Spoiler de Words & Deeds
(166/166) + 1
Las cartas con un * delante no tienen confirmado su texto
Promo (1)
Deeds and Words (Holding) (Pre-release Tournaments) Coste: 2. Bow this holding to produce 2 Gold. Reaction: Before a player gains or losses Honor during the Action Phase, destroy this card: Reduce the gain or loss to 0. There is no shame, no matter how vile, that one of Imperial birth can not simple make disappear.
Strongholds (3)
Black Silk Castle (F) (Spider) 8PS / 4G / 0SH. You do not lose Honor from Fate and Spider Clan cards you own. Battle: Even if this card is bowed, target one of your unbowed Personalities: Remove from the game an enemy player’s target dead Personality. Destroy a target enemy Personality with Gold Cost equal to or less than the removed Personality’s Gold Cost.
The Great Carpenter Wall (F) (Crab) 9PS / 4G / 3SH. Siege Battle: Move home a target defending unit with a total Force and Chi less than or equal to the strength of the current battlefield’s province. “All that we are, and all that we stand for.” –Hida Kuon
The Western Steppes (F) (Unicorn) 7PS / 5G / 4SH. Your opposed Personalities have +1F while in an army with more units than the enemy army. Reaction: After your Personality assigns: Create a 0F/1C/2PH Unicorn Clan, Samurai Personality at his battlefield. Remove it from the game after the Combat Segment at the battlefield ends.
Personalities
Crab (7)
Hida Bachiatari (U)
4F / 3C
0HR / 7G / 1PH
Crab Clan • Shadowlands • Samurai • Damned. Battle: Bow Bachiatari: Ranged 3 Attack with +1 strength for each province that has been destroyed this game. “Yes, I have fallen. And yes, I am Crab.”
Hida Fubatsu (U)
4F / 3C
2HR / 7G / 2PH
Crab Clan • Naga • Samurai • Artisan • Blacksmith • Hero. Limited: Bow Fubatsu and pay 2 Gold: Create a +2F Armor Item and attach it to your target Personality. “They say my soul is that of a serpent. The steel still folds, and the sake tastes as sweet, so why should I care?” 2007 Lost Soul of the Serpents • Jeremy Kilburn
Hida Manabu (C)
6F / 1C
-HR / 8G / 1PH
Crab Clan • Berserker. After a card in Manabu’s army is destroyed: Manabu gains +1F. “If the demons will not come to the Wall,” he shouted,” then we will go and find them! For the first time, they show their intelligence, by showing their fear of the Crab!”
Hida Nichie (R)
6F / 3C
-HR / 9G / 1PH
Crab Clan • Monk • Berserker • Hero • Experienced • Unique. Reaction: After one of your Berserker Personalities at Nichie’s battlefield is destroyed: Nichie gains a Force bonus equal to the Force of the Personality when he was destroyed. 2006 Kumitae • Josh Griffis / 2007 Kumitae • Dan Jacobson
Hiruma Kaikawa (C)
5F / 3C
3HR / 8G / 3PH
Crab Clan • Samurai • Jade Hand. Dark Virtue Actions can not target Kaikawa. Kaikawa has +2F/+1C while opposing one or more Shadowlands cards. “Lord Omen has warned that the Heavens are displeased. We must champion the cause of purity before it is too late.”
Kaiu Shoichi (R)
3F / 3C
5HR / 5G / 2PH
Crab Clan • Samurai • Engineer • Siege. Reaction: After engaging, if Shoichi is in the current attacking army and it has fewer units than the opposing army: The Defender chooses units in his current army equal to the difference. Move them home. “A war against the Crane is hardly a challenge. A war against the Crane and Phoenix? I am intrigued!” Race for the Throne Card Design Contest • Benoît Bozzetti
Kuni Daigo (F)
5F / 4C
3HR / 10G / 2PH
Crab Clan • Shugenja • Earth • Jade • Experienced • Unique • Jade Champion. Battle: Bow a target card opposing Daigo. Destroy the target if it is Shadowlands. “I will be the light that purifies the Empire. All that live in darkness should fear me, for they will not survive my crusade of fire.” 2007 Test of the Jade Championships • Cristoph Donatt
Crane (7)
Asahina Keitaro (R)
2F / 4C
-HR / 7G / 1PH
Crane Clan • Shadowlands • Daimyo • Courtier • Shugenja • Artisan • Experienced • Loyal • Unique. Maho Reaction: After you attach an Item, give Keitaro a -1C Corruption token: Draw a card. “The wonders I shall create!”
Asahina Naoki (R)
1F / 3C
6HR / 7G / 3PH
Crane Clan • Artisan. Your Market Holdings straighten during each player’s straighten phase. Political Battle: Even if Naoki is not at the current battlefield, pay 3 Gold: Move a target enemy Personality home. Gain 2 Honor.
Daidoji Teruo (C)
4F / 3C
2HR / 8G / 3PH
Crane Clan • Samurai • Iron Samurai. Battle: Destroy Teruo: Destroy a target enemy unit with 7 or lower Force. The two armies quieted as the Phoenix force drew near. Their commander bowed. “My friends,” he shouted, “the Elemental Masters politely request that your conflict be halted.”
Doji Ayano (R)
2F / 4C
10HR / 7G / 4PH
Crane Clan • Courtier • Samurai • Experienced • Unique. Political Open: Bow Ayano: Target a Personality. His controller may bow him. If he is now unbowed, he cannot assign to attack this turn.
Doji Chitose (U)
3F / 3C
6HR / 7G / 3PH
Crane Clan • Courtier • Samurai • Gunso. Reaction: Even if Chitose is bowed, after a political action resolves: Move your target personality to Chitose’s location. Straighten the target if he moved. “Wars come and wars go. Masked assassins, however, apparently never go out of style.”
Doji Sakurako (U)
0F / 3C
6HR / 5G / 2PH
Crane Clan • Courtier. Political Reaction: After a player announces a Battle Action before the Defender’s first normal opportunity to act or pass, if Sakurako is at the current battlefield, discard the Imperial Favor: Negate the action’s effects.
Kakita Michihiro (C)
0F / 2C
20HR / 2G / 2PH
Crane Clan • Artisan. Your honorable Artisans at Michihiro’s location cannot be dishonored. Polite applause for the artisan’s brilliance was interrupted when a servant burst into the chamber. “The Lady Otomo!” the girl shrieked, “She... she has been murdered!”
Dragon (7)
Kitsuki Mayako (U)
2F / 4C
8HR / 6G / 4PH
Dragon Clan • Samurai • Magistrate. After another player’s Personality is dishonored: Gain 1 Honor. Battle: Bow Mayako: Move home a target enemy Personality with lower Personal Honor. “These reports from the capital are wrong. They must be.”
Kitsuki Nagiken (R)
3F / 4C
5HR / 8G / 4PH
Dragon Clan • Samurai • Magistrate • Justicar • Duelist • Experienced • Unique. Reaction: After a Personality at Nagiken’s battlefield is dishonored: Nagiken interrogates him. Target and bow the Personality. Reduce his Force to 0. Gain 2 Honor. 2007 European Championships Koku Auction • Jesus Mera
Mirumoto Atsushi (U)
3F / 4C
3HR / 7G / 2PH
Dragon Clan • Samurai • Gunso. When Atsushi enters play: Give him 4 Arrow tokens. Fire Battle: Bow Atsushi: Destroy any number of Arrow tokens on him (including zero). Ranged 3 Attack with +2 strength for each Arrow token this destroyed.
Mirumoto Otohiko (R)
3F / 3C
5HR / 8G /3PH
Dragon Clan • Samurai • Kensai. After Otohigo enters play: You may create a +2F Weapon Item card and attach it to him. Battle: Bow one of Otohiko’s Weapons: Give a target enemy Personality or Follower -3F. “You presume much, Mantis. You are not welcome here.”
Mirumoto Toshiyuki (C)
3F / 3C
0HR / 7G / 2PH
Dragon Clan • Samurai • Kensai. Toshiyuki has +1F during the Action Phase. Limited: Give a +1F token to a target Weapon attached to Toshiyuki. “With one blade I can but snuff a single flame. With both, I could extinguish all three.”
Togashi Binya (C)
0F / 3C
5HR / 5G / 2PH
Dragon Clan • Monk • Tattooed. Battle: Set a target Personality’s Force to Binya’s Force. “The Kitsuki discovered evidence that one of their own was responsible, and yet the Kitsuki alone care about evidence, so no one else holds them at fault. What an intriguing riddle!”
Togashi Hogai (R)
6F / 2C
-HR / 8G / 0PH
Dragon Clan • Monk • Experienced Hitomi Hogai • Unique • Madman • Tattooed. Reaction: Before Hogai would be destroyed: Negate the destruction. Dishonor him. “These fools called the Spider sealed their fate when they made enemies of the Togashi. They have never seen anything like me.” 2007 Gen Con Koku Auction • Aaron Frede & Jay Skock
Lion (7)
Akodo Itoku (R)
1F / 3C
7HR / 5GC / 3PH
Lion Clan • Samurai • Paragon • Tactician. Reaction: After Itoku enters play, discard a card: Search your Fate Deck for a Bushido Virtue. Show it. Put it into your hand. He pointed to the spires in the distance. “Lord Yoshino requires a path to the Khan’s door!” he shouted. “Who will clear it?” The cry of “Akodo” was deafening.
Akodo Sadahige (R)
4F / 3C
5HR / 8G / 3PH
Lion Clan • Samurai • Tactician • Experienced • Unique. Battle: Remove a Fate card in your discard pile from the game: Bow a target enemy card without attachments. If you removed a Bushido Virtue card, destroy the target and gain 1 Honor. 2006 Souls of Steel • Brandon Bryant
Ikoma Asa (U)
1F / 3C
7HR / 4G / 3PH
Lion Clan • Artisan • Historian • Poet. Lion Clan Samurai you own in and out of play have +1 Honor Requirement, +1 PH, and a maximum Personal Honor of 5. “It is said the Lion are no threat in court because they do not understand it.” Nagori grinned. “I trust no one foolish enough to believe it.” 2007 A Moment of Brilliance • Damian Desprez
Matsu Daichi (C)
3F / 3C
0HR / 6G / 0PH
Lion Clan • Samurai • Deathseeker. Daichi has +1F while attacking. Reaction: After another player’s action destroys Daichi during a battle: Destroy target enemy Follower or Personality without Followers at the current battlefield. Gain 1 Honor.
Matsu Takeko (R)
3F / 3C
7HR / 6G / 3PH
Lion Clan • Samurai • Hero • Experienced • Unique. Ranged Attacks targeting Takeko have -3 strength. After another player’s Battle action resolves: Give target Personality opposing Takeko who performed it -2F.
Matsu Ushio (U)
4F / 3C
0HR / 7G / 0PH
Lion Clan • Samurai • Deathseeker • Hero. Battle: Destroy Ushio: Destroy a target enemy card with equal or lower Gold Cost. Gain 2 Honor. He laughed with Unicorn arrows in his body, and Unicorn blood on his blade. “Redemption!” he screamed. “Redemption and death!”
Matsu Yosa (C)
2F / 3C
7HR / 6G / 4PH
Lion Clan • Samurai • Paragon. Battle: Ranged 2 Attack. Battle: Discard a Bushido Virtue: Ranged 4 Attack. Gain 1 Honor. “Lady Matsu,” the Kitsu priest said, his head bowed in reverence. “She has spoken to us at last and her words were a warning most dire.”
Mantis (7)
Kitsune Engo (C)
3F / 4C
-HR / 7G / 2HR
Mantis Clan • Shugenja • Artisan • Master Artificer. Reaction: When paying the Gold Cost of an Item entering play, bow Engo: Produce 3 Gold. Limited: Transfer one or more of your target Items between Personalities you control. Straighten all Items that this transferred. 2007 Winner’s Choice Long Island • Evan Dunn
Moshi Chuuya (U)
3F / 3C
0HR / 6G / 2HR
Mantis Clan • Samurai • Magistrate. After a Ranged Attack action resolves that was performed by a Personality in Chuuya’s army: You may move the Personality home. “Aid the Spider in their departure from the Shinomen,” Naizen ordered. “Then inform them that our debt is paid in full.”
Tsuruchi Akinobu (C)
3F / 1C
-HR / 5G / 0HR
Mantis Clan • Aspirant • Bushi. Battle: Ranged Attack with strength equal to the number of Farm cards you control. “I was but a poor ronin, given a chance to better myself. I would die before I returned to a life of hungry wandering.”
Tsuruchi Taiga (U)
4F / 3C
0HR / 8G / 1HR
Mantis Clan • Samurai • Commander. Battle: Bow a target attachment. Straighten a target Personality. “The bandits call themselves Tengoku’s Justice,” the old magistrate sneered. “Their arrogance is without limit, and the Dragon have ignored them for far too long.”
Yoritomo Eriko (R)
4F / 4C
4HR / 7G / 3HR
Mantis Clan • Samurai • Magistrate • Naval • Experienced • Unique. Reaction: After another of your Personalities moves to or from Eriko’s battlefield: Bow a target Personality at Eriko’s battlefield. “I do not know why the old man let me live, but I will never forget his final lesson.”
Yoritomo Fushou (R)
4F / 4C
2HR / 8G / 3HR
Mantis Clan • Samurai • Magistrate • Naval • First Mate of the Unknown Path. Battle: Bow a target dishonorable Personality without attachments. “I cannot imagine how anyone so honorable could be Buntaro’s first mate, much less his lifelong friend.” –Moshi Kalani
Yoritomo Han-ku (R)
4F / 3C
-HR / 7G / 1HR
Mantis Clan • Samurai • Naval • Unique • Captain of the Venture. Battle: If Han-ku is at a battlefield: He tacks against the prevailing wind. Move him to another battlefield where there are enemy units. “Of course they call me a pirate. I am a Mantis, am I not? If I am to be called such regardless, then I may as well profit.” 2007 Winner’s Choice • Doruk Ozaydin
Phoenix (7)
Agasha Sanami (C)
2F / 4C
6HR / 7G / 4PH
Phoenix Clan • Shugenja • Fire. Fire Reaction: After you resolve an action on a Spell: Increase your target Personality’s Force by the Spell’s Focus Value. “She is much different from the other Agasha: conservative, traditional, and contemplative. Perhaps she will be more amenable.” –Ikoma Yasuko
Asako Bushiken (C)
4F / 3C
4HR / 7G / 3PH
Phoenix Clan • Monk • Golden Arm Prodigy. Battle: Target an enemy Personality. His controller bows a number of cards in that unit equal to the number of Spells and Rings you control, or one, whichever is greater. “Crab and Crane turn their blades against one another. I can save their lives, if not their reputation.”
Isawa Kyoko (R)
1F / 3C
10HR / 4G / 3PH
Phoenix Clan • Shugenja • Air • Experienced • Unique. Air Battle: Bow Kyoko and move her home: She pacifies the enemy. Move a target enemy Personality home. If he moved, bow him and gain 1 Honor.
Isawa Miniko (U)
2F / 3C
8HR / 6G / 3PH
Phoenix Clan • Shugenja • Water. Water Open: If it is not your turn: Target another player’s Personality. After the next time this turn he assigns or moves, give him and all his Followers -2F, and gain 1 Honor. “Though cruder and more senseless, war is a dance like that of the elements.”
Isawa Wakasa (R)
3F / 3C
6HR / 7G / 3PH
Phoenix Clan • Shugenja • Earth • Mountaineer. Earth Reaction: After a player announces a Battle action before the Defender’s first normal opportunity to act, if Wakasa is at the current battlefield, discard a card: Negate the action’s effects. Gain 2 honor if you discarded a Spell.
Shiba Erena (R)
4F / 4C
4HR / 8G / 3PH
Phoenix Clan • Samurai • Commander. After Erena enters play: Create a 2F/2C/2PH Phoenix Clan, Shugenja, Void Personality at Erena’s location. Tsukimi pointed to the plains. “If these tactics continue, famine will blight this region for years to come. The war may continue, but the land must be preserved.”
Shiba Ritsuo (U)
3F / 3C
5HR / 7G / 3PH
Phoenix Clan • Samurai • Yojimbo. Ritsuo has +2F for each Elemental Master you control. Open: Even if Ritsuo is dead: Straighten all Spells and Elemental Masters in a target unit. “There will be repercussions, my lords. I will ensure you face none of them.”
Scorpion (7)
Bayushi Chikayo (C)
2F / 3C
0HR / 6G / 1HR
Scorpion Clan • Samurai • Yojimbo. Battle: Move your target opposed Courtier home. Move Chiyako to the current battlefield. If the Courtier moved, the enemy leader loses 2 Honor. She laughed as the Spider’s blood stained the ground. “Next time they should send a challenge.”
Bayushi Ikkou (C)
3F / 3C
-HR / 7G / 1HR
Scorpion Clan • Courtier • Samurai. Political Battle: Give a target enemy Personality -2F. Move Ikkou home. If he moved, the enemy leader loses 1 Honor. “Leak information to the Toritaka as to where the Spider are hiding,” Paneki said. “When the Spider flee, we will slay their master.”
Bayushi Ryouya (R)
4F / 3C
-HR / 8G / 2HR
Scorpion Clan • Samurai • Bitter Lies • Kensai. Ryouya has Duelist while he has a Weapon attached. Battle: Destroy a Weapon attached to Ryouya: Ranged 3 Attack that can target a Personality with attached Followers.
Bayushi Tenbin (R)
3F / 3C
-HR / 8G / 1HR
Scorpion Clan • Ninja • Scout • Master Killer. Recon Open: Target a province. Your Personalities at its battlefield this turn contribute Force to their unit even while bowed. “No one is safe from his blade. Not Lion, not Crab, not even the Lady Otomo.” –Soshi Uidori
Bayushi Yousui (U)
2F / 3C
-HR / 6G / 1HR
Scorpion Clan • Samurai • Bitter Lies • Kensai. Battle: If Yousui has a Weapon attached: Bow a target Personality with no attachments. “The Bitter Lies samurai have never been more than a joke or a dispensible tool. Kwanchai’s wife, however, has turned them into something greater.” –Yogo Koji
Shosuro Hirobumi (U)
3F / 3C
-HR / 7G / 2HR
Scorpion Clan • Samurai • Ninja • Gunso. Reaction: After your target Personality at Hirobumi’s location bows, bow Hirobumi: Straighten the Personality. The gunso bowed. “Our agents in the Lion lands report that Lady Matsu has appeared before the Kitsu. The news is far worse than we had feared.”
Soshi Tishi (R)
2F / 3C
-HR / 7G / 1HR
Scorpion Clan • Samurai • Historian • Imperial • Experienced • Unique. Political Reaction: Before a player gains Honor during battle (including resolution): Negate the gain. “They have been led by a coward, a traitor, and a beast. We must protect them from their folly.” –Shosuro Toson 2007 the History of an Empire • Walbert Ibarra
Spider (7)
Chuda Jinsei (U)
3F / 4C
-HR / 7G / 0PH
Spider Clan • Shadowlands • Shugenja • Lose 4 Honor. Your created Personalities have +1F. Maho Limited: Pay 2 Gold: Create a 0F/1C/0PH Shadowlands, Samurai, Undead Personality in your home. Lose 2 Honor.
Daigotsu Gyoken (R)
5F / 3C
-HR / 7G / 1PH
Spider Clan • Shadowlands • Samurai • Lost • Experienced • Unique • Lose 6 Honor. Battle: Even if bowed: Gyoken is relentless. Move Gyoken to the current battlefield if he assigned there or there are any enemy units there. Straighten his unit if he moved.
Daigotsu Harushi (C)
4F / 3C
-HR / 7G / 0PH
Spider Clan • Shadowlands • Samurai • Paragon • Dark Dreams • Lose 3 Honor. Battle: Bow Harushi or discard a card: Destroy a target enemy attachment. If you discarded a Dark Virtue, you may take an additional Battle action.
Daigotsu Masisha (U)
2F / 3C
-HR / 6G / 2PH
Spider Clan • Courtier • Loyal • Master of Lies. Political Limited: A target player loses 1 Honor. “Your enemies are all around you. They have you defeated, my friend,” he whispered. “There is someone who can help you, if you are willing to listen.”
Fatina (R)
3F / 3C
-HR / 7G / 0P
Spider Clan • Shugenja • Jackal • Lose 3 Honor. Reaction: Even if Fatina is bowed, after a Personality is destroyed: Create a 2F/2C/0PH Shadowlands, Undead, Ghul Personality in your current army or your home. Lose 2 Honor.
Michio (F)
6F / 4C
-HR / 10G / 0PPH
Spider Clan • Monk • Paragon • Experienced • Unique • Dark Dominion. Reaction: After an action resolves: Bow or straighten a target Personality who performed it. “All paths are not equal. All paths are not true.”
Tetsuo (C)
4F / 4C
-HR / 7G / 0PH
Spider Clan • Monk. Battle: Bow a target enemy card with no attachments. If the target was an attachment, destroy it. “Katashi was arrogant, and he was punished for his failures. He has risen from them even stronger, however. This is the power of Michio’s path. This is the strength of the Spider.”
Unicorn (7)
Iuchi Ietsuna (U)
4F / 3C
4HR / 8G / 3PH
Unicorn Clan • Shugenja • Cavalry • Water. Water Open: Straighten your target Personality with Personal Honor of 3 or more. “Are the Crab not our allies, Tsusung?” “Yes, but the Khan failed at the capital, and the Crab despise weakness. We dare not risk it.”
Moto Yong-tai (R)
4F / 3C
-HR / 9G / 2PH
Unicorn Clan • Shugenja • Cavalry • Experienced • Unique • Hidden Guard. Reaction: After an action resolves that moved a Personality: Target and bow the Personality. Straighten one of your target Personalities. Flavour Text Spoiled Not. 2007 European Championships • The Hidden Guard • Kris Van Burden
Shinjo Genya (C)
2F / 3C
0HR / 7G / 2PH
Unicorn Clan • Samurai • Cavalry. Battle: Bow a target enemy non-Unique Personality with no attachments and higher Force. “There are reports of Crab moving through the Shinomen. Our orders are to intercept them before they can reinforce the Lion flank.”
Shinjo Naota (C)
4F / 3C
0HR / 8G / 2PH
Unicorn Clan • Samurai • Cavalry • Scout • Wanderer. Naota has +2F while a Terrain is in play at his battlefield. Naota has +2F while any Regions are attached to his battlefield’s province.
Shinjo Shono (F)
5F / 4C
4HR / 11G / 3PH
Unicorn Clan • Daimyo • Samurai • Cavalry • Commander • Tactician • Experienced 4 • Loyal • Unique. Personalities lose Duelist while facing Shono in a duel. Reaction: Even if Shono is bowed, after Cavalry Maneuvers: Assign one of your Cavalry Personalities to a battlefield, even if he is bowed. If you are the Defender, straighten him.
Shinjo T’sao (U)
3F / 3C
2HR / 9G / 2PH
Unicorn Clan • Samurai • Cavalry • Tactician • Topaz Champion. Tactical Reaction: After you declare an attack: Target one of the Defender’s Samurai Personalities. The Defender must assign him during Infantry Maneuvers this attack. 2007 Topaz Championship • Andy Tate
Utaku Fusae (R)
3F / 2C
5HR / 7G / 4PH
Unicorn Clan • Samurai • Cavalry • Battle Maiden. Shono led his armies on a lightning strike into the heart of the Lion armies, desperate to stop their advance before Shiro Moto was razed to the ground. The forces of Akodo Shigetoshi, however, could not be stopped.
Shadowlands (3)
Muduro no Oni (U)
4F / 4C
-HR / 6G / 0PH
Shadowlands • Nonhuman • Oni • Lose 6 Honor. Battle: Bow your target Nonhuman Personality or Follower: Straighten one of your target Nonhuman Personalities or Followers. “Fortunes!” Zanaru swore. “What a monster!” “Monster?” Jinako laughed. “I only see a challenge!”
Mukku (C)
2F / 2C
-HR / 4G / 0PH
Shadowlands • Nonhuman • Goblin • Scout • Lose 3 Honor. Recon Open: Target a province. While Mukku is at that province’s battlefield this turn, he has Tactician, and your actions from Action cards can not target him.
Pokku (R)
4F / 3C
-HR / 6G / 1PH
Shadowlands • Nonhuman • Goblin • Scout • Experienced • Unique • Lose 3 Honor. Battle: Transfer a target enemy attachment to Pokku, ignoring restrictions on attaching. Fear Battle: Even if Pokku is bowed: Move him home.
Unaligned (5)
Inu (C)
3F / 2C
3HR / 7G / 3PH
Nonhuman • Spirit • Cavalry. Can not attach cards. Reaction: When an action would target one of your Personalities with 2 or greater Personal Honor at Inu’s location: The action instead targets Inu, if legal.
Jinako (U)
3F / 4C
0HR / 6G / 2PH
Ronin • Shugenga • Water • Calvary. Battle: Bow Jinako; Move your target Personality to Jinako’s battlefield. It is said they are twins, a bushi and shugenja, and that their devotion to one another shames even that of a Phoenix and his yojimbo.
Otomo Ouga (C)
0F / 2C
0HR / 5G / 2PH
Courtier * Imperial. Reaction: Before you lose Honor from an action that targeted or was performed by your Personality: Ouga commits sepukku. Reduce the Honor loss to 1. “The clans will suffer for this indignity! Imperial blood still has merit in this Empire!”
Ujina Ukita (C)
3F / 2C
2HR / 6G / 2PH
Hare Clan • Samurai. Battle: If there are any enemy units at the current battlefield: Move Ukita there. If he moved, you may straighten a target Hare Clan or Unaligned Personality. The Usagi’s vassals the Ujina are swift are dangerous, like a blade in the night.
Zanaru (C)
4F / 3C
0HR / 6G / 2PH
Ronin • Samurai • Yojimbo. Reaction: After Zanaru moves to a battlefield; Straighten a target non-Samurai Personality at that battlefield. Rumors persist of a pair of young ronin traveling the countryside, embroiling themselves in the business of the Great Clans.
Holdings (4)
Daimyo’s Vassals (R) Coste: 3. Bow this card: Produce 2 Gold, or 4 Gold when paying for a Personality with your Clan alignment and a base cost of 10 or greater. Some peasants have the privilege of serving their lords directly. It is rare, but there are duties that a samurai simply cannot perform.
Demented Craftsman (U) Coste: 2. Legacy. After this card enters play: Lost 1 Honor; if you are a Spider Clan player, you may instead gain 1 Honor. Bow this card: Produce 2 Gold. “Wait...what is that?” –Katsu
Militia Training Ground (R) Coste: 2. Bow this card: Produce 2 Gold. Limited: Bow this card: Create a 0F Follower and attach it to one of your target Personalities. “Hold the spear higher! Do you wish to stop the man who would kill you, or merely slow him?”
Remote Farms (U) Coste: 2. Farm. Bow this card: Produce Gold equal to the number of Farm cards in play. Those clans with holdings not jeopardized by the wars profited greatly from their yield. No soldier, no matter how skilled, can survive on bushido alone.
Events (5)
Celestial Unrest (U) Bow all Personalities with a Clan alignment but without their controller’s Clan alignment. Each Personality this bowed can not straighten until after his controller’s next Straighten Phase. “Steel yourselves.” Maru warned. “The Age of Man is ending. The Heavens will tolerate mankind’s blasphemies no longer.”
Coronation of Jade (R) A target Shugenja Personality permanently gains Jade Champion, +1PH and the ability “Battle/Open: Even if this card is bowed: Straighten this unit.” “In the fall of 1169, the Imperial families gathered the greatest, most powerful, and most pious of the Empire’s priests for the Jade Championship.” –The Ikoma Histories
Hurried Gempukku (U) Bow any number of your Human Personalities without abilities. Give a +2F Training token to each Personality that this bowed. “You are young, yes, and untested. But you have shown the strength of character necessary to serve your clan, and the honor of defending the Unicorn land will now be yours.” –Shinjo Shono
The Fall of Shiro Moto (U) Destroy all Regions with one or more base Battle actions. “The Lion armies pressed from the east, and the exhausted Junghar could no longer hold them back. Within a matter of hours, the city around Shiro Moto burned, and the smoke blotted out the sun.” –The Miya Histories
The Third Yasuki War (R) Until the end of the game, each player who has lost one or more provinces this game may refill one of his provinces face up during each of his turns. “There are no more harriers. There are only the Daidoji, and that is enough.” –Daidoji Kikaze
Regions (3)
Hub of Commerce (C) Singular. Limited: Bow one of your target Holdings: Bow another target Holding with a base Gold Cost equal to or lower than your Holding’s. “Distasteful as it may be, but wars cannot be fought without money to fund them. Steel and rice are not free.” –Yasuki Jinn-Kuen
Prized Farmlands (C) Farm. Battle: Target one or more of your Ashigaru, Bushi or Budoka Personalities, up to the number of Farms you control: Move them to the battlefield at this card’s province. If they moved, straighten their units.
Reihado Shinsei (R) Temple • Unique. Reaction: Before this card’s province is destroyed, if you are a Lion Clan player: Attach this card to another one of your legal provinces. Battle: If there are any Rings in your discard pile: Give one of your target Personalities +3F. 2007 Guardians of the Crow • Nicholas Jones
Actions (56)
An Act of Disdain (R) Coste: 0; Focus: 3. Political Open: Destroy your target unbowed Courtier Personality with 3 or greater Personal Honor: Target another player’s Personality. After each time this turn he assigns or an action resolves that he performed, dishonor him and gain 3 Honor.
Arrogant Dismissal (C) Coste: 0; Focus: 2. Battle: Move a target enemy attacking Personality home. Gain 2 Honor. The target’s controller may bow him. If he bows, you lose 7 Honor. “I do not need to defeat you, oaf!” she shouted. “Why dirty my hands when others will do it for me!”
A Warrior’s Patience (R) Coste: 0; Focus: 2. Bushido Virtue Reaction: Before your End Phase begins, if this card is in your discard pile, target your Samurai with 4 or more Personal Honor or your Paragon: Put this card in your hand. “Wait,” the gunso said. “These are just scouts.”
Behind Enemy Lines (C) Coste: 0; Focus: 1. You may play this card even if there are other Terrains in play. Terrain Battle: Negate the destruction of other Terrains while this card is in play. Shono’s men shrieked like demons as they charged, and even the Lion faltered ever so slightly.
Besieged (R) Coste: 0; Focus: 4. Unique. Open: Destroy a target Personality you own and control: Increase or decrease the strength of all players’ provinces by the Personality’s base Chi. “The eyes! For the Fortunes’ sake, shoot the eyes!”
Black and White (U) Coste: 0; Focus: 1. Bushido Virtue • Dark Virtue. Battle: Bow your target Paragon: Destroy an opposing card without attachments. Gain 1 Honor if your Paragon has 3 or more Personal Honor; otherwise, lose 3 Honor. The line between right and wrong is hard to see in battle.
Brink of Exhaustion (R) Coste: 0; Focus: 3. Unique. Battle: Give your target Personality -3C permanently: Straighten him. If he is in play, take an additional Battle action to use one of his Battle abilities, even if it was already used this turn. Bow him.
Contested Ownership (C) Coste: 3; Focus: 1. Political Limited: Target your unbowed Courtier: Target an attachment. Its controller may choose to destroy the attachment. If he chooses not to, he loses 2 Honor, and the attachment’s Personality is dishonored. “The spoon belonged to a Dragon. Everyone knows that.”
Coordinated Movement (R) Coste: 0; Focus: 1. Focus Effect: If this Personality is a Commander, raise this card’s Focus Value to 4. Battle: Target your unbowed Commander: Give each of your opposed Personalities and Followers at the current battlefield +1F, or +2F if the Personality or Follower is a Samurai.
Crude Trap (R) Coste: 0; Focus: 3. Battle: Bow your target Scout Personality: He lures an enemy into a pit trap. Bow a target enemy Personality. Destroy him if he has lower Chi than your Scout, or no attachments. “I hate those things,” the Hiruma sneered. “At least they cull the stupid from our ranks.”
Darkness Unleashed (U) Coste: 0; Focus: 2. Kiho Battle: Target your unbowed Monk: Ranged Attack equal to your Monk’s entering-play Honor loss. You may target an enemy Personality or Follower and reduce its Force by your Monk’s Chi. “Your mind is weak. Your will is nothing.”
Death Trance (R) Coste: 0; Focus: 2. Battle: Destroy your target unbowed Berserker Personality: You may not target cards in your army with actions until after this battle ends. After this battle’s Resolution Segment begins, give a Force bonus to each Personality in this army equal to their Force.
Devastating Blow (R) Coste: 0; Focus: 2. Heroic Shout Reaction: After you resolve an action on an Action card that bowed a card in an enemy army, target a Berserker in your current army: Destroy a target card without attachments in the unit of the bowed card. “Bah, now my tetsubo will smell like perfume.” 2007 Gen Con Koku Auction • John Merholtz
* Differences Between Us (U) Coste: 0; Focus: 2. Reaction: Before a player would gain honor from a battle resolution: Target the player and one or more players who allied with him in that battle’s Attack Phase. The Honor gain is split equally among all the targets, rounding fractions down to zero. No more copies of this card can be played until the battle ends.
Dissolution (U) Coste: 0; Focus: 2. Battle: Target your unbowed Commander: Straighten all Followers in your army. “The Spider are safe, escorted from the Shinomen as promised,” the Mantis said. “Our debt is paid. Now, fire at my command.”
* Diverting the Reserves (U) Coste: 0; Focus: 1. Reaction: Before you would destroy a province as the Attacker, if you have not gained any provinces this turn: Negate the province’s destruction. If the province was not destroyed, you gain a province to the left of your leftmost province.
Duel of Champions (R) Coste: 0; Focus: 4. Unique. Limited: Target your Unique Personality: Target another player’s Unique Personality. After the next time in this game either of them assigns or moves to oppose the other, your Personality challenges the other Personality. Destroy the loser. The winner gains 2 Honor.
* Failure of Diplomacy (U) Coste: 0; Focus: 4. Political Open: Starting with you, each player targets another player to make a pact with. Until the end of the game, while the targeted player is the Attacker or the Defender, a player may not assign units to ally with the enemy side.
Final Sacrifice (U) Coste: 0; Focus: 4. Reaction: When an action would target a Personality you control, target your Yojimbo: The action targets him instead, if legal. “She threw herself in front of me and saved my life. How dreary to have to find a replacement.”
Glorious Path to Victory (C) Coste: 0; Focus: 3. Battle: Rehonor all personalities at this battlefield. You may give your target opposed Samura Personality a Force bonus equal to his Personal Honor. “Follow me brothers! Today we may die, or claim victory! Either way, our tale lives forever!”
Hamstrung (R) Coste: 0; Focus: 4. Focus Effect: Lower this card’s Focus Value by an amount from 0 to 4: Gain Honor equal to the amount it was lowered by. Reaction: Before a target Personality moves into an attacking army: Negate the movement. “Not so fast, little scout,” he whispered.
Heaven’s Fire (U) Coste: 0; Focus: 1. Fire Kiho Limited: Target your unbowed Shugenja: Target another player’s Personality. The player may choose to give him -3C and have you lose 5 Honor. If he does not choose this, you gain 3 Honor. “You Phoenix are not indestructible. Let me show you something I have learned.”
Inspirational Address (C) Coste: 0; Focus: 1. Battle: Attach a Follower from your hand or discard pile to your target Personality, paying 1 less gold. “The Crab and Crane may hate us, but we do only what we must, for the Empire. Our lives, our souls, for the Phoenix!”
Insurmountable Obstacle (U) Coste: 0; Focus: 1. Terrain Battle: After each time an action moves a Personality home from this battlefield, dishonor him. You may take an additional Battle action after playing this Terrain. “Who has the courage to face me? Who is grave enough to look death in the eye?”
I Will Not Die Alone! (U) Coste: 0; Focus: 3. Battle: Destroy your target unbowed Deathseeker Personality: Destroy a target enemy unit with Force less than the Force plus Chi of your Deathseeker. Gain 2 Honor. “You will die, Moto!” the Lion hissed through his own blood. “Just as will your Khan!”
Kata of the North Wind (R) Coste: 0; Focus: 1. Kata Limited: Put this card into play in your home. Discard any other Kata cards there. While this card is in your home you have the ability, “Battle: Bow one of your Weapons: Straighten its Personality.” “Let it flow through you and guide you.”
Keeping the Peace (C) Coste: 0; Focus: 2. Political Reaction: After the Imperial Favor is discarded to pay a cost of an action, if you control two Personalities with different Clan alignments: Negate the effects of the action. “Jimen-sama!” Nagori shouted. “Daigo-sama! My lords, please!”
Lightening the Load (U) Coste: 0; Focus: 2. Air Kiho Open: Target your Monk or Shugenja: Target a number of Personalities up to your Monk or Shugenja’s Chi. Straighten all attachments in the target Personalities’ units. Neither samurai no peasant, monks enjoy the unique ability to perform any duty they please without shame.
Masterpiece (U) Coste: 0; Focus: 3. Limited: Bow your target Artisan Personality: Remove a target card in any player’s discard pile from the game. Create a Holding card with the trait “Bow this card: Produce 2 Gold”; the holding enters play bowed. “It is as breathtaking as I had been told!”
Masters of Steel (R) Coste: 0; Focus: 2. Reaction: Before one of your Personalities is destroyed, destroy one of his weapons: Negate his destruction. Battle: Target your unbowed Kensai: Bow a target enemy Personality with lower Force. Sparks showered the earth as steel met steel.
One after Another (R) Coste: 0; Focus: 3. Political Open: Target your unbowed Courtier: Target a Personality. Players may not use abilities on any Personality with the Personality’s title this turn. Lose 1 Honor. “After a while, they all look the same. I have no interest in monotony.”
Patron of the Arts (C) Coste: 0; Focus: 3. Battle: If you control an Artisan and there are any enemy units at the current battlefield: Increase its province’s strength by the number of Artisans you control. After the battle ends, if it was at a province that was not destroyed in the battle’s resolution, gain 3 Honor.
Questionable Patron (C) Coste: 0; Focus: 2. Political Open: Bow your target Courtier: Straighten a target Personality with lower Personal Honor. If the target Personality was dishonorable, rehonor him and gain 2 Honor. “My friends,” Jimen said, “clearly Matabei-san is not at fault. The Empress took her own life.”
Reckless Abandon (U) Coste: 0; Focus: 3. Reaction: After your target Deathseeker at the current battlefield is destroyed by an action or a battle resolution: Give a target enemy Personality or Follower at the current battlefield a -4F token. Gain 3 Honor. “A pity. I will have to look elsewhere for what I seek.”
Rejoining the Fight (U) Coste: 0; Focus: 2. Battle: Target one or two of your Personalities who have been moved from the current battlefield by other player’s actions: If there are any units at the current battlefield, move your targets there. Straighten them if they moved.
Removing the Advantage (U) Coste: 0; Focus: 2. Reaction: After engaging in a battle: Negate the effects of the first Terrain action or action on a Region any other player takes during this battle. Reaction: After engaging in a battle, if you control a unit at the current battlefield: Play a Terrain card as an additional Battle action.
Rewards of Experience (R) Coste: 0; Focus: 2. Battle: Target your unbowed Samurai Personality: Bow a target enemy unit with lower Force than your Samurai’s Force. While your Samurai remains unbowed and at the current battlefield, negate the straightening of any cards in the enemy unit. 2007 European Championships Koku Auction • Jordi Pereira
Rising Lava Strike (U) Coste: 0; Focus: 3. Fire Kiho Battle: Bow your target Monk: Destroy any number of target enemy attachments up to your Monk’s Chi with total Gold Cost less than your Monk’s Gold Cost. “Do not think that because we have risen above ruthlessness, that we have forgotten what it means!”
Secret Passages (C) Coste: 0; Focus: 1. Reaction: After Cavalry Maneuvers, target your unbowed Personality: Assign him to a battlefield with one or more enemy units, even if he already assigned in this attack. Moving through the Scorpion lands is always dangerous, for the roads are rarely the quickest route.
Seized Assets (C) Coste: 0; Focus: 2. Recon Open: Target a province. Once this turn, after you assign a Personality to the province’s battlefield, you may attach a card from your hand to him (paying all costs). If the card attaches, draw a card and lose 3 Honor.
Selfless Politics (U) Coste: 0; Focus: 3. Political Open: Target a Personality. After the next time he assigns to attack you this turn, gain 2 Honor and dishonor him. “The Lion swore to protect the city, yet look at what has happened,” the Phoenix said. “We must set aside glory and politics, and look to the future.”
Shameful Injury (C) Coste: 0; Focus: 4. Battle: Even if you have no units at the current battlefield: Negate all current Force bonuses and penalties a target Personality has received from actions. Until the end of the turn, negate all new Force bonuses or penalties on him from actions.
Skilled Defense (C) Coste: 0; Focus: 3. Battle: Target your Yojimbo: Target up to two units without a Yojimbo. Bow all attachments in the target units. “Yes, yes, you are quite intimidating and clearly I am terrified. All the same, you will not set one hand on my charge.”
Song of the World (R) Coste: 0; Focus: 4. Void Kiho Open: Target your Monk or Shugenja: Look at the top 5 cards of your Fate deck. You may rearrange them. “The Heavens grow weary of man’s arrogance,” Lady Matsu’s spirit said. “The time has come for true order to be restored, in heaven and on earth.”
Sowing Suspicion (C) Coste: 0; Focus: 2. Open: Bow a target Human Personality who is aligned to a Clan other than his controller’s. He can not straighten until his controller’s second Straighten Phase from now. “There is no bond so tight that it cannot be torn asunder,” the Chuda whispered.
Strength of Arms (C) Coste: 0; Focus: 2. Battle: Give your target opposed Personality +1F for each Samurai in his army. “The chief problem in fighting the Crab,” Kikaze spat, “is that their cursed peasants are nearly as stubborn as they are.”
Swift Sword Cut (U) Coste: 0; Focus: 2. Battle: Target your Kensai Personality and bow him or his Weapon: Destroy a target enemy Follower, Item, or Personality with no attached cards and Force equal to or less than your Kensai’s chi. “You fought well. I will remember you.”
The Emperor’s Road (R) Coste: 0; Focus: 2. Water Kiho Battle: Target your unbowed Monk or Shugenja at the current battlefield: Move him to another battlefield or to your home. “Greetings, my friend, I just spoke to our lord, and he bid me to bring you a message.”
The Final Wave (C) Coste: 0; Focus: 4. Limited: If you have no cards in either your Fate or Dynasty deck: Bring all face-up Personalities in your provinces into play, waiving costs and ignoring restrictions. “Take up the weapons,” the lord ordered. “You are servants no more, but the last of my soldiers.”
The Last One (R) Coste: 0; Focus: 4. Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, your target permanently gains +4F, and until the end of the game, other players’ actions can not bow, dishonor, move, or destroy him.
The Tale of Tsukuro (R) Coste: 0; Focus: 4. Unique. Limited: Lose 8 Honor. Your target Personality permanently gains Shadowlands and the ability: “Battle: Move one or more of your target Shadowlands Personalities to the current battlefield.” XXX
* Unwanted Mediation (C) Coste: 0; Focus: 3. Battle/Open: Bow 2 or more target Personalities with different Clan alignments controlled by the same player. You may pay Gold equal to one of the targets’ Gold Cost, as a cost, to destroy him, if he is Unique. Battle: Destroy a Terrain.
Usurpation (R) Coste: 0; Focus: 3. Battle: Target your unbowed defending Personality: Move home a target enemy Personality with lower Personal Honor. Gain 2 Honor. “The Otomo wish to thank the Phoenix for their valor, and appoint them custodians of the Imperial City.”
Web of Pain (C) Coste: 0; Focus: 1. Maho Kiho Battle: Bow your target Shadowlands Monk or Shugenja: Destroy a target enemy Personality with Chi equal to or less than the total number of Dark Virtue cards in all discard piles. Lose 4 Honor. “Please, struggle. It will only prolong your pain.”
* Wrist Lock (U) Coste: 0; Focus: 3. Water Kiho Battle: Bow your target Monk or Shugenja: Move home a target attacking Personality. You may target and destroy an attachment in his unit. Gain 2 Honor.
Yin and Yang (U) Coste: 0; Focus: 1. Open: Show your hand (to all players): Target a Personality. He has a minimum Chi of 1 until after the turn ends. Give him –3F/–3C. “I have nothing to hide from you, Daigo my friend,” Jimen smiled. “Indeed, there is much we can accomplish together. Do not let your reign be one of prejudice.”
Spells (6)
Follow the Flame (C) Coste: 2; Focus: 1. Fire Battle: If any of your Personalities in this army has a base Ranged Attack ability, bow this Spell: Give -4F to a target enemy Personality and each of his Followers. “I will find the targets, brothers,” she said. “You ensure they are dealt with.”
* Speed of the Sea (C) Coste: 2; Focus: 3. Water Battle: Bow this Spell: Target a Cavalry Personality with 3 or more Personal Honor. Move him to the current battlefield if there are any enemy units there. If this moved him into a defending army, straighten his unit and gain 1 Honor.
Tadaka’s Mirror (C) Coste: 2; Focus: 1. Earth Reaction: Before another player’s action destroys one of your defending Shugenja, remove this Spell from the game: Negate your Shugenja’s destruction. Gain 2 Honor. Tadaka’s Children were destroyed in the City of the Lost, but they were not forgotten.
The Jackal’s Kiss (R) Coste: 3; Focus: 3. Maho Limited: Bow this Spell: Lose 7 Honor. Target a dead non-Unique Personality in any discard pile. Bring him into play, waiving Gold Costs and ignoring Honor Requirement. Before this turn ends, remove him from the game. “You are needed,” she whispered. “Just for a moment.”
The Mountain’s Feet (U) Coste: 3; Focus: 2. Earth Battle: Bow this Shugenja: Bow a target opposing unbowed card. Raise or lower the current battlefield’s province’s strength by the Force of the target. “This land is ours, Crane,” the Kuni laughed. “Let me show you how I know.”
Touch of the Infinite (R) Coste: 0; Focus: 3. Unique. Void Battle: Bow this Shugenja and reduce his Chi to 0: Reduce a target attacking Personality’s Chi by the amount of Chi your Shugenja lost. Some knowledge is too much for the living.
Items (9)
Armor of Command (C) Coste: 4; Focus: 2. +2F / +0C. Armor. This personality has Commander, +1PH, and a maximum Personal Honor of 5. “It identifies a commander to his men, but also makes him a target. It is crafted well enough that it rarely matters, however.” –Akodo Shigetoshi
Armor of Toshigoku (U) Coste: 4; Focus: 1. +3F / +0C. Armor. Reaction: After this card’s Personality is destroyed: The inner spirit of the armor comes alive. Create a 3F/1C/2PH Nonhuman, Spirit, Samurai Personality in your current army or in your home.
Blade of Awe (R) Coste: 4; Focus: 4. +2F / +2C. Weapon • Unique. After this card bows: Straighten it. Battle: Destroy a target enemy Follower. “All who look upon it are taken aback by its beauty. Oddly enough, as a result it makes the perfect weapon for a courtier.” –Ikoma Korin
Blade of the Pure Soul (R) Coste: 4; Focus: 4. +2F / +1C. Weapon • Unique. Battle: Bow this card: You may destroy a target Item in the enemy army. If there are now no Items in the enemy army, give this Personality +2F. Omen rewards those who serve his cause well.
Customized Armor (R) Coste: 4; Focus: 3 +2F / +0C. Armor • Unique. This Personality has a minimum Chi of 4. Ranged attacks targeting this Personality have -3 strength. Battle: Rehonor this Personality.
Kensai’s Blade (C) Coste: 3; Focus: 3. +2F / +1C. Weapon. Has +1F while attached to a Kensai. Reaction: After engaging in a battle: Attach this card from your hand to your target Personality (paying all costs).
Kote (U) Coste: 2; Focus: 3. +1F / +0C. Armor. Reaction: After Focus Effects resolve in a duel involving this Personality, destroy this card: Add 1 to the Focus Value of one of your focused cards. “Just as well that I am left-handed.”
Maga-yari (C) Coste: 5; Focus: 3. +3F / +1C. Weapon. This card can not be transferred. Attaches to a Paragon or Kensai for 3 less gold. An unconventional weapon rarely used outside the Lion Clan, save by those who recognize its strengths.
* Naseru’s Private Journal (R) Coste: 5; Focus: 4. +0F / +0C. Unique. Attaches to a Crane Clan Personality for 2 less Gold. After this card is destroyed: The player whose card or army destroyed this card or its Personality loses 5 Honor. Political Reaction: When a Political or Imperial action would target this Personality, bow this card: The action targets another legal target of your choice at this location. 2007 Florida Kotei • Jesse Gibson
Followers (9)
Fortified Cavalry (U)
4F / 0C
2HR / 7G
Cavalry. Can only attach to a Samurai. Before this card’s Personality is destroyed by another player’s action, remove this card from the game: Negate the Personality’s destruction, create a 4F Cavalry Follower, and attach it to him.
Focus: 4
Gunso Hiroshi (R)
2F / 0C
2HR / 3G
Gunso. Can only attach to a Lion Clan Personality. After this card leaves play: Remove it from the game. Battle: If this card is in your discard pile: Attach it to your target Personality (paying all costs). “Today our war with the Unicorn ends forever!”
Focus: 4
Gunso Kisho (R)
2F / 0C
0HR / 3G
Gunso. Can only attach to a Mantis Clan Personality. Battle: Ranged 2 Attack. Reaction: After the target of a Ranged Attack from another card in this army is chosen: Increase that Ranged Attack’s strength by 2.
Focus: 4
Gunso Raiden (R)
2F / 0C
2HR / 3G
Gunso • Yojimbo. Can only attach to a Phoenix Clan Personality. Battle: Bow this card: Give a target enemy Personality -4F. Gain 1 Honor. “The other clans prefer a divided, bickering Phoenix. They shall remain disappointed.”
Focus: 4
Shiotome (U)
3F / 0C
3HR / 3G
Cavalry • Battle Maiden. Can only attach to a Cavalry Personality. This card has -3F while this Personality is dishonorable. The Utaku serve whom they are commanded to serve, but their spirit depends on their lord’s honor.
Focus: 1
Spider Abbot (R)
4F / 0C
0HR / 7G
Unique. Attaches to a Spider Clan Personality for 1 less Gold. Reaction: After a Personality performing a Kiho or Ninja action, or an action on a Spell, bows to pay its cost: Straighten him.
Focus: 2
Taoist Archer (R)
5F / 0C
0HR / 8G
Reaction: After this card enters play: Draw a card.. Battle: Ranged 5 Attack. “You need not see the target to know it is there. Why then must you see the target to strike it?”
Focus: 2
Tengoku’s Justice (C)
2F / 0C
1HR / 3G
Cavalry. Battle: Target an enemy Personality. His Followers may not use their base abilities until the end of the turn. “Stand aside, Dragon,” the Mantis cautioned. “If you will not take action against the bandits in your lands, then we will.”
Focus: 2
Yobanjin Mercenaries (C)
3F / 0C
0HR / 3G
Lose 2 Honor. Each player may use Yobanjin Mercenaries’ base ability once per turn, even if another player has used it that turn. Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Focus: 2