to him.”
Powerful Accusation (C) Coste: 0; Focus: 1. Political Battle: Destroy one of your target defending unbowed Courtiers: Dishonor a target Personality opposing him. If the target has higher base Personal Honor than your Courtier, the target’s controller chooses a card in the target’s unit. Destroy it.
Power of Innocence (R) Coste: 0; Focus: 2. Political Open: Bow one of your target Courtier or Shugenja Personalities: Bow a target Personality with lower Personal Honor. “I had never before met a truly innocent soul. Ironic that such a person could be so dangerous.” –Bayushi Nomen
Private Whispers (R) Coste: 0; Focus: 2. Political Open: Bow one of your target Courtier or Shugenja Personalities: Bow a target Personality with higher Personal Honor. Not every price is paid in gold. Not every weakling regrets his failure.
Red Leaf Cut (U) Coste: 0; Focus: 2. Reaction: Before Focus Effects resolve: Discard a focused card; its owner may focus an additional card from his hand or focus pool. Reaction: After a Battle action resolves: Give -3F to a target Personality who performed it.
Silent Movements (U) Coste: 0; Focus: 1. Ninja Battle: Target one of your unbowed Ninja Personalities: If he has no non-Ninja Followers, you may move him to another location. You may then give a target Personality at your Ninja’s location -3F/-1C, even if not at the current battlefield. “Tikaru, did you hear something? Tikaru?”
Single Strike Style (R) Coste: 0; Focus: 4. Focus Effect: If your Personality in this duel is Crane Clan: After the duel ends, you may put a discarded Political Action card you focused on top of your Fate deck. Battle: Bow one of your target Crane Clan Personalities: Target an enemy Personality with lower Personal Honor. If he is bowed, destroy him. If he is not bowed, bow him.
Soul Strike (C) Coste: 0; Focus: 2. Kiho Battle: Target one of your Rings and one of your unbowed Monks: Ranged 4 Attack. Fighting between the Mantis and the Lion was inevitable, and the Mantis had weapons the Lion had not yet seen.
Splendid Phoenix Style (R) Coste: 0; Focus: 4. Focus Effect: If your Personality in this duel is Phoenix Clan: After the duel ends, you may put a discarded Spell or Ring card you focused on top of your Fate deck. Battle: Bow one of your target Yojimbo cards or Phoenix Clan Samurai cards: Move home a target enemy Personality. If he moved, bow him.
Storm’s Eye Style (R) Coste: 0; Focus: 2. Focus Effect: If your Personality in this duel is Mantis Clan and one of your focused cards has 3 Gold Cost or higher: Add 3 to this card’s Focus Value. Battle: Target one of your unbowed Mantis Clan Personalities with a Ranged Attack ability: Ranged Attack with strength equal to his Chi. “Fueled by scorn as much as skill.” –Yoritomo Eriko
Strength in Shadow Style (R) Coste: 0; Focus: 2. Focus Effect: If your Personality in this duel is Scorpion Clan: Lose 2 Honor. Give a Personality in the duel two -1F/-1C poison tokens. (End the duel without resolution if this destroys him.) Battle: Target one of your Scorpion Clan Samurai or Ninja: Straighten or bow a target Samurai or Ninja with equal or lower Chi and no attachments.
Strength of Paragons (C) Coste: 0; Focus: 2. Battle: Target one of your unbowed Personalities with an Honor Requirement greater than your starting Family Honor: Target a Follower opposing him, or any card opposing him if he has 5 or greater Personal Honor. Destroy the opposing target.
Superior Positioning (R) Coste: 0; Focus: 4. Recon Open: Target one of your Scouts: Your Followers at a target province’s battlefields this turn have +1F. If you targeted that province this turn with Establishing a Foothold and Surveying the Land, your cards there straighten after the first time each battle they bow to pay costs.
Surveying the Land (C) Coste: 0; Focus: 2. Recon Open: Target one of your unbowed Scouts: Target a province. Your Personalities at its battlefields this turn have +1F while opposed. “The Scorpion urge us to abandon the capital and seek vengeance on the Unicorn. What do they stand to gain?” –Matsu Yoshike
The Hundred-Hand Strike (R) Coste: 0; Focus: 4. Kiho Battle: Give one of your target Monks -1F: Give a target enemy Personality or Follower -3F. Bow the enemy target if it now has 0 Force. You may take an additional Battle action. “You have played your role. You are no longer needed.” –Michio
Tight Quarters (C) Coste: 0; Focus: 1. Terrain Battle: Enemy Personalities and Followers at this battlefield have -1F. While your Family Honor is below its starting value, Samurai and Berserkers in your army have a Force bonus equal to the number of units opposing them; this cannot give more than +3F per card.
True Strength (R) Coste: 0; Focus: 1. Battle: Bow one of your target Personalities: Bow a target enemy Personality with lower Personal Honor and no attachments. Gain Honor equal to the enemy Personality’s Personal Honor. Reaction: After a Dark Virtue action resolves: The player who took it targets, dishonors, and destroys one of his Personalities.
Unbroken Blade Style (R) Coste: 0; Focus: 2. Focus Effect: If your Personality in this duel is Crab Clan: Set the Focus Value of this card to 5 or his Force, whichever is lower. Battle: Target one of your unbowed Crab Clan Samurai or Berserker Personalities: Target an enemy Personality with lower Force. If he is bowed, destroy him. If he is not bowed, bow him.
Unexpected Intimidation (R) Coste: 0; Focus: 3. Battle: Bow one of your target Personalities: Move a target enemy Personality Home. If this movement is negated, bow him. If this bowing is negated, destroy him. If this destruction is negated, remove him from the game.
Unexpected Reinforcements (C) Coste: 3; Focus: 3. Tactical Battle: Target one of your Tacticians: Create three 1F/1C/1PH Samurai Personalities with your Clan alignment at the current battlefield. Remove them from the game after the battle ends. A handful of trained soldiers can make all the difference.
Unseen Assailant (U) Coste: 0; Focus: 2. Ninja Battle: Bow one of your target Ninjas: Ranged 3 Attack. If the Ranged Attack targeted a Personality, you may compare it against his Chi instead of Force. “A sudden change in command can prove most advantageous to one’s enemies.” –Tangen’s Lies
Unseen Valor (U) Coste: 0; Focus: 3. Battle: Until the end of the current battle, players cannot gain Honor except from battle resolution. Battle: Give one of your target opposed Personalities +4F. You cannot gain Honor during this battle (including resolution).
Use the Wind (C) Coste: 0; Focus: 3. Air Terrain Battle: Your Personalities at this battlefield with 3C or higher have +1F. Each Ranged Attack that targets a card in your army is scattered by the wind and has -1 strength. “Use the wind!” the Tsuruchi shouted. “The universe wants the Lion to die, and we shall oblige!”
Vision of P’an Ku (U) Coste: 0; Focus: 1. Kiho Battle/Open: Target one of your unbowed Shugenja or Monk Personalities: Raise his Force, Chi or Personal Honor to the value to the same stat on another player’s target non-Unique Personality. This bonus is permanent. “An impressive style,” Remi said. “I will take it.”
Watching the Battle (C) Coste: 0; Focus: 3. Political Battle: Target a Courtier or Artisan in your home: Take the Imperial Favor. After each time an enemy player’s action targets one or more of your cards at this battlefield, gain 1 Honor. Battle raged around them, but they continued their discussion undaunted.
Spells (8)
Bairei’s Vigil (R) Coste: 2; Focus: 1. Limited: Bow this Shugenja and remove this Spell from the game: Target a Spell card in your discard pile and shuffle it back into your deck. “I weep for the knowledge that was lost in Otosan Uchi. The libraries and temples of this city are under my protection.”
Isawa’s Air (U) Coste: 3; Focus: 3. Isawa Scroll • Air. Ranged Attacks targeting cards in this unit have -2 strength. Limited: Bow this Shugenja: Straighten a number of non-Holding cards up to the number of different keywords on Isawa Scrolls you control. “I pray for his wisdom as well as his power.” –Isawa Kyoko
Isawa’s Blood (U) Coste: 6; Focus: 4. Isawa Scroll • Maho • Singular. After this Spell leaves play: For the rest of the turn, after any of your Personalities enters play, give him a -1C Corruption token. Open: Permanently give this Personality -2C: Permanently give this Spell any element keyword.
Isawa’s Earth (U) Coste: 4; Focus: 2. Isawa Scroll • Earth. This Personality has +1F for each Isawa Scroll you control. Battle: Bow this Spell: Give a target enemy Personality a Force penalty equal to this Shugenja’s Chi.
Isawa’s Fire (U) Coste: 6; Focus: 4. Isawa Scroll • Fire. Ranged Attacks performed by cards in this army have +1 strength for each Isawa Scroll you control. Limited: Destroy five of your Isawa Scrolls with five different element keywords with them: Search your discard pile for up to five Personalities and bring them to play, waiving costs.
Isawa’s Void (U) Coste: 2; Focus: 0. Isawa Scroll • Void. The Focus Value of this card is 4 while you control any Isawa Scrolls. Reaction: After you discard a Fate card due to a cost or effect from a card (including the discarded card), destroy this Spell: Before your next turn ends, put the discarded card in your hand.
Isawa’s Water (U) Coste: 5; Focus: 1. Isawa Scroll • Water. Your Personalities with Isawa Scrolls attached have Cavalry. Battle: Bow this Shugenja: Target two Personalities controlled by the same player at any two locations. Switch their locations.
Paper to Steel (C) Coste: 3; Focus: 1. This Personality has +2F. Limited: Bow this Personality: Bow a target Personality with lower Chi. “It will require more than mere steel to turn the Crab away, young one. Fortunately, I have more to give you.”
Items (7)
Blade of the Kansen (U) Coste: 2; Focus: 2. +1F / +0C. Weapon • Shadowlands • Spirit. This Personality has Shadowlands. After the first time each turn this Item is destroyed: Draw a card. Reaction: After another player resolves an action with an Honor loss as one of its base effects (even if the loss does not happen): Give this Personality +3F.
Budoka’s Tonfa (C) Coste: 2; Focus: 1. +2F +0C. Weapon. Can not attach to a Samurai. Reaction: After you attach this card from your hand: Straighten a target Samurai. The budoka look at peasants and see people, not possessions.
Doji Armor (R) Coste: 3; Focus: 4. +1F / +0C. Armor. This Personality has +1PH. Strength of will. Strength of honor. Strength of spirit.
Gaijin Utensil (C) Coste: 2; Focus: 2. +0F / +0C. Lose 2 Honor. Reaction: Even if this card is bowed, when another Personality would be targeted be a Political action or an action performed by a Magistrate, destroy this card: The action targets this Personality instead, if legal.
Kusari Gama (U) Coste: 3; Focus: 3. +2F / +0C. Battle: Bow this card: Give a target enemy Personality -2F. If this card is attached to a Ninja, give the target a -1F/-1C Poison token. “Tools are tools, whether they are tools of politics or war. They are often the same thing.” –Bayushi Nomen
Utaku Saber (R) Coste: 3; Focus: 2. +2F / +1C. Weapon. Reaction: After the first time each turn this card enters play: You may rehonor this Personality. If you do not choose to rehonor him, gain 1 Honor; this gain does not rehonor him if he is dishonourable.
Wasp Bow (U) Coste: 3; Focus: 3. +2F / +0C. Weapon. Lion Clan Personalities cannot attach this card. Ranged Attacks this Personality performs have +1 strength. The Mantis believed that protecting Toshi Ranbo was an extension of their job as magistrates. The Lion disagreed.
Followers (11)
Disgraced Ronin (C)
3F / 0C
0HR/ 3G
Lose 2 Honor. Can not attach to a Nonhuman, or to a Personality with 2 or higher Personal Honor. “You cannot associate with such scum. Then again, scum have their uses…” –Naoharu
Focus: 2
Gunso Atshushi (R)
1F / 0C
1HR / 3G
Can only attach to a Dragon Clan Personality. Limited: If this card has 3 or fewer Fire tokens: give it a +1F Fire token. Fire Battle: Remove a Fire token from this card: Ranged 2 Attack. Those who march on the Dragon lands pay a hefty cost.
Focus: 4
Gunso Chitose (R)
2F / 0C
2HR / 3G
Can only attach to a Crane Clan Personality. Political Reaction: Even if this card is bowed, after a Political action resolves: Straighten this unit. As hostilities with the Crab grew worse, more and more samurai were moved to the border.
Focus: 4
Gunso Hirobumi (R)
2F / 0C
0HR/ 3G
Ninja. Can only attach to Scorpion Clan Personality. Reaction: After this Personality bows to pay a cost of a non-Political action: Straighten him. A guardian must know the secrets of the shadows to protect his charge from all dangers.
Focus: 4
Longshoremen (U)
2F / 0C
1HR / 3G
Longshoremen have +1F while attached to a Naval Personality. Battle: Bow one of your Budoka or Ashigaru in this army. Straighten a target Samurai. Thousands of ashigaru fill army ranks. Those who do not fight aid the samurai in other ways.
Focus: 2
O-Shiken (C)
2F / 0C
0HR / 4G
Mujina • Nonhuman • Cavalry • Lose 1 Honor. Reaction: After an action resolves which destroyed this card’s Personality, even if this card is now out of play: Target one of your Crab Clan Personalities at the location where the Personality was destroyed. Attach this card to him, waiving costs.
Focus: 2
Respected Mentor (C)
2F / 0C
1HR / 2G
Can only attach to a Monk or Shugenja. Reaction: After a Ring bows: Straighten it. Many samurai serve their clans long ago after retirement. Decades of experience is a resource not easily discarded.
Focus: 1
Ruthless Bandits (U)
2F / 0C
0HR / 2G
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality’s controller.) After a player other than this card’s controller destroys this card or its Personality with an action or in battle resolution: The player gains 2 Honor.
Focus: 2
Seppun Detachment (R)
4F / 0C
4HR / 4G
Imperial. Political Reaction: Before another player’s action moves this unit: Negate the movement. “Yes, they are skilled fighters, but they are dangerous because of the political implications they bring with them.” –Ikoma Hanshiro
Focus: 4
Unproven Guardian (C)
2F / 0C
1HR / 3G
Yojimbo. This Personality has +1PH if he is a Courtier or Shugenja. “Full of innocence, hope, and dreams of glory. To be so young again!” –Asako Juro
Focus: 3
Yajuu no Oni (U)
3F / 0C
0HR / 4G
Oni • Nonhuman • Shadowlands. After this card enters play: Its owner loses 4 Honor. All cards in this unit have Shadowlands. When playing this card from your hand, you may attach it to a Personality you do not control. (This card is then controlled by the Personality’s controller.)
Focus: 2